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Reverted version to 1.3 until I have time to rebuild it without all the bugs introduced in 1.4
Version 1.3
Fixed issue with All American normal map (thanks for pointing that out Millenia)
Fixed holstering issue with police baton in 3rd Person
Fixed animation issues with switchblade
Fixed animation issues with straight razor and figaro (holstering not fixed yet)
Fixed orientation issue with throwing knife
Fixed degenerate normals in varmint rifles and ratslayer
Fixed incorrect receiver in 3 out of 4 scoped varmint rifles and ratslayer
Fixed iron sights on unused battle rifle/service rifle meshes
Fixed UV issues in ranger sequoia
Fixed degenerate normals in 12.7mm pistol
Fixed degenerate normals in lever action shotgun
Fixed degenerate normals in single shotgun
Fixed degenerate normals in riot shotgun
Fixed UV issues and degenerate normals in hunting revolver
Fixed degenerate normals and projectile node in lil devil
Fixed UV issues and degenerate normals in GRA hunting revolvers
1st person texture for the shovel restored (forgot it)
Removed GRA tri-beam laser rifle extra geometry
Added GRA tri-beam laser rifle 3rd person textures
Fixed degenerate normals in anti-material rifle
Fixed degenerate normals in GRA anti-material rifles
Fixed collision on GRA anti-material rifles with suppressor
Fixed geometry in LAER
Fixed invalid ironsight node name in LAER
Fixed 1hmelee animations to not have FXSwingKnife sound hard coded in them (thanks for pointing that out Pavel)
Fixed 2hmelee animations to not have FXSwing2hm sound hard coded in them
Added swing sounds back to melee weapons
Fixed some incorrect sounds in melee weapons
Version 1.2
Fixed Hunting Rifle FPS issue
Fixed LMG Iron Sight node
Fixed UV mapping on front sight of Lil Devil
Fixed lighting issues on Single Shotgun
Fixed hammer on Single Shotgun so the Iron Sight can be used
Fixed sounds of Sniper Rifles, Battle Rifle, This Machine
Removed extra part from Alien Blaster
Fixed missing Vis controller in Abeline Kid BB Gun
Fixed collision on GRA chainsaw
Fixed Holy Hand Grenade 1st person static, texture, and projectile
Version 1.1
Fixed corrupted satchel charge ground object.
Weapon Mesh Improvement Mod
The aim of this mod is to fix vanilla weapon bugs, errors and omissions with a focus on purely vanilla aesthetics, consistency and design. Minor liberties are taken in the form of putting the missing environment maps/masks on some of the weapons.
Several months were spent working on all the weapons in Tale of Two Wastelands and I decided to bring the New Vegas specific ones to the Nexus for everyone to enjoy in their vanilla New Vegas game.
This mod will continue to be updated over time, there is still much to do. I felt it has reached a point where it's worthy to release, so here it is. Some weapons are not yet fixed as it's a lot of work to repair the damage to a couple of them. They will be fixed in time.
Fixes:
geometry errors
missing shader flags
incorrect shader flags
texture property errors
emittance errors
missing parent node data
missing collision info
collision mesh errors
collision materials (sounds)
bsx flags
uv errors
texture errors
orientation errors
animation errors
missing animation nodes
sound errors
iron sights
projectile nodes
case ejection nodes
missing blood decals
missing normal maps
missing environment maps
missing environment map masks
removes useless animation data
projectiles
form lists
weapon records
projectile records
static records
texture set records
some other records related to the weapons
Requirements:
Fallout New Vegas and all 5 major DLCs, Pre Order Packs are supported.
Compatibility:
The mod is aimed for use in a vanilla setting or in tandem with YUP.
Should be compatible with retextures that do not alter the vanilla meshes or node orders. While I have striven to maintain maximum compatibility with vanilla, there are a few cases where texture sets had to be slightly altered due to useless nodes being removed. The count is low and limited to two hand handle weapons.
Do not expect compatibility with mods that heavily alter the weapon meshes such as WMX, WME, or EVE. If you want to use these mods they will need extensive patching in order to take advantage of the fixes provided in this mod, it is such a large amount of work that I will not do so, so please do not ask.
Compatibility with animation mods such as WAR, Hitman's animation pack or Asurah's are not guaranteed due to fixes to the iron sight animations aim positions.
WRP is now fully compatible and WMIM is a requirement for it.
FAQ:
Q: This mod has a lot of ITM records, can I clean them? A: No, they are there on purpose to revert changes by other mods you may have in your load order to prevent bugs.
Q: Will you make this mod compatible with (insert mod here)? A: No, but you are free to do so.
Q: Can I use your fixes in my mod? A: They are the property of Obsidian and Bethesda, as such you can do whatever you like with them. I would appreciate some credit for the time I spent fixing them however.
Q: Will this mod be included in YUP? A: That's entirely up to the authors, however I would like to see it included and supersede the fixes included.
Q: Is this a part of Tale of Two Wastelands? A: Yes, and much more is included in 3.x
Q: Why did you make this mod? A: Because bugs annoy me, and I was tired of the weapons having iron sights that were actually down and to the left of where center actually is, and automatics having recoil that pushed the sights downwards instead of upwards because of an offset error.
Tools Used:
3ds Max 2013 Nifskope 2.0 Dev 7 Photoshop CS6 Calc.exe Gray Matter Patience Perseverance