So I see there have been no posts here since 2021... does this work with LE? Everything seems to hinge on coalesced.ini and ME2 LE seems to use individual ini files.
Hey is there any problem with a save file transfer? Can I Transfer my saves from ME2 with this mod to ME3 vanilla without problems? Why am I asking is Idk which datafiles will be transfered, so.... I do not want to any bugs or something like that :D
Heya, love this mod. Definitely made my playing of me2 a lot closer to ME1, with the guns feeling a lot smoother imo. Out of curiosity, would you ever consider doing a dlc pack to apply to the modern weapon pack by Tajfun403? Its this one: https://www.nexusmods.com/masseffect2/mods/202?tab=files
Hi, man! I was wondering if you could make your mod in more separate way like: *ammo system *weaponry loadouts *weapon stats changes
Haven't been playing ME long time so i simply don't remember hows it in the vanilla, so at the begining would've liked to go with some basic "must have" things like ME1 ammo system (even Lore wise) and weaponry loadout (for obvious reasons) Thanks in advance!
this mod makes enemy rocket launcher OP, it shoots 4 rockets in a row and then go hiding, normally they only shoot 1 rocket and then go hiding. Most of the times my teammates are died because of this 4 rockets in a row. I thought it would be better if the enemy only shoot 1 rocket each time but with increased damage a bit
Thanks so much for the mod - it has allowsed me to single-handedly erase my (2nd) biggest gripe with ME2 and now I'm gonna put another 4 playthroughs in it xd
While tweaking the weapon values (nicely explained ReadMe, btw. thanks again) I've noticed that the heat dissipation rate is static - is there any way the value can be safely put into SFXWeapon base stats so you could change the dissipation value for each gun individually or is it stuck at a global rate?
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I was wondering if you could make your mod in more separate way like:
*ammo system
*weaponry loadouts
*weapon stats changes
Haven't been playing ME long time so i simply don't remember hows it in the vanilla, so at the begining would've liked to go with some basic "must have" things like ME1 ammo system (even Lore wise) and weaponry loadout (for obvious reasons)
Thanks in advance!
While tweaking the weapon values (nicely explained ReadMe, btw. thanks again) I've noticed that the heat dissipation rate is static - is there any way the value can be safely put into SFXWeapon base stats so you could change the dissipation value for each gun individually or is it stuck at a global rate?