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About this mod

Patch to extend weapons from Tammer's NIF-Bashed Weapons Mega-Pack to some of the perks from Sweet 6 Shooter Perks.

Requirements
Permissions and credits
Changelogs

Description

This patch allows some of the weapons in Tammer's NIF-Bashed Weapons Mega-Pack to apply to some of the perks in Sweet 6 Shooter Perks pack.
Yeah, but what's it touch you may ask? Well mainly the S6S perks that have have formlists, so Bolt-Action Hero, Threat Range, Repair Rascal, etc. Not all of Tammer's Weapons are added to perks, they either don't fit the perk theme or description. I've tried to be somewhat faithful to the spirit of the perk but I know everyone has an opinion. Just remember this is what I play with, if you don't agree with me, just change it to your liking. 

Perk: Bolt-Action Hero
Weapons:
Spoiler:  
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Bolt Action Shotgun, Silenced Commando Carbine, Cut Down Hunting Rifle & Police Sharpshooter

Perk:Threat Range & Overkiller
Weapons:
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Splattercup, DaChoppah, Charnel Reckoning & Hog Splitter

Perk: Repair Rascal
Weapons:
Tier 1:
Spoiler:  
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Cigarette Lighter, Paintball Gun, Gob Clogger, The Refresher, Fat Stacks, Charged Playing Cards & Crowbar

Tier 2:
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Trashnikov, Atomic Sparkle Cannon, Splattercup, Da Choppah, Torsion Crossbow, Homemade Flamer & Hardballer

Perk: True Party Member
Weapons:
Spoiler:  
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Chinese Machine Pistol, Chinese Assault Carbine, Chinese Export Carbine, Chinese Special Sniper Rifle, Chinese Assassin Pistol, Chinese Pistol Carbine, Proletariat Assault Rifle & Hammer of the People

Perk: Rocket Girl/Guy
Weapons:
Spoiler:  
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Little Boy & Rocket Rifle

Perk: Sweet/Sadistic Six Shooter
Weapons:
Spoiler:  
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Snapshot .357 Revolver, .357 & .44 variants of Snub Nose Revolver, .357 Under-barrel Revolver, 12.7mm Heavy Revolver, Silenced Revolver Rifle, 8-Shot Revolver, Doorkicker, Tackle Box Revolver & Fitz Special

Sadistic has an additional Ammo List:
Spoiler:  
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Compact .45 Auto Pistol, Converted Full-Auto .45 Pistol, Mini Machine Pistol, The Cap Buster & Snakebite .45

Perk: Mad Science (High tier only)
Weapons:
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G.L.O.B. Lobber, Quantum Displacer, KillaHurtz, Matter Annihilator, Atomic Sparkle Cannon, Molecular Compressor, Singularity Engine, L.A.G. 5000, Accurized Precision Laser, Sonic Shotgun, Burst Pulser & S.W.A.R.M Mine

Perk: Cyborg Justice, That's Not A Knife, and This Is A Knife
Weapons:
Spoiler:  
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Kukri, Sword Cane, Da Choppah, Kyuuketsuki no Seppun, KillaHurtz, Veilpiercer, Charnel Reckoning & Hog Splitter

Perk: This Is A Knife (Has an additional separate Weapons list)
Weapons:
Spoiler:  
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Kukri and Veilpiercer


Requirements
Sweet 6 Shooter Perks - TTW - NV and all its requirements. (Yes, that means JohnnyGuitar NVSE and JIP LN NVSE!)
Tammer's NIF-Bashed Weapons Mega-Pack and all its requirements. (Latest version available at their Wiki)
At time of initial release patch made against Tammer's Weapon Mega-Pack version 5.8 & S6S version 15. Check change-log for version updates.

Installation
After trying different implementations, a script runner version was decided due to ease of user installation. It'll run upon game start and place the weapons in the appropriate perks. As far as I am aware bLoadEditorIDs=1 is a default setting in JohnnyGuitar NVSE now. Just download and install with a current mod manager like Vortex or MO2 and play. If you prefer to install manually, files must be placed in Data\nvse\plugins\scripts.

FAQ
How can I tell if it worked?
Equip the weapon you want to check. Open the console and type player.isweaponinlist FormListID Be sure to replace the formlist id with the formlist of the perk you are checking. Your formid will vary by load order. For example "player.isweaponinlist 1200080D" would check if your equipped weapon was in Bolt-Action Hero if S6S perks was 12 in your load order. 

But you didn't do all of them!
Yeah I didn't cover all the weapons and I won't, not every weapon needs a perk. I also haven't covered armors yet for a couple of reasons. One, there just aren't that many armor perks with formlists. Two, I have yet to figure out how to alter conditions entirely by script. I assume it can be done at game start just like formlists but I am a scripting noob. If anybody has any directions or examples they can point me to, I would wholeheartedly welcome it.

I can't find X weapon!
Did you install Tammer's vendor plugins? Some weapons can only be obtained through special vendors.

X weapon shouldn't be in Y Perk!
Mick Jagger said it best.

X weapon should be in Y Perk!
Mick again with the hits.

Credits
Sweet 6 Shooter - For the Perks that kept me playing so long. Also the in-depth tutorial on level lists.
User826(MC_Tammer) - Would not have gotten back into FNV without you.
jazzisparis & Eddoursul for turning me on to script runners.
Obsidian Entertainment - For creating this wonderful game.
Bethesda Games Studios - For creating the bedrock that FNV was built on.
All the folks who keep this community alive!