About this mod
A lightweight and vanilla-friendly revisit of Morrowind's Thieves Guild questline, which aims to make it a more rewarding and enjoyable experience to play.
- Requirements
- Permissions and credits
- Adds new rewards for all quests that were lacking any before. An effort has been made to make these rewards lore-friendly and appropriate for the Thieves Guild. You can expect to see new enchanted weapons, clothing, armour, and rewards well suited to thievery in general.
- Upgraded a few of the vanilla rewards that I felt were a bit lacking in places.
- Bal Molagmer quests now earn the player reputation in recognition for their noble deeds.
- Gentleman Jim Stacey will personally mentor the player in the Favoured Skills of the Guild for completing most Bal Molagmer quests. Don't expect any Drakes for these though!
- Optionally - Increases uses on the Skeleton Key to effectively make it unlimited. To ensure compatibility with OpenMW this is not done with mwse like Remiros' (awesome) mod, so it's not actually unlimited. Though it has more uses than there are locked containers in the game so...
New quest rewards can be seen here:
Diamonds for Habasi
Vanilla Reward - Potion of Invisibility
Redux Reward - Potion of Chameleon
Ra'Zhid's Dwemer Artifaacts
Vanilla Reward - 2 Master lockpicks, 2 journeyman probes, 1 journeyman repair hammer
Redux Reward - 2 Master lockpicks, 2 Master probes
Free New-Shoes Bragor
Vanilla Reward - 1000 Gold and exquisite shoes
Redux Reward - 500 Gold and enchanted shoes: Shoes of Muted Step
Master of Security
Vanilla Reward - None
Redux Reward - 2 potions of telekinesis
Naughty Gandosa
Vanilla Reward - Amulet of Far Silence and Chameleon Ring
Redux Reward - Amulet of Far Silence and Eye-Maze Ring (more useful chameleon enchantment)
Withershins
Vanilla Reward - 1000 Gold
Redux Reward - 500 Gold and 3 Exclusive potions of Jump
Retrieve the Scrap Metal
Vanilla Reward - 1000 Gold
Redux Reward - 100 Gold (much more sensible price for the metal considering it's actual value) and an enchanted belt: Sash of Fortunate Sanctuary
The Grandmaster's Retort
Vanilla Reward - 200 Gold
Redux Reward - Handful of scrolls useful to a thief
Wizard for Hire
Vanilla Reward - Dire shardbolt ring
Redux Reward - Enchanted Dagger: Blade of Atrophy
Redoran Cookbook
Vanilla Reward - Quality potion of shadow
Redux Reward - Exclusive potion of shadow x2
Speak with Percius
Vanilla Reward - 500 Gold
Redux Reward - 500 Gold and enchanted bracers: Bracer of Nimbleness & Bracer of Trueshot
Other Changes - Reputation +1
Hrundi's Lover
Vanilla Reward - None
Redux Reward - Enchanted Bow: Clandestine
The Brothers Ienith
Vanilla Reward - Ring of Shadow Form
Redux Reward - Enchanted Ring that casts Blind: Blinding Band
Other Changes - Reputation +1
Kill Hard-Heart
Vanilla Reward - Skeleton Key
Redux Reward - Skeleton Key - Uses have been made effectively unlimited (999999999)
The Hlervu Locket
Vanilla Reward - None
Redux Reward - Skill boost in Acrobatics
Other Changes - Reputation +1
Yngling's Ledger
Vanilla Reward - None
Redux Reward - Skill boost in Light Armor
Other Changes - Reputation +1
Land Deed
Vanilla Reward - None
Redux Reward - Skill boost in Marksman
Other Changes - Reputation +1
Enamor
Vanilla Reward - None
Redux Reward - Skill boost in Sneak
Other Changes - Reputation +1
Brallion's Ring
Vanilla Reward - None
Redux Reward - Skill boost in Short Blade
Other Changes - Reputation +1
Books for Vala
Vanilla Reward - None
Redux Reward - Skill boost in Security
Other Changes - Reputation +1
The Dwemer Goblet
Vanilla Reward - None
Redux Reward - Enchanted Amulet: Serendipitous Amulet
Other Changes - Reputation +1
All quests not mentioned above are completely unchanged
What this mod doesn't do:
- Add new quests or change existing quest stages, other than the rewards provided.
- Make any changes to interior or exterior cells.
What this mod might do in the future:
- Enable truly unlimited uses on the Skeleton key, if I can figure out how to do so in a manner compatible with OpenMW.
Compatibility:
- Fully compatible with Thieves Guild Overhaul and Continue Bal Molagmer After Thieves Guild Questline.
- Fully compatible with Danae’s Imperial Factions.
- Compatible with any retexture mod, or anything that changes Guild locations.
- Compatible with pretty much everything else that doesn't change the Thieves Guild quest endings.
- Compatible with OpenMW
- Can be installed mid-playthrough on existing characters, though it's recommended that you haven't joined the faction in question yet.
- Requires Tamriel Data
Be sure to check out the rest of the Redux series:
House Hlaalu
House Redoran
House Telvanni
Fighters Guild
Mages Guild
Thieves Guild
Imperial Cult
Imperial Legion
Morag Tong
Tribunal Temple
Bloodmoon Main Quest
East Empire Company
You can also download all modules together on the Morrowind Redux page.
Massive thanks to all the Mentors for their feedback, and to Danae and Hurdrax for organising the Mastery Month. :)
Credits
TD Assets used - Tamriel Data