Fallout New Vegas

Mod articles

  • Version 6.0 Now Available

    Version 6.0 is now available on the wiki. If you'd like to get notified immediately of new releases, I also post announcements on Twitter.

    Changes made in this version:

    Added 'Old World Blues' and 'Lonesome Road' as requirements
    Added Imperial Service Revolver
    Added Caseless Assault Rifle
    Added Caseless Cartridge ammo type
    Added Carnivore
    Added Hackjob
    Added Buzzkill
    Added Fighting Knife
    Added 12 Gauge Signal Flare ammo type
    Added 12 Gauge Thermite Slug ammo type
    Added Suppressed Naval SMG
    Added Shortened Naval SMG
    Added Chimera Carbine
    Added Jack-in-the-Box
    Added Grave Misdeeds
    Added NightMare
    Added Cavalry Revolver
    Breaking locks using the Crowbar now damages the...

  • Version 5.14 Now Available

    Version 5.14 is now available on the wiki. If you'd like to get notified immediately of new releases, I also post announcements on Twitter.

    Changes made in this version:

    Added Street Brawler Shotgun
    Added Rough Cut (Must be built to order by Vlad)
    Added Inertial Shotgun
    Added Disposable .45 Pistol
    Added Quad 25mm Grenade Launcher
    Added Forgiver
    Added Quad Rocket Launcher
    Added ShockBlast (Must be purchased from Dr. Quarton)
    Added Blade Stunner
    Added Last-Ditch Carbine
    Added Micro Missile ammo type
    Added CryoShard (Must be purchased from Dr. Quarton)
    Added Pulse Gatling
    Added 25mm Grenade XAW
    Added Coil-Assisted Air Rifle
    Added Headcannon
    Added Exploding Skull ammo type <...

  • Version 5.13 Now Available

    Version 5.13 is now available on the wiki. If you'd like to get notified immediately of new releases, I also post announcements on Twitter.

    Changes made in this version:

    Added Photonic Saber (Must be purchased from Dr. Quarton)
    Added Entrenching Tool
    Added Ultralight Hunting Rifle
    Added Universal Service Pistol
    Added Special Purpose Shotgun
    Added Fowling Shotgun
    Added Doomsower (Must be built to order by Vlad)
    Added .410 Bullpup Shotgun
    Added 5mm Machine Pistol
    Fixed missing textures on Adaptive Rifle reflex sight
    Updated burst-fire scripts to prevent Player's weapon firing automatically when facing NPCs armed with burst-fire weapons
    Renamed Nordic SMG to Partisan Submachine Gun
    Updated 5mm Bul...

  • Version 5.12 Is Now Available

    I'm not sure how many people actually read these updates, so I'm not going to waste my time going into detail, but a new version is available on my website fallout.firedrakecreative.com...

  • Version 5.11 Now Available

    Version 5.11 is now available on the wiki. If you'd like to get notified immediately of new releases, I also post announcements on Twitter.

    Changes made in this version:

    Added Ten Foot Pole (Must be built to order by Vlad)
    Added Sticky Wicket (Must be built to order by Vlad)
    Added Sticky Bomb ammo type
    Added Rifle Grenade Launcher
    Added Rifle Grenade ammo type
    Added Stake Razor (Must be built to order by Vlad)
    Added Squirt Gun
    Added Patrol Shotgun
    Added El Matador (Must be built to order by Vlad)
    Added Ryu no Kiba (Must be built to order by Vlad)
    Added Gold .45 Auto ammo type
    Added The Exterminator (Must be built to order by Vlad)
    Added Open Match Pistol
    Added Semi-Auto Magnum Pistol

  • Version 5.9 Now Available

    Version 5.9 is now available on the wiki. If you'd like to get notified immediately of new releases, I also post announcements on Twitter.

    Changes made in this version:

    Added Autoplas
    Added 40mm Buckshot Cartridge ammo type
    Added S.P.I.K.R.
    Added Hypervelocity Spike ammo type
    Added Charnel Reckoning
    Added Turboplaz
    Added Chinese Assassin Pistol
    Added Anti-Tank Cannon
    Added Compact Polymer Carbine
    Added Asimov
    Added Flechette Rifle
    Added Flechette Pistol
    Added Flechette Cartridge ammo type
    Added Trench Raid Machine Gun
    Updated Heavy Assault Machine Rifle mesh to unify colors
    Updated General Purpose Machine Gun mesh to unify colors
    Updated Nordic Submachine Gun mesh
    ...

  • Version 5.8 Now Available

    Version 5.8 is now available on the wiki. If you'd like to get notified immediately of new releases, I also post announcements on Twitter.

    Changes made in this version:

    Added Pulse Pistol
    Added 8-Shot Revolver
    Added Doorkicker (Must be built to order by Vlad)
    Added Paratrooper LMG
    Added Tackle Box Revolver
    Added .22 Slide-Action Rifle
    Added .44 Slide-Action Repeater
    Added Fitz Special (Must be built to order by Vlad)
    Changed Singularity Engine and Matter Annihilator meshes to have self-contained backpacks
    Reduced Singularity Engine per-shot ammo use to 20 to compensate for longer charge time
    Updated Heavy Assault Machine Rifle texture to remove white rings around barrel
    Changed Cap Buster to use 10mm...

  • Version 5.7 Now Available

    Version 5.7 is now available on the wiki. If you'd like to get notified immediately of new releases, I also post announcements on Twitter.

    Changes made in this version:

    Added XLR-8R (Must be built to order by Vlad)
    Added Space Cowboy (Must be built to order by Vlad)
    Added S.W.A.R.M. Mine
    Added Nordic Submachine Gun
    Added Proletariat Assault Rifle
    Added The Hammer of the People (Must be built to order by Vlad)
    Added 7.92x36mm Round ammo type
    Added Vintage Repeating Shotgun
    Added Strikebreaker (Must be built to order by Vlad)
    Added Single Shot .50 MG Rifle
    Added Bullhorn (Must be built to order by Vlad)
    Fixed scope overlay when aiming down sights with Designated Marksman Rifle (Thanks, nsfwonderland!) ...

  • Version 5.6 Now Available

    Version 5.6 is now available on the wiki. If you'd like to get notified immediately of new releases, I also post announcements on Twitter.

    Changes made in this version:

    Added Designated Marksman Rifle
    Added Police Sharpshooter's Rifle
    Added Tanker Carbine
    Replaced Enhanced Battle Rifle wooden furniture with synthetic furniture
    Replaced Chinese Assault Carbine silencer mesh
    Increased .308 Marksman Carbine spread to reflect firing .308 through a short barrel, and differentiate it from the new Designated Marksman Rifle
    Fixed Quantum Displacer telefrag effect
    Removed GRA duplicate weapons (12.7mm SMG (GRA), Assault Carbine (GRA), etc.) from repair and vendor discount form lists to streamline TTW 3.3 compatibility
    ...

  • Version 5.5 Now Available

    Version 5.5 is now available on the wiki. If you'd like to get notified immediately of new releases, I also post announcements on Twitter.

    Changes made in this version:

    Added Modulated Beam Pistol
    Added The Pinsetter (Must be built to order by Vlad)
    Added Rocket Rifle
    Changed custom gunsmithing prices to reference globals instead of hard-coding them into the dialog
    Added new dialog asking Vlad about himself, with an Intelligence check for some XP
    Added new “Examine” comment
    ...

  • Version 5.4 Now Available

    Version 5.4 is now available on the wiki. If you'd like to get notified immediately of new releases, I also post announcements on Twitter.

    Changes made in this version:

    Added Atomic Sparkle Cannon (Must be purchased from Dr. Q)
    Added Contagion Grenade
    Added Matter Annihilator (Must be purchased from Dr. Q)
    Added Antimatter Cell ammo type
    Added Home Defense Shotgun
    Added The Piecemaker
    Added Semi-Auto Field Shotgun
    Added The Gong Ringer
    Added The Quiet Storm
    Added Scout Rifle
    Added Pulse Revolver
    Added Pulse Rifle
    Removed Doppelganger Grenade from Demolition Expert perk list
    Changed Precision Shooter's Rifle to be silenced instead of suppressed
    Created new mesh for Stubby Hunting Sho...

  • Version 5.3 Now Available

    Version 5.3 is now available on the wiki. If you'd like to get notified immediately of new releases, I also post announcements on Twitter.

    Changes made in this version:
    Added G.L.O.B. Lobber (Must be purchased from Dr. Q)
    Added Beam Spammer (Must be purchased from Dr. Q)
    Added The Cap Buster (Must be built to order by Vlad)
    Added Charged Playing Cards (Requires Wild Wasteland)
    Added Donnerschwanz (Must be acquired from the Bronze Oracle)
    Added 25mm Airburst Launcher
    Added 25mm Airburst Grenade ammo type
    Added 12 Gauge Electroshock Cartridge ammo type
    Increased value of .50 MG Multipurpose
    Restored .410 Hull Box and changed conversion method to hopefully eliminate crashing issues
    Changed Incubator Dart conditions ...

  • Update Regarding Collections

    Right off the bat, don't worry, I'm probably not going to request to have all my files removed from the Nexus but that being said, I'm not particularly enthused about the idea of Collections either. Though I understand and appreciate NexusMods' stated reasons for introducing the concept, I don't like being unable to delete my files, or the prospect of having to deal with increased negative interactions from people who acquired my content by way of the Collections without reading the Description page, or the painstakingly-crafted Wiki, complaining that the mod isn't working. And although I'm fully aware that Endorsements are just fake Internet points, when it feels like every comment is a request demand for tech support, sometimes that little number ticking up by one is enough to keep me go...

  • Console FormID Codes for v4.x

    For the most up-to-date information regarding the current version of the mod, please refer to the Wiki. The information below pertains to v4.x of the mod only.

    (Substitute ## with the "Mod Index" of the mod in your load order.)

    Detailed Instructions:The Mod Index is a two-character hexadecimal code, with a value between 00 and FF, that can be found using a mod manager. It should be listed somewhere beside the name of the plugin. After finding the Mod Index, open the console in game using the tilde (~) key, and type Player.AddItem <FormID> 1
    Previously-Standalone Weapons (F-prefix, for Firearm)

    Chinese Machine Pistol (a.k.a. Schnellfeuer) - ##F00001
    .308 Marksman Carbine - ##F00002
    .308 Service Rifle - ##F00003
    Automatic Com...

  • Poll - Should I Make My Own Weapon Mods for the Mega-Pack

    Nexus Mods doesn't have a News or Poll feature, so I'm trying this out to see if people tracking my mod get notified.

    Question for you guys: Should I make my own weapon mods for the guns in this pack?

    Right now, I'm repurposing base-game mods such as the 9mm Pistol Scope and 10mm Pistol Suppressor for various weapons and the descriptions may not match the effects. The Naval SMG uses the Sniper Rifle Carbon Fiber Parts, for instance, and instead of reducing weight, when applied to the SMG, it decreases spread. Also, making my own mods would cut down on the base-game vs. GRA version confusion for some mods (i.e. the 12.7mm SMG SIlencer and the 12.7mm SMG Suppressor), but could potentially cause confusion with other mods that rename base-game mods (i.e. 9mm Pistol Scop...

  • Console FormID Codes for v3.x and Below

    (Substitute ## with the "Mod Index" of the mod in your load order)

    Previously-Standalone Weapons

    Chinese Machine Pistol (a.k.a. Schnellfeuer) - ##00175E
    .308 Marksman Carbine - ##001760
    .308 Service Rifle - ##001762
    Automatic Combat Shotgun - ##001763
    Stubby Hunting Shotgun - ##00176B
    Burst-Firing 10mm SMG - ##00176E
    .308 G3 Battle Rifle - ##001765
    .308 G3 Carbine - ##001766
    .308 G3 Submachine Gun - ##001767
    40mm 'Pirate Gun' Grenade Pistol - ##001769
    Enhanced Battle Rifle - ##001774
    'Snapshot' .357 Speed Shooter - ##001776
    Snub Nose .44 Revolver - ##001778
    Snub Nose .357 Revolver - ##001779
    Compact Chinese Assault Carbine - ##00177C
    Personal Defense Carbine (a.k.a. Top-Feedin...