Fallout New Vegas

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hitman47101 - Me - Myself - I

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AltoidAtronach

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137 comments

  1. AltoidAtronach
    AltoidAtronach
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    I'm not going to create .json files that cater to single weapon mod packs. The files for modded weapon packs that I uploaded are, at present, the only ones being made (and may or may not even be updated on new animation releases). For my own time and sanity, I'll have to ignore porting requests.

    I promise you, it is very easy to create these yourself. If you can use Notepad++ and find weapon ID's in FNVEdit or by searching the console in-game, then you can port animations to whatever weapon you want, provided the animations match (e.g. can't use Sawed-Off Shotgun animations on basically any shotgun mod because it uses 1-handed pistol animations).
  2. infernospartan1
    infernospartan1
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    Just a heads up, if you want to use this with WOTNM&F, you will need to replace every instance of WeaponsOfTheNewMilleniaAndMTindle.esm with WeaponsOfTheNewMilleniaAndFriends.esm in the provided .json file
  3. daddybarbarossa
    daddybarbarossa
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    nvm ignore
  4. Infinite1717
    Infinite1717
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    What a hero fixing my 10mm
  5. paddydoodlexx9
    paddydoodlexx9
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    what gun you use in the first image if anybody else knows can you please give me the link
    1. 90batman068
      90batman068
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      https://www.nexusmods.com/newvegas/mods/70662
    2. paddydoodlexx9
      paddydoodlexx9
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      thx
  6. DaveAshburn
    DaveAshburn
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    Could you add Support for Simply Uncut - New Vegas? It adds the weapons from FO3.

    https://www.nexusmods.com/newvegas/mods/65082?tab=description
    1. AltoidAtronach
      AltoidAtronach
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      No, I will not do any more mods, and I especially won't do it for a dogshit mod like Simply Uncut. Please expunge it from your load order immediately.
  7. ThottieSpotted
    ThottieSpotted
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    Do I really need to download every mod in order for this one to work? Please say this is a package deal and that isn't necessary.
    1. AltoidAtronach
      AltoidAtronach
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      No. Just for the modpack files.
  8. SamSFG
    SamSFG
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    A little heads up. Looking through hitman47101's YouTube videos. He has a WIP anim for the Assault Carbine. Seeing as how you update the main file for this mod based on the new Anim Sets hitman47101 has been releasing. The Assault Carbine might be the next release and considering the same weapon is integrated in this mod you might need to update this mod when it release. Just a heads up. No rush. 
    1. AltoidAtronach
      AltoidAtronach
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      way ahead of ya, bud
  9. harimau93
    harimau93
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    does it have hit_combat knife knvse for kitchen knife and bowie knife?
    1. AltoidAtronach
      AltoidAtronach
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       nope
  10. Elconchetumare
    Elconchetumare
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    Thanks, but could you please add A Light Shining In Darkness to use the .45 pistol animations?
    1. AltoidAtronach
      AltoidAtronach
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      It... already does?
    2. Elconchetumare
      Elconchetumare
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      Weird, then it must be an error on my end.
  11. slaVEI
    slaVEI
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    could you make an optional file that's remove the animation added to the holorifle and granade launcher? or tell me how to do since i want to use those weapons but i just can't see s#*! using them on first person
    1. skibadda
      skibadda
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      you can take out the holorifle anim by open the .json file in the hitmisc mod and deleting 
      ??"mod": "DeadMoney.esm",
      "form": "92EF",
      "folder": "Hit_HuntingShotgun"
      from the .json file
    2. slaVEI
      slaVEI
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      bit dumb question but i would need to use the fnvedit right?
    3. skibadda
      skibadda
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      no you would not need fnvedit, you just need to go to the mods .ini and delete the entry there, good idea to check with the program though
    4. slaVEI
      slaVEI
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      thanks man
  12. Sh0ujoki
    Sh0ujoki
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    could you go over how you made the json files? im not particularly good at it and i've been trying to replace this one mod's wonky animations