Fallout New Vegas
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PushTheWinButton

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PushTheWinButton

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168 comments

  1. ZonaryQuasar
    ZonaryQuasar
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    I updated the mod and Mojave Arsenal patch esp was gone. Probably not needed anymore ig was taken out but is this the case? Just want to be sure, thank you in advance for your work
    1. PushTheWinButton
      PushTheWinButton
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      Yep, not needed.
  2. InfernO1nu
    InfernO1nu
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    whats the difference your E.DLC.EMP and Vish's?
    1. PushTheWinButton
      PushTheWinButton
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      No idea, but why use an unofficial one when there’s an official one?
    2. InfernO1nu
      InfernO1nu
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      right.
  3. nhentai
    nhentai
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    Is there a patch for new vegas bounties series by someguy?
    1. PushTheWinButton
      PushTheWinButton
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      It’s automatically supported by the base mod.
  4. Russ0612
    Russ0612
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    maybe asking too much but can this also patch the WAP 10mm especially?
  5. UnusedKeystoneGateTalent
    UnusedKeystoneGateTalent
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    Request:
    Patch for More Perks, specifically the perk that gives power armor training forking with JSUE changes.
    1. InfernO1nu
      InfernO1nu
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      nah more perks reimagined.
    2. UnusedKeystoneGateTalent
      UnusedKeystoneGateTalent
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      Sadly it doesn't have a lot of the DLC perks.
  6. deleted152205328
    deleted152205328
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    pave patch when??????
    1. LinkIsEpic101
      LinkIsEpic101
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      Does that even need a patch??
  7. Grifman
    Grifman
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    So just to confirm - bot the Mojave Arsenal and Mojave Arsenal - GRA patches are no longer required if using the lastest Mojave Arsenal version?  Thanks.
    1. PushTheWinButton
      PushTheWinButton
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      Yep
  8. Hety
    Hety
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    It should be noted that while WMX works all right - Ratslayer is chambered 5.56 and not 22LR if its installed. Minor issue but still an issue.
  9. vip86
    vip86
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    is the WMIM patch still compatible with WMIM v1.4 ?
    1. DarkPopulous
      DarkPopulous
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      Kinda, the ironsights for laser weapons are the only things that need updating in the patch.

      I made a quick edit with FNVEdit to fix that. Here it is if you want it https://www.mediafire.com/file/xj4098nkbv86ufv/JSawyer+Ultimate+-+WMIM+Patch.7z/file
    2. Shakedter
      Shakedter
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      Greetings. I have fully Viva New Vegas dictated game and load order, but i have recently stumled across this issue with Energy Weapons Iron Sights being to the left of where the gun is actually shooting.
      Now i have double/triplec checked my base load order for VNV and made sure it was not the issue.
      Since then i have tried the WMIM patch (even though it's not suggested anymore after using the files in VNV guide), and i have also tried DarkPopulous's file.
      I sadly have to report neither have fixed the Iron Sights issue.

      I'm desperately looking for help with fixing them, this is my third day spent on troubleshooting, and i would like to get on with a playthrough before i lose all interest.
      Thank you in advance to any kind soul that can help resolve it!
    3. jb59114
      jb59114
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      I use the original patch and your patch separately, both don't while using WMIM 1.4.
      The varmint rifle still use 5.56mm instead of 22lr should I put your esp before  WMIM's esp ? 
  10. Jax765
    Jax765
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    Just checking if an update to the Mojave Raiders patch is in the works, since the newest version produces some errors in the records now.