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About this mod

ME2 weaponry overhaul. ME1 - style guns rebuilding. Weapon tweaks for player classes and squadmates.

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Mass Effect trilogy is build on Unreal Engine 3 which base settings can be tweaked by editing game configuration files - .ini-s.

Coalesced. ini - main configuration file, where all game settings are stored. It is combined file of several ini-s.
Location: Mass Effect 2\BioGame\Config\PC\Cooked\...

Configs for all types of weapons (base game) are stored here;
Configs for DLC weapons are stored in dlc folders:  Mass Effect 2\BioGame\DLC\<dlc_name>\CookedPC\BIOWeapon.ini;

Main goal of this tweaks for weapons:
- Make guns in ME2 as close as possible to match ME1 guns;
- Make patch for all ME2 guns: fix several parameters that would make all guns useful;
- Balance (Damage, Fire rate, Magazine size);

Main changes (for Base game and DLC weapons):
- weapons have infinite ammo (except heavy weapons) OR use heat system like in ME1, but consume ammo;
- increased damage;
- increased accuracy;
- increased rate of fire;
- increased reload speed;
- removed recoil;
- increased magazine size + spare ammo;
- squadmates (henchman) will deal same amount of damage as you and will shoot entire magazine in firefight;
- Geth Pulse Rifle now available for all game difficulties;
- now you can get all 3 weapons from the collector`s ship (M-76 Revenant, M-300 Claymore, M-98 Widow) and this weapons can be used by your squadmates; /in ME1 you cam carry as much guns as inventory size allows - why you can`t pick all of them? they just lie there, on the ground, huh?/

Detailed descriptions are provided in Readme file;
All weapon stats changes and comparison are provided in table (.xls file);

====================== ME1 - style guns ======================

1) - infinite ammo (exept heavy weapons);
guns don`t consume spare ammo, enemies don`t drop ammo;
2) - weapons use heat (like in ME1), guns still can be reloaded - semi heat/thermal clips system;
guns restore their ammo after 3 seconds and consume spare ammo (Heat overrides Infinite ammo option);

In ME1, according to codex, there we no such thing as weapon recoil - so here this option  completely removed (there is only animation of shooting from the weapon remains).
You can shoot from the gun with same accuracy as it was before (with no 100% chance, of course).

====================== INSTALLATION - first of all MAKE BKP ======================

Base game weapons:
Place 'Coalesced.ini'  to Mass Effect 2\BioGame\Config\PC\Cooked\... > override ? > yes.
DLC weapons:
Place 'DLC' folder to Mass Effect 2\BioGame\... > override ? > yes.

- Mod provides modifications for all existing ME2 weapons. I have added required DLC, which contain weapons - if you don`t have some of them - just install those you have (see table in mod archive).

^Optional download:^
Combined file of ME2 Gameplay tweaks and ME2 Weaponry tweaks  - installation instructions see at each mod's page;

====================== EDIT ======================
ME2IniFixer  // This program will recode changes you made in Coalesced. ini for game. Without this tool you`ll can`t launch the game properly //;
Place it to: Mass Effect 2\BioGame\Config\PC\Cooked\...
Each time you make changes and save the file - launch ME2IniFixer.
// ME2IniFixer only needed when you edit Coalesced. ini - dlc files don`t need it (Mass Effect 2\BioGame\DLC\<dlc_name>\CookedPC\BIOWeapon.ini) //;
OR Mass Effect 2 Coalesced Editor

Download Notepad++ 6.9.1
DO NOT USE Word, Wordpad or notepad - this will screw up your game.
- go to your ME2 folder and open BioGame\Config\PC\Cooked\Coalesced.ini;
- in there > right-click on Coalesced.ini > open with notepad++;

// How to compare two files in Notepad++ ? //
- in Notepad++ add plugin "Compare" (main pannel > plugins > plugin manager > show plugin manager > find plugin Compare > Install > (if program asks if you would like to update manager - yes, only once). Open two Coalesced ini-s > main pannel > plugins > Compare > select one of two files Set a first to compare > switch to second file > plugins > Compare > Compare;
Now you can see differences between two files - they are higlighted;

- after you added changes you can save it and recode file with ME2IniFixer (if you didn`t close notepad++ after applying changes by in infixer and open file again - notepad++ asks that the programm added changes (recoding) - "This file has been modified by another program. Do you want to reload it?" > yes)

====================== NOTES ======================

You always can edit weapon properties as you want: with this mod file or your default/modded Coalesced.ini;

In ME2 there is no shooting range for target practice, so I suggest to test your weapons in non-enemies location - planet Alchera (Normandy Crash Site), that available from the beginning of the game, during or after quest completion.

====================== My Mass Effect trilogy mods ======================
ME2 Graphics tweaks
ME2 Gameplay tweaks

ME1 Graphics tweaks
ME1 Gameplay tweaks

ME3 Graphics tweaks
ME3 Gameplay tweaks
ME3 Weaponry tweaks