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ArjedUploaded by
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Activity logs
This page was last updated on 05 February 2021, 11:12AM
- Changelogs
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Version 1.3
[Added]:
Commentaries - ; [...] as custom sections;
- content systemization - now code is easy to read and edit;
- commented strings (all code and text inside them) are ignored by game engine - they won't be read and executed;
- add/change notes and labels;
Changed weapon loadouts - [SFXGame.SFXPlayerSquadLoadoutData]
> AR - Assault Rifles; SG - ShotGuns; SR - Sniper Rifles; HP - Heavy Pistols; AP - Auto Pistols; HW - Heavy Weapons;
Choose any weapon you like, as in ME1 and ME3:
Adept - AR, SG, HP, SR, HW;
Engineer - AR, SG, HP, SR, HW;
Soldier - AR, SG, AP, SR, HW;
Sentinel - AR, SG, HP, SR, HW;
Infiltrator - AR, SG, AP, SR, HW;
Vanguard - AR, SG, AP, SR, HW;
For squad, I set two weapon classes they use, propotionaly: one for ranged combat and one for close combat:
Garrus - SR, AR;
Grunt - AR, SG;
Jack - HP, AP;
Jacob - AR, SG;
Legion - SR, AR;
Miranda - SR, HP;
Mordin - HP, SG;
Samara - SR, SG;
Tali - AP, SG;
Thane - SR, AP;
Zaeed - AR, SG;
Kasumi - SR, AP;
Liara - SR, HP;
Shep's Damage multipliers:
DamageMod_ MeleeRange, ShortRange, MediumRange, LongRange, VeryLongRange;
All values set to 1.0f =100%: no losses, no bonuses - no matter the distance;
- projectiles travel at supersonic velocities, isn't it? what space magic could change its damage?
PlayerCoverDamageMultiplier, PlayerCoverLeanDamageMultiplier, PlayerStormDamageMultiplier;
All values set to 1.0f =100%: no losses, no bonuses - no matter the situation; (default was =0.75f =75%)
- there should be neither mechanics that punish player for using cover on for running and gunning!
[Changed]:
Weapons rebalanced: for new mod version details, see weapons table files: ME2 WT IA (Infinite ammo); ME2 WT HT (Heat/thermal clips);
- Damage of the guns: bringing closer to vanilla stats - previous mod version was too OP - soldier with all researched weapons upgrades could obliterate everything that moves pretty easy;
ME2 WT HT: Weapons stats: increased HeatDissipationRate=12.0f (gun's heat cooling time) and doubled magazine size for each weapon;
AI (squad and enemy): each weapon settings updated - this will make combat more challenging and realistic, but they still cannot match Shep in a matter of combat;
- In ME2 enemies use same weapons as Shep and squad - in this mod, squad will deal same amount of damage as Shep, and enemy will only deal 70% of player's weapon damage:
example weapon damage: Shep's weapon =100, squadmate's weapon =100, enemy weapon =70;
- AI will use/shoot entire magazine before returning to cover (instead of 2-3 and hide to cover, by default);
M-622 Avalanche firemode fixed (cannot stop firing) - reconstructed from auto to semi-auto weapon;
(weapons with charge fire mechanic cannot be so easily converted to auto fire type weapons, semi-auto only);
- by the way, according to ME wiki ( http://masseffect.wikia.com/wiki/M-622_Avalanche ),
Avalanche charged up shot does not deal bonus damage! - just spam semi-auto shots and enjoy beautiful winter landscape anywhere anytime :)
Cain, Nuke launcher: now it is actually nuke launger - massively increased damage - clear the entire area with one rocket ;)
Readme updated.
Weapon stats tables updated.
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- Author's activity
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May 2019
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15 May 2019, 1:59PM | Action by: ArJed
Permission change
Users can no longer use this file in any mods/files that are being sold.
January 2019
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20 Jan 2019, 4:52PM | Action by: ArJed
Mod image added
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19 Jan 2019, 12:38PM | Action by: ArJed
Attribute change
Description changed.
October 2018
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23 Oct 2018, 1:51PM | Action by: ArJed
Attribute change
Description changed.
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22 Oct 2018, 1:49PM | Action by: ArJed
Attribute change
Description changed.
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15 Oct 2018, 11:41PM | Action by: ArJed
Primary image changed
header
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15 Oct 2018, 11:39PM | Action by: ArJed
Mod image added
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15 Oct 2018, 11:32PM | Action by: ArJed
Mod image added
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15 Oct 2018, 10:30PM | Action by: ArJed
Attribute change
Description changed.
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15 Oct 2018, 10:26PM | Action by: ArJed
Attribute change
Description changed.
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15 Oct 2018, 10:12PM | Action by: ArJed
Permission change
Author changed their permission instructions.
Bug tracker disabled.
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15 Oct 2018, 10:09PM | Action by: ArJed
Attribute change
Summary changed.
Mod version changed to Final.
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15 Oct 2018, 10:08PM | Action by: ArJed
Changelog added
Change log added for version 1.3
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15 Oct 2018, 10:07PM | Action by: ArJed
Readme file added
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15 Oct 2018, 10:06PM | Action by: ArJed
Attribute change
File 'ME2 Gameplay tweaks and ME2 Weaponry tweaks' category changed.
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15 Oct 2018, 10:05PM | Action by: ArJed
Attribute change
File 'ME2_Weaponry - use heat' category changed.
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15 Oct 2018, 10:05PM | Action by: ArJed
Attribute change
File 'ME2_Weaponry - infinite ammo' category changed.
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15 Oct 2018, 10:05PM | Action by: ArJed
Attribute change
File 'ME2_GT_WT' category changed.
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15 Oct 2018, 10:05PM | Action by: ArJed
File added
ME2_GT_WT
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15 Oct 2018, 10:04PM | Action by: ArJed
File added
ME2_Weaponry_tweaks_HT
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- Mod page activity
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April 2024
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26 Apr 2024, 3:49PM | Action by: Lotnik557
Endorsed
'ME2 Weaponry tweaks'
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24 Apr 2024, 3:02AM | Action by: ArchangelDaLief
Endorsed
'ME2 Weaponry tweaks'
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13 Apr 2024, 2:25AM | Action by: BooBiETraps666
Endorsed
'ME2 Weaponry tweaks'
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08 Apr 2024, 12:02PM | Action by: AnotherOneForumTwat
Endorsed
'ME2 Weaponry tweaks'
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06 Apr 2024, 1:50AM | Action by: Macdaddytheo
Endorsed
'ME2 Weaponry tweaks'
March 2024
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21 Mar 2024, 6:37AM | Action by: Apasen
Endorsed
'ME2 Weaponry tweaks'
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17 Mar 2024, 3:00AM | Action by: CodyCoyote
Tracked
'ME2 Weaponry tweaks'
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14 Mar 2024, 8:38PM | Action by: LupinIII78
Endorsed
'ME2 Weaponry tweaks'
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10 Mar 2024, 7:14PM | Action by: NCRD29
Tracked
'ME2 Weaponry tweaks'
January 2024
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12 Jan 2024, 7:59PM | Action by: gatosargento
Endorsed
'ME2 Weaponry tweaks'
December 2023
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02 Dec 2023, 2:24PM | Action by: CARLOS110403HGTR
Endorsed
'ME2 Weaponry tweaks'
October 2023
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30 Oct 2023, 3:08AM | Action by: Beowyrm
Untracked
'ME2 Weaponry tweaks'
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24 Oct 2023, 9:00PM | Action by: MatthewAH98
Endorsed
'ME2 Weaponry tweaks'
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24 Oct 2023, 8:20PM | Action by: kakoynibud
Endorsed
'ME2 Weaponry tweaks'
September 2023
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30 Sep 2023, 1:47PM | Action by: billymaysii
Endorsed
'ME2 Weaponry tweaks'
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23 Sep 2023, 2:50AM | Action by: Ultimamase
Tracked
'ME2 Weaponry tweaks'
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13 Sep 2023, 9:51PM | Action by: thomasried
Endorsed
'ME2 Weaponry tweaks'
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12 Sep 2023, 5:56PM | Action by: Rahasar27
Endorsed
'ME2 Weaponry tweaks'
August 2023
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05 Aug 2023, 9:08PM | Action by: ChronosPLAY
Endorsed
'ME2 Weaponry tweaks'
July 2023
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28 Jul 2023, 6:48AM | Action by: Bejon
Endorsed
'ME2 Weaponry tweaks'
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