Completely revamps a large portion of the mech quirks and adds a bunch of new ones to vanilla as well as most other mech mods. Individual mech variants now have a specific faction quirk that were made from the ground up. This mod also goes through and adjusts/overhauls the various equipment featured in YAML and YAEC.
Mod uses some quirks from this mod, will work without them, but quirks will be incomplete. and/or missing.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Generally speaking, I could care less if other people re-upload my mod or make patches, so long as credit is given. However, since this mod in particular uses the systems and builds off from other mods, please check the other mods permission and credits.
The Yet Another Discord is the easiest way to contact me if you would like to work with or modify this mod in anyway. The link to this discord can be found on the YAML front page.
Another huge thanks to Sarna.net for all of the information I needed to make this mod possible.
File credits
Trueg and cszolee79 for the wonderful "Yet Another series of mods.
Chozo, TheMonkeyMann, JRS303 (IronPenguin), Mace24de, Celestial (SankaraSamsara), DeadRaiser, MalumUmbra for permission to modify the mechs from their mods.
The Yet Another Discord for any assistance, ideas and feedback. :)
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 2.8.5
Changelog: Release 2.8.5
Bug Fixes: Wolverine WVR-6R Faction quirk set to MERC. Technically it makes sense that this variant would be set to FWL, but there isn't an early MERC variant
Mod Changes: (Includes any changes or new Equipment/Quirks) Adjusted Wolverine II quirks. Mostly just simplified the quirks and replaced some of it with a jam reduction chance of -15%. Daggerman no longer applies the Sucker-Punch quirk to all variants. All Daggerman instead have an additional quirk tuned via the variant's loadout. Glass Cannon quirks separated into buffs and debuffs
Overhauled the Obsolete quirk. Fusion between the different versions seen in different mods.
Added MML Platform, SNPPC Platform and Heavy Gauss Platform
Updated VND-6L to have Liao Faction quirk Updated Annihilator to apply different quirks per variant. Specific Annihilator quirks adjusted for this change Updated Fafnir further with more personalized quirks for each variant. Some Fafnir's now have the Heavy Gauss Platform quirk now Updated Arctic Wolf Updated Mackie Updated Maelstrom
Flat Buffs: Glass-Cannon: Increased armor and structure damage taken reduced by 20%. Added +10 heat capacity, +10% ammo and -7.5% weapon heat vs 5%. Bully: Removed cooldown and heat bonuses for a flat +5% damage boost and -7.5% spread. Reduced structure damage taken to +5% from +7.5%. Bully and Glass-Cannon both buffed the torso twist rate to +12.5% from previous values. MERC quirk: Added small buffs to MMLs, STND M Lasers and STND/Light AC/5s Updated Grasshopper: No longer has optimized CT but in place of it has a unique Grasshopper quirk: Adds leg structure +8 bonus, CT/HD +5% damage - and -10% lock-on time.
Flat Nerfs: Daggerman given Exposed Actuator quirk (Takes extra leg structure damage) and Spacious cockpit removed. Actually playing the mech some more, the interior seems quite small despite the outside appearance. Given different quirk in its place: MERC quirk: Reduced structure repair time multiplier to 0.9 vs 0.75
Known issues not fixed on this version: Still lots of more mechs to update
Version 2.8.4
Changelog: Release 2.8.4
Bug Fixes: Fixed some typos.
Mod Changes: (Includes any changes or new Equipment/Quirks) Capellan Confederation quirk adjusted slightly. Lasers now have -5% heat and ammo penalty reduced to -10% from -12.5%. Lyran Workhorse mech adjusted to have a less scattered array of quirks, and made more like the FedSuns refit quirk Tweaked Kitchen sink quirk. Replaced cooldown buff with -5% spread and +5% velocity but also added a +10% MG range. Was done so as many mechs with this quirk already also have other cooldown buffs/other buffs that unintentionally make this quirk stronger than intended. Kitchen Sink added to more mechs now. Split the Otomo quirk into 2 separate quirks. One is for Durability and the other for Weapons. This should help with with the quirk info-dump overload.
Updated the Blood Asp Hero Mech "Rancor" Updated the Corsair Hero Mechs but most notably added quirks to the "Lazarus". Updated the DragonSlayer and added quirks to its Hero Mechs Updated the newly released YAGDM mechs: Hoplite, Ares, Nyx, Pouncer and Salamander Overhauled Shotgun Sally Archer Hero Mech
Reworked the Zeus with new quirks and added new Missile Fist quirk to all but 1 variant Mauler adjusted and now has Mauler Durability quirk Fafnir got re-worked. Lots of quirks swapped out for different ones and the base "Fafnir" quirk was mostly buffed. Fafnir Wrath Hero Mech tweaked to have Rocket-Launcher +10% damage and now has a sensor range boost of +100m
Added a Dragon only variation of the Draconis Combine quirk Added new variation of the battlefist/barrelfist quirk. Basically combines both quirks into one and applies the bonuses differently per arm.
Flat Buffs: Versatile Quirk refit costs improved to -15% instead of -10% Franken mech quirks adjusted to be less costly and the Frankenmech structure penalty quirk now applies a flat damage percentage vs minus structure. Stalker Hero Mech-Misery now has predictive targeting and Case. Buffs Missile Spread by -12.5% and Laser Range by +7.5% Done more so for "flavor Sake", but Most Warhammer variants now have an additional quirk such as the WHM-6D having the Heavily Armored Quirk now. Charger Variants given additional but different quirk to each variant Banshee Variants given an additional but different quirk to each variant Hatamoto-Chi and Charger now have the BattleFists quirk instead of the barrel Fist (LA). Mauler adjusted and now has Mauler Durability quirk Added new TurtleShell quirk to BattleMaster-BLR-1G-S (Idea from SyKo Hunter from the YAML Discord)
Flat Nerfs: Versatile Quirk Range boost reduced to +5% instead of +10% Misery no longer has laser duration -5%, produces +7.5% ballistic heat and other ballistic stats besides damage toned down slightly
Known issues not fixed on this version: Still lots of more mechs to update
Version 2.8.3
Changelog: Release 2.8.3
Bug Fixes: Updated more equipment to latest YAEC and YAML standards. Most noticeably the Compact Heat-sinks. YASV Solaris mechs should now have the intended Solaris quirk now. Updated Catapult MKII to latest YAGDM update Updated WVR-6K to use base Draconis Combine quirk. Was in my test build but not in the previous release
Mod Changes: (Includes any changes or new Equipment/Quirks) Updated YAISM Nightstars to YARQE standards Updated some more YAGDM Mechs such as the Deimos and Koschei along with their respective Hero Mechs Updated the Mad-Cat MKIV or Savage Wolf to YARQE Standards. Updated the Warhammer-IIC some more Updated BLR-4L to have quirks.
Tweaked the Testbed quirk a slight amount to be more upkeep cost intensive vs less. Reworked Arctic Fox with more individualized quirks per variant Reworked Anti-Infantry Quirk and Firestarter now has a unique quirk for just itself now again. Reworked Protected Actuator quirk to apply a -12.5% structure damage taken vs a flat +2 structure to the legs. Armor bonus is still a +2. Reworked Anti-Infantry Quirk and Firestarter now has a unique quirk for just itself now again.
Added Word of Blake Faction Quirk. Might need some more work and more mech variants likely need their current faction quirk replaced with this one. Many existing mechs did have the WOB or Word of Blake quirk set as their faction quirk however. King Crab 008/008B variants as examples. Added Laser Platform and ER-Laser Platform quirks Bully and Glass-Cannon quirks now have more variations to better apply to the different mech classes. Needs more adjustments as nerfs might of pulled the balance a little too far. Without special armors these mechs are very squishy but still powerful. Arm armor penalty was reduced or kept the same.
Simplified Longbow Quirks
Flat Buffs: Shadowhawk: IS variants given the Kitchen Sink quirk Buffed Compact Engine Structure Bonus to CT, is now a 50% bonus vs a 20% bonus. Hope no one adds an Archangel mech... Added Structure bonus for I.C. and Fuel-Cell Engine types. Added spread and velocity buffs to Glass Cannon Wasp and Stinger given more quirks based on each variant Trebuchet Hero mech quirks updated to better suite its loadout
Flat Nerfs: Toned down the Glass-cannon quirk in cooldown and made the durability penalties more apparent. Toned down the Bully quirk in cooldown and made the durability penalties more apparent. Federated Suns Autocannon Heat reduction bonus reduced from -20% to -10%. Fed-Suns ACs will now have more heat output vs less now.
Known issues not fixed on this version: Still lots of more mechs to update
Version 2.8.2
Changelog: Release 2.8.2
Bug Fixes: Timber-Wolf weak head armor set to the Tier-1 instead of the more penalizing tier-2 version of this quirk. Removed Draconis Combine Quirk for CRB-20 Fixed outdated quirks for HBK-IIC Updated some of the equipment to latest YAEC and YAML standards. Most noticeably the NSS armor.
Mod Changes: (Includes any changes or new Equipment/Quirks) Adjusted Faction Quirks: Many Faction quirks were changed but most notably the Fed-Suns quirk. Federated Suns: Removed accuracy penalty and velocity buff to ACs. General Ammo bonus reduced to 10%. Now has velocity buff and heat reduction to RACs + LACs. Autocannons deal 10% less damage but in total fire +20% faster, produce 15% less heat and have 20% more ammo. Jam chance improved to -25% chance from -20%. Basically Fed-Suns ACs go BRRR and act the opposite of Lyran Commonwealth.
Draconis Combine: Removed Jump-Jet Recharge and MRM cooldown buffs. Armor and structure repair costs minimally increased. PPC velocity buff minimally reduced. General Weapon range penalty is now -12.5 vs 7.5%. General Quirks no longer apply to PPCs (This is a buff to PPCs). MRM quirks apply to SRMs as well. Added MRM + SRM -10% spread reduction buff. PPCs are better overall and additional SRM buffs works better since MRMs intro later into the game. Lastly, added a -5% heat to weapons (except PPCs of course but they already have a -7.5% heat bonus)
Capellan Confederation: Ammo penalty no longer applies to energy weapons. Removed all other weapon penalties. Added Cooling Penalty of 5%. Added a -10% Laser duration buff and a Plasma Rifle heat -5% + velocity +12.5%.
Free Worlds League: Removed velocity and spread buffs from LRMs. Removed -3% Large Laser heat. Added -7.5% Cooldown buff to Large Lasers. Added spread, velocity and laser duration buffs to general weapons. Focus is more on accuracy in general in exchange for slower fire rates
Solaris: Buffed Structure damage reduction to -12.5% from -10% and added massive melee damage reduction buffs to armor and structure. Range is reduced by -10% and heat increases by 7.5%. Buffs include -50% min-range, -12.5% cooldown, -12.5% lock-on time -7.5% spread and -7.5% laser duration. Also added Solaris-Hero Quirk: This variation has much less weapon bonuses as to not interact with the current hero mech quirks as much.
Otomo: Removed Melee buff. Replaced with Draconis Combine MRM + SRM quirk. Armor damage reduction buff of 5% added.
New "Zombie Mech" quirk that adds some CT offensive boosts and armor/structure to Head, CT, Arms and Legs
Champion Hero-Mech Invictus overhauled. Has Jump-Jet buffs and a massive +30% acceleration buff. Missile buffs tweaked to apply to Streak Missiles only Energy range +20% removed but +20% weapon range was added. Now also has -5% energy heat. Hero Armor tweaked a bit as well. Overall was buffed
Updated Catapult II and made quirks for its Hero Mech Updated Crossbow and made quirks for its Hero Mech Updated Victor Legendary Mech Updated Sambuca and made quirks for its Hero Mech Updated Summoner and its Hero Mech "Pride". Mech was given Akimbo and Nimle Jumper Quirks
Flat Buffs: Weak-Head(2) quirk had its debuffs reduced by 25%. Updated Summoner and its Hero Mech "Pride". Mech was given Akimbo and Nimble Jumper Quirks Champion given new Zombie Mech quirks for all variants but the Hero Mech.
Flat Nerfs: CPLT-K2B ballistic quirks all except the heat reduction now only apply in the arm mounts. Quirks all toned down and now has PPC penalty.
Version notes: -
Spreadsheet Changes: -
Known issues not fixed on this version: Still lots of more mechs to update
Version 2.8.1
Changelog: Release 2.8.1
Bug Fixes: Fixed Fuel-Cell engine being able to use HS-kits. Will fix in YARW as well later.
Mod Changes: (Includes any changes or new Equipment/Quirks) Updated YAGD Mechs to latest YAGDM update MDL standards. Updated the Mongoose some more. MON-67 and MON-69 was given "Succession-Wars Staple" in place of Merc quirk. Added Stabilized-Laser quirk Updated Mist-Lynx. Will be worked more on in the future. Updated Toro some more along with giving its Hero mechs Hero Quirks Partially updated Sol-A-Raven and Talos
Added Stabilized-Laser quirk: Reduces laser duration. Added Valiant to YARQE mech roster. Added Daggerman to YARQE mech roster. Will be updated more later. Added new Spacious Cock-Pit quirk. As for now, only applies to Daggerman and Thunderbolt
Thunderbolt mech in general: Removed the Heavily Armored quirk and merged it into the Thunderbolt-Durability quirk.
Flat Buffs: I.C.E. Engines now reduce costs for structure and refits. Refit cost savings are fairly significant. Both I.C.E. engines mechlab level reduced by 1. Fuel-Cell engine weapon heat reduction improved to -45% from 50%.
Flat Nerfs: I.C.E. Engines now reduce weapon heat back to -40% vs -50%
Version notes: -
Spreadsheet Changes: -
Known issues not fixed on this version: Still lots of more mechs to update
Version 2.8
Changelog: Release 2.8
Bug Fixes: Fixed certain quirks not applying to all Variable or Binary lasers. More quirks need to be looked at for applying to VSPLs.
Mod Changes: (Includes any changes or new Equipment/Quirks) Internal Combustion and Fuel-Cell Engines reworked along with the Power Amplifier that goes with them. There is now only 1 type of power amplifer that will work with ANY of the non-fusion engines. PA's are practically required to use energy/gauss weapons effectively with such engines if you weren't aware. New Patch file for this to work now exists, but if using YARW already, than there is no need to download the patch file.
Updated Helepolis. Created new quirks for this mech New Proliferation-Cycle quirk: Just another faction quirk essentially (Thank you phfor for the idea). New Direct Artillery quirk: Added to Helepolis but some other mechs as well. Updated Albert-Blackhawk-KU Hero Mech
Reworked and updated the Longbows along with their Legendary/Hero Mechs New Light AC Platform quirk:
Flat Buffs: -
Flat Nerfs: -
Version notes: -
Spreadsheet Changes: -
Known issues not fixed on this version: Still lots of more mechs to update
Version 2.7.42069
Changelog: Release 2.7.42069
Bug Fixes: Fixed some typos that may of caused some noticeable issues
Mod Changes: (Includes any changes or new Equipment/Quirks) Updated the following mechs due to typos and having to remake things. Annihilator, Locust, Rifleman and Urbanmech
Flat Buffs: Buffed the BattleFists quirk
Flat Nerfs: BattleFists quirk now has slight downsides
Version notes: Not a full release technically as it would take to long to test myself. Probably all good to go though.
Spreadsheet Changes: -
Known issues not fixed on this version: Still lots of more mechs to update
Version 2.7.2
Changelog: Release 2.7.2
Bug Fixes: Fixed YAW-Upgrade being assigned to GHR-5M instead of GRF-5M Catapult: Removed "Missileboat" for all variants and is now individually applied
Mod Changes: (Includes any changes or new Equipment/Quirks) Updated Black Knight Hero Mechs and YALM Legendary Mech Updated certain Phoenix Hawk variants with additional AMS quirks where applicable. Made Main-Gun (LA) quirk. Just the same as the Right arm version, but now for the left arm. Updated more Catapults. Added Hybrid-Pult quirk to some of the YAISM variants. Updated Matar. Also adjusted some of the Behemoth/Stone Rhino quirks
Flat Buffs: Black Knight Hero/Legendary Mechs with missile hardpoints now have a lock-on time boost PXH-2 now has unique quirk that combines the EWS quirk along with other bonuses Otomo and SLDF BattleMasters now have Left Arm variant of the main-gun quirk as well. Buffed Jester-Catapult Hero mech. Now has Arm specific quirks and laser duration reduction. Mobility quirks buffed as well.
Flat Nerfs: -
Version notes: -
Spreadsheet Changes: -
Known issues not fixed on this version: Still lots of more mechs to update
Version 2.7.1
Changelog: Release 2.7.1
Bug Fixes: Fixed a unique PPC quirk assigned to one of the Phoenix Hawk IIC Fixed several Rifleman mech variants incorrectly assigned a Glass-Cannon quirk.
Mod Changes: (Includes any changes or new Equipment/Quirks) Updated Rifleman-III Updated Caesar Updated Bellerophon and rescaled mech
Flat Buffs: Improved Diana-Rifleman Hero mech quirks as Glass-Cannon was removed from the mech
Flat Nerfs: -
Version notes: -
Spreadsheet Changes: -
Known issues not fixed on this version: Still lots of more mechs to update
Version 2.7
Changelog: Release 2.7
Bug Fixes: Update YARQE to latest YAML features and standards Updated Stone-Rhino and Behemoth Fixed MAD-4HP loadout not being the YAW Upgrade as intended. (YAML Bug) Compatibility patches by removing any mech quirk overlap with YARW
Mod Changes: (Includes any changes or new Equipment/Quirks) Further updated the Loader-King and YAISM Roughnecks. Further updated the Omni-Mech versions of the Centurions
Mechs re-quirked to YARQE Standards: Osiris, YAGDM__Hornet, Piranha, Arctic-Fox, Toro, Rifleman-IIC, ShadowHawk-IIC, Eisenfaust, Talos, Scarab, Huntsman and many many more. Basically updated a lot of things, and I lost track due to work flow.
CN9-D9: Replaced FedSuns quirk wtih FedSuns Refit. Added Plasma caster quirk Valkyrie: Fixed the QF variant not having a faction quirk and added more quirks as a buff. Shadowcat: Given Nimble-Jumper and Improved Sensor Mech Quirks
Flat Buffs: Added "MaxArmor" and Nimble-Jumper Quirks to Valkyrie
Flat Nerfs: Gauntlet and Bushwacker Chance to evade damage set to 15% in total vs 20%
Version notes: Right now the focus is more so on IS mechs but Clan mechs will get more updates.
Spreadsheet Changes: -
Known issues not fixed on this version: Still lots of more mechs to update
Version 2.6
Changelog: Release 2.6
Bug Fixes: Original documentaion on this update got lost but many small changes and updates were made. Fixed "weak" quirks that caused mechs to explode
Mod Changes: (Includes any changes or new Equipment/Quirks) Many more Classic mechs updated with better scales and given the proper quirks. Updated Gauntlet: Basically the same as the Bushwacker quirks :) Updated Solaris Quirks to existing version. Might get tweaked some more Updated Loader-King. Stay humble king Weak Legs/Head/Poor Life Support now just take more damage instead of any reduced armor/structure funny business Partially updated Omni-Mech Centurion Updated Black-Hawk KU
Flat Buffs: -
Flat Nerfs: -
Version notes: Right now the focus is more so on IS mechs but Clan mechs will get more updates.
Spreadsheet Changes: -
Known issues not fixed on this version: Still lots of more mechs to update
Version 2.5
Changelog: Release 2.5-Mostly patches + fixes for YACM update and other Mech Mods
Bug Fixes: Power Amplifiers weight based on 2% Mech tonnage. Now only need 1 for the entire mech, and not 1 per component. HBK-IIC Hero quirk names fixed to be consistent with all other hero mechs. Dragon engine cap is now 400 Stalker size adjusted to be slightly larger Hawkwolf size adjusted to be slightly smaller 70-ton JM7 Jagers sized increased slightly Charger and Hatamoto sizes adjusted to be slightly smaller Warlord Legendary mech Recieved structure damage buffed to 40% instead of 35% Linebacker and other Clan mechs updated to have the proper quirks again. (MDL Changed from the mods featuring the mech) Fixed Incubus scale. (Scale issue derived from YALM) Increased Urbanmech scale to be more in line with other light mechs Artemis V and BC Missile can be used together again. Wasn't a bug per say but since certain mech loadouts use both this was reverted. Fixed Classic Vulture MKII scaling and quirks for main variant Updated Ebon-Jag
Mod Changes: (Includes any changes or new Equipment/Quirks) Updated many of the YAMM mechs to be more specialized and have unique quirks. In doing such some of the Base models have had their faction quirks changed around a bit as well. Some mechs have this applied per variant refit and not just the refits of a variant in general.
Updated some of the Kodiak Hero quirks to be more consistent and balanced. Updated Many mechs with "Missile-Boat" to now use LRM-Platform instead. Updated YASV-Quasimodo mech with quirks similar to the Hunchback LRM-buffs now apply to ATMs as well. (TBolts already added) Updated Incubus MDL and HERO quirks. (likely to see individual quirks added to variants later) Rescaled to more in line with other 30-tonners Updated Urbanmech IIC quirks to be like the OG Urbanmech Updated Wyvern to have quirks. Given Heavily Armored to all variants. Updated Stinger to have quirks. Given Nimble-Jumper to all variants. Updated Wasp to have quirks. Given to all variants. Many more Classic mechs updated with better scales and given the proper quirks.
Flat Buffs: Anti-Aircraft quirk now has bonuses to specific ACs and ERLL as well as missile lock-on speed. Mauler now has Kitchen-Sink quirk Dragon now has Optimized CT quirk Hunchback IIC has Glass-cannon Quirk Argus given RAC Platform quirk Increased Fast Reload (RA) quirk to 7.5% vs 5% cooldown bonus and applied to Clint mech 70-ton JM7-C3BS given Improved Comms
Flat Nerfs: -
Version notes:
Spreadsheet Changes: -
Known issues not fixed on this version: Still lots of more mechs to update
Version 2.4.1
Changelog: Patch-2.4.1 - Thanatos update and Patch for Power Amplifiers Bug Fixes: Fixed Power Amplifiers to apply to Gauss weapons
Mod Changes: (Includes any changes or new Equipment/Quirks) Added new EWS universal quirk Adjusted Quirks for Coyote Mission special Cicadas Added Quirks to all Thanatos Mechs
Flat Buffs: Raven now also has EWS Quirk
Flat Nerfs: -
Version notes: Don't have much time for mods ATM, but I'll still work on small things when there's time.
Spreadsheet Changes: -
Known issues not fixed on this version: Still lots of more mechs to update
Version 2.4
Changelog: Patch-2.4 - Mostly patches + fixes for YACM update and other Mech Mods
Bug Fixes: Patched for YACM Release 2.0 Fixed various mechs such as the MAD-IIC Scorch Hero Mech having typos which prevented quirks from applying. Fixed various Quirk Typos such as the Heavy Laser Platform only applying to Large HLL instead of the whole family. Quirks with LRM bonuses now apply to TBolt Missiles. (Other YAML mods still need to add this too) Fixed quirks with reduced lock-on time reduction to now apply. Some were incorrectly placed in the .json and didn't apply.
Mod Changes: (Includes any changes or new Equipment/Quirks) NEW Equipment: Compartmentalized Heat Exchanger (Thank you Perpetrator for the name suggestion) Has more heat reduction and cooling than any other heat-exchanger but only applies weapon heat reduction to location its mounted in. Multiple of these can be installed but other Exchangers cannot. NEW Equipment: Power Amplifier, is required to use with Fuel Cell Engines or I.C.Engines
Added Heavy Laser Platform to Blood-Asp Added Intro Dates for various YAEC advanced equipment. Added Quirks to Orion-IIC including unique quirk for all Orion variants Added unique Highlander Quirk Updated Quickdraw engine, Desperada (YALM), Updated Huchback HBK-S7 (YASV)
Many YACM, YAISM and YALM mechs now have adjusted or unique quirks
Flat Buffs: Glass-Cannon + Bully quirks no longer have reduced head armor
Flat Nerfs: -
Version notes: Don't have much time for mods ATM, but I'll still work on small things when there's time.
Spreadsheet Changes: -
Known issues not fixed on this version: Still need to update more of the modded mechs such as the Thanatos.
Version 2.3
This mod is still a WIP. The plan for the future is to ideally release smaller updates with updates to more mechs rather than massive updates that take lots of time to make. Massive update 2.3: - Updated mechs alphabetically A-N - Added quirks to mechs that were missing some in their base mod such as the Kodiak Hero Mechs - Rebalanced Equipment based on changes with YAEC - NEW: original equipment: Gauss Capacitor. Basically, the same as PPC CAP but for Gauss. - Bug fixes for other mech mods such as buffing the Fanir Max head armor to 30 from 18. - Bug fixes for this mod- includes fixing all Large lasers to all work with the Awesome's quirk.
Version 2.2
Updated mechs from all mods, alphabetically A-F. A few other mechs got updated as well such as ALL the mechs currently in Wolves. - Fixed Laser Insulators so that they can't stack. - Fixed Heat Weapon Mount, reduced laser duration effect applies now - Fixed a few mechs from YAML/Vanilla that were missing Faction Quirks - Updated Faction Quirks, many were simplified in quirks and names. - Lyran Commonwealth no longer applies to LRMs or MRMs but applies to ALL SRMs and ATMs. Reduced some of the penalties. - Marik No longer penalizes PPCs specifically and LRM and Large Laser quirks were buffed but Cooldown nerf was increased as well. - Draconis Combine no longer has melee buff, instead has MRM buff - Periphery No longer penalizes generic weapons but sensor stats were worsened further and buffs from this quirk were slightly toned down. - Added specific quirk to Crusader CRD-6T -Adjusted Targeting Quirks again - Clanbuster mechs now have Comstar Quirk instead of Clanbuster Armor quirk - Rescaled many mechs such as the Arctic Wolf and many of the mechs from Wolves.
Version 2.1
Changes: Updated with the fixes in the recent YAMM patch. the Catapult ""CPLT-K2B" has been updated with the proper quirks. Adjusted the Improved Targeting quirks and added improved targeting short range. Yen Lo Wang quirks slightly adjusted
Bug fixes: Fixed the Shadow-hawk SHD-5S, now has the proper quirks. Cataphract CTF-4L now has the correct max engine rating of 350 vs 340.
Version 2.0
Adds Mech quirks and slight adjustments to the equipment.
Version 1.1
Adds the Equipment file from YAML to rebalance the FCSs to be in line with the rebalanced FCSs in YAEC. Hopefully fixes the Modular Armor MKI bug. Otherwise, minimal stat adjustments.
Version 1.0
Release
Big thanks to all of the mod authors who gave me permission to make and add quirks to the various mech mods! Especially to the creators of YAML and YAEC, trueg and cszolee79.
:: ANNOUNCEMENTS: • 2.8.5: I can confirm that the last 2.8.4 update did not upload correctly. Nexus was having a lot of issues at that time, but I didn't realize this being an issue till just now. So 2.8.5 might seem like a bigger update as it includes the changes from 2.8.4 too. The Steam version did upload without issues of course but hopefully this is just a one time occurrence.
Notes:
The mech quirks were balanced with the default max engine setting turned on. This setting is found in the YAML Mod Options tab under difficulty.
If you believe any of the mechs have the incorrect quirks or are missing quirks (not for mechs that clearly haven't been updated by YARQE at all yet), please make a bug report. It's very easy to miss something with a mod like this. Likewise, any suggestions/critiques for either the current quirks or new ones are welcome. :)
Link to Equipment Spreadsheet - Needs more work and updating but should still give the right idea of some of the changes.
Mech Changes:
WIP
Most -P mech variants are mechs added by PGI and therefor non-cannon. Because of this, most of these mech variants use the Pirate or Periphery quirk.
Adds faction specific quirks for most mechs. Exceptions to this rule are Hero mechs and most SLDF + Clan buster mechs.
Revamps many existing quirks.
Adds lots of new quirks to make certain chassis better where they were weak or quirks to make them stand out more.
NO MORE SUPER TANKY URBANMECHS! They're just deadlier now but at least they don't have the armor of a heavy mech.
If you think a mech has the incorrect quirks or would like to see a new quirk added, please make a comment here or message me on the Yet Another Discord. :)
Equipment Tweaks (Yet Another Equipment Collection + Yet Another Mechlab): Outdated, is getting re-worked to patch YAEC.
Most equipment is more likely to spawn/generate in markets due to having a higher "rarity value".
Besides melee, damage quirks have been removed for the most part.
Cooldown quirks have been reduced but are supplemented with other quirks.
Defensive equipment
Blue Shield Particle Field Damper is now -40% PPC damage taken + -10% energy damage taken. Used to be -15% PPC damage + -35% energy damage.
None of the modular armor's are stackable, which is how the Modular Ferro worked already. (In my opinion this is a patch to a potentially overpowered bug)
All forms of Modular armor incur a slight penalty to the mech's acceleration, deceleration and turning speed. (This is to represent the Tabletop's -1 to pilot skill when the armor is equipped.) Unfortunately, I have no way of removing this penalty when the armor is destroyed.
Tabletop version nerfs the armor values to 5 points per quarter ton of modular armor vs the original 8 (Tabletop modular armor has 10 points of armor but the MW5mercs armor values are doubled vs Tabletop.) Modular Ferro is "removed" so players shouldn't be seeing these in the market, but the stats are empty in case they are acquired. So far this is the only changes between the two versions of the equipment mod files.
Offensive equipment
NEW: Gauss Capacitor -intro 3063. Akin to PPC capacitor but for Gauss Rifles. Doesn't apply to AP Gauss and Magshot Gauss.
Weapon mounts now all have spread reduction. Normal weapon mount and turret mount boost range slightly.
Turret mount has a minimal reduced heat bonus, otherwise exactly the same as the weapon mount.
Pulse Laser module stats are slightly worse or the same, but it now has a +5% damage bonus.
Overcharge laser module increases cooldown and burn duration and has less damage and range boosts. Still powerful.
PPC capacitors now produce +25% vs +30% damage and +27.5% heat vs +15% heat. Still very powerful but make sure to load up on heatsinks.
Mobility equipment
Machined pivot now weighs half as much and provides +7.5% turn speed vs +5%.
Interlinked Myomer provides +7.5% acceleration and +2.5% top speed vs just +5% acceleration.
Speedy leg actuators only provide a +6% top speed vs+12% and reduce deceleration by 10% vs 8%. The rest of the stats are not affected as much or at all.
BCs and Targeting-Computers (TCOMPs)
Missile computers vary the most between another. They have much faster lock on time bonuses along with improvements to min-range.
Ballistic computers now have range improvements.
PPC computers from YAEC no longer have spread reduction, but they have a slight heat reduction and the PPC TCOMP has a slight range boost.
Laser computers function mostly the same.
Several BCs had their stats nerfed, but some got buffed as well. Examples: BC Heat is -7.5% heat vs 10%, but BC Predictive is now -12.5% spread and +7.5% velocity vs -10% spread and +5% velocity.
Yet Another Mechlab Tweaks:
Basically, just changes to the FCSs to be in line with the FCSs in YAEC.