You, my dear Korootz, are a wonderful human being. Not only did you create this mod which does nearly everything I hoped for, you are also engaging with the community and providing valuable resources for the end users to toy around with / tweak the mod to personal preferences.
I have made some simple mods in the (actually quite distant... f*#@ I'm old) past and my position on the spectrum lets me enjoy the pleasantness of a well put together database. You know, that warm fuzzy feeling deep down in the cockles of your heart? Or maybe somewhere below the cockles, I don't know. Point is, I actually have some interest in generating a much more granular blacklist to let other players have some more customization options.
However, I am also a lazy bag of dicks, so it's fairly likely I'll completely forget about it or continue to procrastinate on it until my "eh, f*#@ it" meter is filled. :D
This is the third request to customize this mod, so I may eventually add a configuration for the sake of the community, even if I personally disagree with those settings. But then there are a lot of other things I want to do with Morrowind that I have to prioritize, and right now I'm stretched thin.
In v2.1 I've added an option to track exteriors (enabled by default), so if you want exterior beasts to respawn, turn off tracking exteriors. Daedras on the surface will still spawn. Addressing this would require implementing a more granular (and time consuming) blacklist.
If possible, could you make a terrain/biome version of this? It makes sense for something like a dungeon to be permanently cleared, but less so for wilderness and caves
I suppose it's doable by checking whether the current cell is an interior or exterior, but how do you tell a cave from a dungeon? One would probably have to prepare a complete list of all cave cell names first, and that in itself seems like a lot of work. If you're motivated, I encourage to try - looks like leveledCreaturePicked event has access to current cell data, that would be a good place to start.
In v2.1 I've added an option to track exteriors (enabled by default), so if you want to block respawns only in interiors (like dungeons) disable tracking exteriors.
I suppose it's possible by checking tes3creature name but this would require adding a config option and I wanted to keep this mod as simple as possible. If you know a bit about coding you can always edit main.lua file yourself and extend the "if (spawnedBefore)" condition to block respawn only for guards. MWSE docs explain what kind of data is available: mwse.github.io/MWSE/events/leveledCreaturePicked.
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I have made some simple mods in the (actually quite distant... f*#@ I'm old) past and my position on the spectrum lets me enjoy the pleasantness of a well put together database. You know, that warm fuzzy feeling deep down in the cockles of your heart? Or maybe somewhere below the cockles, I don't know. Point is, I actually have some interest in generating a much more granular blacklist to let other players have some more customization options.
However, I am also a lazy bag of dicks, so it's fairly likely I'll completely forget about it or continue to procrastinate on it until my "eh, f*#@ it" meter is filled. :D