About this mod
Blocks all respawns (monsters and guards). If you kill something, it's gone. Uninterrupted rest. Configurable. MWSE-only.
- Permissions and credits
- Changelogs
It works differently now (by storing a respawns table in the save file).
Now if you want to be like Saint Jiub and cleanse the world from cliff racers once and for all, or go on a killing spree, murder everything that moves, and become the only inhabitant of empty Vvardenfell - you can.
Or prevent yourself from the urge of farming respawning mobs and spoiling your game by becoming too rich and powerful.
Or simply not fight the same enemies again when backtracking and keep better track of locations you've already cleared.
Installation & usage
Unpack to game's main directory.
It doesn't work retroactively: it won't block spawns you've cleared already prior to installing this mod.
It tracks all spawns you come across, including those that might require a higher level than you currently have, which means that if you return to the same cleared dungeon after time, with a higher level, it won't respawn tougher enemies from the leveled lists, as it normally would. But if you visit that dungeon for the first time and you meet the level requirement it would, of course, spawn the tougher monsters.
Recommended
Some respawns might still work because they use respawn flags, rather than leveled lists.
Together with Leveled Creatures Instead of Respawning Actors Series it should work more reliably.
Difficulty considerations
On the one hand, it makes the game easier (arguably: less frustrating) by allowing uninterrupted rest and reducing the total amount of enemies you have to deal with; on the other hand, it makes the game harder by removing the infinite source of enemies that could otherwise be farmed repeatedly for infinite loot and skill gain (which is still possible in other ways, but not as easy).
If you find being able to sleep anywhere uninterrupted too OP I recommend No Rest Without Beds by Kaedius, or Find Shelter by Stripes. Other options: Resting Doesn't Heal, Limited Resting Waiting and Regen.
Compatibility
Compatible with Yet Another Another Guard Diversity, which is actually recommended, because tracking guards is otherwise not possible without Yet Another Guard Diversity mod, as it moves guards to leveled lists.
Compatible with OperatorJack's Deleveler.
Should be compatible with any content mods that add or change leveled lists and spawns, but if you install them after this mod you'd obviously have to revisit the affected spawns, so that it starts tracking them.
As anything in MWSE, not compatible with OpenMW.