File information
Last updated
Original upload
Created by
Melchior Dahrk and NullCascadeUploaded by
MelchiorDahrkVirus scan
Activity logs
This page was last updated on 15 April 2025, 1:07AM
- Changelogs
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Version 3.2.2
- Fixed incorrect texture paths on vanilla shack meshes
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Version 3.2.1
- Fixed incorrect texture paths in OAAB shack meshes
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Version 3.2.0
- Added support for shacks (including support for OAAB_Data and Tamriel_Data)
- Added metadata
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Version 3.1.2
- Fixed bad UVs on Raven Rock meshes
- Fixed mesh error with Mournhold Temple interior mesh
- Added INT-DAY node to all exterior models to avoid errors if mods add them to interiors
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Version 3.1.1
- Added Telvanni Council House support to optional Telvanni Tower Interior Glow addon
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Version 3.1.0
- Added optional Telvanni tower interior addon
- Fixed non-glass Nordic windows which did not glow or blend properly
- Improved error logging
- Added more debug info when a mesh can't be parsed
- Fixed some lua plugin warnings
- Get texture materials earlier so they can be used for lit interior mapping; this fixes some mesh errors
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Version 3.0.3
- Fixed material settings on the Palace of Vivec mesh which was making it super bright
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Version 3.0.2
- Fixed fomod config file issues with new archive structure.
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Version 3.0.1
- Updated code to log broken meshes rather than get hung up while updating objects (can fix issues where some windows update but others don't).
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Version 3.0.0
- Complete rewrite of the logic. The mod may now use slightly more memory, but does not perform any worse. Tracking of references uses a much more modern approach.
- Interior window panes and sunrays will now subtly fade in and out as the exterior light grows more/less intense.
- Interior window panes and sunrays (if enabled) will be colored by the sky outside. This takes into account any weather outside. Ash storms, for example, will color interior windows red.
- The useVariance (randomized exterior window lighting) config option is now disabled by default; existing users will continue to have it enabled.
- Interior lights are optionally available, making GitD-capable meshes into (often subtle) light sources. The radius of these lights can be configured by mesh-makers
- Cell- and mesh-specific logic can now be configured. Currently this just affects the Vivec plazas, but more support can be added for mods as user reports come in. This currently allows us to invert the hour calculations for interior/exterior windows.
- Sunrays can now be toggled with the MCM and do not need to be installed separately.
- Meshes optimized further.
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Version 2.11.2
- Fixed dark molag mar patch in fomod installer
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Version 2.11.1
- Updated getGMST to findGMST in MWSE code
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Version 2.11.0
- Removed TR patch (Tamriel_Data includes GitD support natively as of TD8)
- Added Telvanni dormers to Tel Uvirith in optional ESP
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Version 2.10.3
- Added "none" option to Telvanni Dormers option in fomod installer
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Version 2.10.2
- Cleaned up Windoors Patch
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Version 2.10.1
- Bug fix for fomod installer
- Fixed a few meshes
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Version 2.10.0
- Repackaged file
- Added fomod installer for MO2 users
- Still BAIN compatible (for Wrye Mash users)
- Misc Mods patch bundled into core files for ease of installation
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Version 2.9.1
- Matched the UV of the interior Raven Rock windows to the exterior
- Adds new texture to the Raven Rock windows to match the new UV.
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Version 2.9.0
- Overhaul of the RR module: added lit glass to Raven Rock windows at night, added support for the mine entrance, improved window UVs, combined more shapes to improve performance, improved collision, improved shading on chimneys (can't see roof through them now), removed some unused windows, fixed and combined material properties
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Version 2.8.3
- Changes "ex_vivec_h_16.nif" to fix an MWSE error.
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Version 2.8.2
- Cleaned "GITD_WL_RR_Interiors.esp" for the optional Raven Rock Glass Windows addon.
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Version 2.8.1
- Patch for MGE XE Distant Land which does not currently recognize NiCollisionSwitch. No change to functionality in 2.8.0.
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Version 2.8.0
- Fixed texture issue on sunrays
- Updated the meshes with sunrays to use NiCollisionSwitch so that players can pick up items and activate objects through them. If using OpenMW, use Nightly 20.02.20.
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Version 2.7.1
- Added sunrays to the Redoran windows for the optional Interior Sunrays patch
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Version 2.7.0
- Revised code so that activators (e.g. Raven Rock buildings and Strongholds) will switch windows at night as well
- Fixed bad UV on in_mh_window_01.nif
- Fixed collision on interior Raven Rock meshes
- Fixed some placement issues in the Raven Rock ESP
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Version 2.6.3
- Fixed exterior glow for Imperial arrow slits
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Version 2.6.2
- Added interior effect to Imperial arrow slits
- Fixed exterior glow for Imperial arrow slits
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Version 2.6.1
- Hotfix for Raven Rock windows (exterior meshes were bright and some of the Raven Rock interiors were missed in the plugin)
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Version 2.6.0
- Added optional glass Raven Rock windows
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Version 2.5.1
- Added interior support to ex_common_window_03.nif
- Added tr_ex_velothi_temple03 to TR patch
- Fixed collision on TR patch windows.
- Added optional glass Raven Rock windows
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Version 2.5.0
- Changed to BAIN archive structure
- Removed sunrays from in_c_plain_room_cwin_01 and in_c_plain_room_cwin_02 for the base version
- Added in_nord_house_04.nif which was missed before
- Fixed non-animated night windows for ex_nord_house_04.nif
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Version 2.4.5
- Added missing ex_gg_03.nif mesh
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Version 2.4.4
- Fixed Indoril interior window in exteriors
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Version 2.4.3
- Made several interior window meshes work in exteriors if used there by mods
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Version 2.4.2
- Made the "Stagger Exterior Transitions" Mod Config option save when you reload the game
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Version 2.4.1
- Fixed in_c_plain_r_cwin_tri_01.nif which was glowing at night indoors
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Version 2.4.0
- Added patch for Dark Molag Mar
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Version 2.3.0
- Added optional interior sunrays for the Tamriel Rebuilt patch
- Added miscellaneous mods patch
- Made ex_velothi_window_01.nif have sunrays
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Version 2.2.1
- Fixed collision on several common bay windows where you could get stuck on the sunray
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Version 2.2.0
- Cleaned up and fixed some minor bugs in the code
- Added Mod Configuration Menu!
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Version 2.1.0
- Added optional ESP to add Telvanni windows to interiors of housepods (matching the exterior windows)
- Fixed Windoors patch
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Version 2.0.3
- UV/texture fix for optional glass nord windows with interior sunrays
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Version 2.0.2
- Reordered archive for easier Mash installation
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Version 2.0.1
- Fix for the Windoors patch
- Pointed the optional glass nord windows to "tx_window_diamond_01"
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Version 2.0.0
- Adds optional interior sunrays
- Interior window glow is now weather dependent!
- Adds Windoors patch (removes Windoors edits to windows - keeps shacks, ashlander tents, and door glows)
- Adds optional glass Nord windows (like the original Windows Glow)
- Adds optional plugin to add Telvanni dormers to Vvardenfell
- Improves Telvanni dormer appearance
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Version 1.1.0
- Added patch for TR meshes
- Fixed "in_c_rich_r_swin_bay_01.nif" position
- Fixed "ex_vivec_c_02.nif" not animating
- Made the Mournhold and Imperial arrow slits dimmer
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Version 1.0.5
- Updated MWSE lua file name and location to be compatible with the latest nightly
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Version 1.0.4
- Fixed texture path issues on Mournhold interior window meshes
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Version 1.0.3
- Fixed the MGE XE errors for real this time
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Version 1.0.2
- Fixed texture filter on Skaal meshes
- Fixed MGE XE distant land generation errors
- Fixed interior glow for in_c_plain_r_cwin_tri_01
- Fixed material settings on mournhold temple
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Version 1.0.1
- Fixed texture filtering on MH meshes
- Fixed crash in interiors during the day with the Nord windows
- Replaced Lua code with non-debug version
- Added mip maps for hi-res textures
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Version 1.0.0
- Initial release
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- Author's activity
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April 2025
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15 Apr 2025, 1:07AM | Action by: MelchiorDahrk
Attribute change
'Description changed.'
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15 Apr 2025, 1:06AM | Action by: MelchiorDahrk
Attribute change
'Description changed.'
August 2023
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11 Aug 2023, 3:44PM | Action by: MelchiorDahrk
Changelog added
'Change log added for version 3.2.2'
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11 Aug 2023, 3:43PM | Action by: MelchiorDahrk
File added
'Glow in the Dahrk [version 3.2.2]'
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11 Aug 2023, 12:28AM | Action by: MelchiorDahrk
Changelog added
'Change log added for version 3.2.1'
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11 Aug 2023, 12:27AM | Action by: MelchiorDahrk
File added
'Glow in the Dahrk [version 3.2.1]'
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10 Aug 2023, 6:23PM | Action by: MelchiorDahrk
Mod image added
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10 Aug 2023, 6:23PM | Action by: MelchiorDahrk
Mod image added
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10 Aug 2023, 6:22PM | Action by: MelchiorDahrk
Changelog added
'Change log added for version 3.2.0'
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10 Aug 2023, 6:21PM | Action by: MelchiorDahrk
File added
'Glow in the Dahrk [version 3.2.0]'
July 2023
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10 Jul 2023, 1:07PM | Action by: MelchiorDahrk
Changelog added
'Change log added for version 3.1.2'
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10 Jul 2023, 1:06PM | Action by: MelchiorDahrk
File added
'Glow in the Dahrk [version 3.1.2]'
June 2022
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15 Jun 2022, 1:04AM | Action by: MelchiorDahrk
Mod image added
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15 Jun 2022, 1:03AM | Action by: MelchiorDahrk
Mod image added
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15 Jun 2022, 1:03AM | Action by: MelchiorDahrk
Mod image added
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15 Jun 2022, 1:03AM | Action by: MelchiorDahrk
Changelog added
'Change log added for version 3.1.1'
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15 Jun 2022, 1:03AM | Action by: MelchiorDahrk
File added
'Glow in the Dahrk [version 3.1.1]'
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12 Jun 2022, 3:54AM | Action by: MelchiorDahrk
Attribute change
'Description changed.'
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10 Jun 2022, 4:08AM | Action by: MelchiorDahrk
Mod image added
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10 Jun 2022, 4:08AM | Action by: MelchiorDahrk
Mod image added
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- Mod page activity
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May 2025
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08 May 2025, 7:37PM | Action by: tuxedo73
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08 May 2025, 2:24PM | Action by: IgRock
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08 May 2025, 3:43AM | Action by: GreenEyedGuardian
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08 May 2025, 12:39AM | Action by: steg3937
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07 May 2025, 11:47PM | Action by: deltawhiskey1992
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07 May 2025, 10:41PM | Action by: setepenrah
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07 May 2025, 5:54PM | Action by: erg0
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07 May 2025, 7:29AM | Action by: StormyGloam
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07 May 2025, 12:02AM | Action by: Rainbowbeaver2234
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06 May 2025, 11:28PM | Action by: Zahzai
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06 May 2025, 11:17PM | Action by: Jorge142
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06 May 2025, 9:25PM | Action by: Annibaal
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06 May 2025, 8:13PM | Action by: Executor21
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06 May 2025, 6:01PM | Action by: DudeMcDongle
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06 May 2025, 5:16PM | Action by: heeheehahaheeheehaha
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06 May 2025, 3:30PM | Action by: lochnarus
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06 May 2025, 3:01PM | Action by: Undata
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06 May 2025, 9:29AM | Action by: sock21
Endorsed
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06 May 2025, 7:23AM | Action by: charliewilkes
Endorsed
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06 May 2025, 6:50AM | Action by: grubsgrubsgrubs
Endorsed
'Glow in the Dahrk'
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