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mc_tammer

Uploaded by

user826

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About this mod

This mod compiles most of my standalone weapons into a single pack, and adds a new vendor who sells them.

Requirements
Permissions and credits
Changelogs
*** As of v3.0, this mod requires Honest Hearts and Gun Runners' Arsenal ***
Versions 1.x and 2.x are still available for download, and are base game-only compatible.

NOTE: I've done my best to preserve the file paths from my original standalone mods, but in some cases, I renamed the meshes to keep the naming scheme consistent, or I may have moved them into their own subfolder for neatness' sake, and to facilitate future expansion if I decide to make them moddable. I recommend you remove all my old meshes and extract this entire archive from scratch. Textures ought to be fine where they are, however.

*** WRP users, please check out this compatibility patch made by QwibQwibMods before commenting about broken textures ***


DESCRIPTION
At long last, I've compiled the majority of my standalone weapons into a single mod, for those of you with fully-packed load orders. I've included genericized versions of most of my "unique" guns (i.e. ones that already have a quest/dungeon attached, since copying all that other stuff over would've been a real pain), as well as a couple of previously-unreleased weapons and a new (optional) fully-voiced vendor.

The following weapons are included:

Additionally, I've included some new, previously-unreleased weapons:
  • Mare's Leg (Shortened Cowboy Repeater)
  • Kukri (Machete with an instant-kill backstab effect)
  • .410/.22LR Survival Rifle (A .410 bore over .22LR combination gun)

The following unique weapons can only be acquired if you also install the optional vendor plugins (unless you use console commands):
  • The Operator (A unique .308 G3 Carbine with black furniture and skeleton stock)
  • The Gentleman's Stalwart Companion (A unique holdout shotgun disguised as a Dress Cane, chambered in .410 gauge)
  • Da Choppah (A unique Bumper Sword, made from a Vertibird rotor blade)
  • Splattercup (A unique Super Sledge, made from a Giddyup Buttercup robotic pony)
  • Nailbiter (A unique Baseball Bat with nails, dealing bonus limb damage and imparting a bleeding effect)

Modders, you're welcome to use the master file as a dependency for your own mods, but please do not package it with your mod on release. Link to this page instead, so that users will always get the latest updated version.

Lastly, this mod is a constant work-in-progress. New weapons will be added as I make them. If you'd like to be notified when I add new updates, please consider tracking the mod. Also, please let me know if there are any bugs you find. Trying to keep track of everything from fifteen separate mods (and counting!) gets confusing really quickly, so if anything is missing, out of place or otherwise not working properly, please let me know and I'll do my best to fix it as quickly as possible.


DLC REQUIREMENTS
As of v3.0, the Honest Hearts and Gun Runners' Arsenal DLCs are required, and I will no longer be supporting the v1.x/unified plugin version. If you are still using v1.x, you will either need to upgrade, or do without the new weapons from this point on. If you don't want to lose the weapons you currently have in your inventory when you upgrade, there is a list of FormID codes hidden behind a Spoiler tag below. You can use console commands to spawn new copies of the weapons you had once you have upgraded. If you don't want to use the console, I'll be leaving the older versions available for download, but will no longer be updating them with new weapons.


LOCATION
I've injected the weapons into all the appropriate form lists and leveled loot and vendor lists (by script, without editing the base-game scripts directly, to avoid conflicts). Of course, if you're feeling lazy, you can always spawn them using the console and the following FormIDs:
Spoiler:  
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OPTIONAL VENDORS
There are two optional plugins available that add new vendors who will always have at least one of each gun in stock with every three-day refresh period.

For New Vegas, install FNV Vlad's Weapon Emporium.esp. Vlad sells weapons and alcohol, and also offers Repair services. He does not sell mods.
Spoiler:  
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If you're running Tale of Two Wastelands, you can also install TTW Capital Armaments.esp. Reginald sells weapons and mods, and offers no other services. This plugin also adds the weapons to the inventories of select DC vendors.
Spoiler:  
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INSTALLATION
Extract all the files in the archive to your New Vegas data folder (which is the same folder where FalloutNV.esm is located) and then enable the ESP either in your mod manager of choice, or under "Data Files" in the launcher that runs when you start up New Vegas.

I've also been told that the Nexus Mod Manager install option works just fine, but since I don't use it myself, it's not officially supported. If you run into problems with it, I won't be able to help you solve them.


CREDITS
pixelhate - For the transparent activator mesh (which I modified, but without this, mine wouldn't have been possible)
Quetzlsacatanango - For the Q's Sign Resources mod
cable1975 - For the bowler/derby hat mesh which I modified
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