Fallout New Vegas

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Project Astra

Uploaded by

Sabinya

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About this mod

Based on and requiring Tammer's weapon pack; "AMT" or Astra Makina Taktika is a compilation of new custom weapons and ports updated to fit in the Fallout canon more as well as to have support for as many mods as possible.

Requirements
Permissions and credits
Donations
A project that started as a update to Project Weaponry as it covered a lot of guns we planned or plan to cover
to a modification for Tammer Nif-Bashed weapons (still a requirement for both compatibility as well as practical reasons)



If you just come here because you heard we have a Calico AND a Mambi rifle here's the quick rundown...

>Requirements:

Tammer Nif-Bashed weapons megapack (required for the .410 ammo) you WILL crash without it 
NVWO Weapon Smith (required for the attachments) not sure if you will crash without it but some weapons will be missing parts without it and they will not function properly or at all

IsControl and HipControl (Heavily recommended) as one or 2 weapons needed some adjustments that depending on the animations you're using might look... "funny"

Includes support for B42 Dropmag is ready for all weapons so far
Support for 
B42 Optics pending until i get myself to learn how to do it

Proper Vendors and LL integration as per usual.



>Now
if you're freaky for some lore and want to know which are the Included Weapons here's why we decided on working as an extension of Tammer Nif-Bashed weapons

In DesertPunk fashion we have a "fan theory" that we use to mix and match Nif-Bashed and high quality 2k-4k weapons in our game without breaking the immersion...

Higher "quality" or "modern" looking guns; come from either before the war "surplus" or from old military blueprints from before the war replicated by post-war expert gunsmiths with the right machinery to do such work

as for Nif-Bashed weapons made with "original fallout"  quality and assets are supposed to be replicas made with old fashioned eyeballing and mostly what most gunsmiths can make out of the legends of such guns...
They certainly work, but they're not machined the same way old war remaining weapons or with the expert finish of the few post-war gunsmiths that have access to the blueprints of these guns (Fallout 76 kinda makes this canon)

>Also
when i started the mod CaliberZL wasn't released with it's own .410 and as of right now there's no patch to make Tammer Nif-Bashed weapons and CaliberZL work together... so that's my excuse for starting the mod requiring Tammer Nif-Bashed weapons at first when thinking about compatibility

That said...

>Weapons included and Credits.
the mod is something 64% ported assets 36% our own assets

>AR-7 survival rifle in .22lr
< credits to H3VR for most of the weapon model and textures
< credits to Sabinya (me :p) for the stock and the adjustments to the model to fit the magazines which also needed fixing 

>Double Barrel Revolver (Blue Rose)
< credits to CAPCOM for the weapon model and textures

>Double Barrel mag-fed Slamfire Shotgun (CoyotA)
< credits to CAPCOM for the inspiration
< credits to Sabinya for the model, textures AND figuring out how on god's earth the gun worked


>Helical 22 Carbine (Calico)
< credits to Crytek for the base model and textures
< credits to Sabinya for the plastic, and default handguard models, and textures/texture edits,
< as well as the model and textures for the wooden furniture


>M1902 Sport pistol
< credits to H3VR for the model and textures

>Cuban Payload Rifle (Mambi AMR)
< credits to Sabinya for the model and textures

on a side note we know it looks kind of rough but it was our first approach at subtance painter so that's why we decided on not using very detailed geometry as we wanted to explore adding most of the detail through texturing

>2K33 10mm  Competition Pistol (STI Perfect10)
< credits to Starbreeze or Overkill? for the model and textures (not entirely sure who's in charge of that right now)

and of course credit to both PAYDAY 2 and 3 modding communities for helping everyone including us to put together the tools and workspace to get the assets and the proper rendering of these assets

>Chinese Helical SMG (PP19 Bizon)
< credits to Valve for the model and textures 

>Tek 9mm pistol (Tec 9)
< credits to Overkill for the model and textures

>45-70 Snub nose revolver (Thunder-5)
< credits to Sabinya for the model and textures



Known issues//

-the CoyotA double barrel shotgun has a small slash of missing geometry, i am genuinelly confused at how to fix this since it seems to happen randomly but will keep trying to correct it
-the CoyotA animations are... almost non-existant it needs actual new animations since there's no animation that would fit a mag-fed double barrel, sawed off, slamfire shotgun
-the AR-7 animation is... odd.

Short and Long term goals for the mod:

Short:
Add support for more standarized B42 mods
Make a patch for CaliberZL
Fix the fixable known issues


Long:
Make new weapons
Add more compatible attachments to all or most weapons
Remake some of the guns to higher poly models and higher resolution textures