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Crew Abductions - Plot Hole Fixed
"Crew Abductions - Plot Hole Fixed" implements a shockingly simple fix to a decade-old case of poor writing, during which Shepard undertakes an unknown and unnamed mission that is never established or elaborated upon, all for the purpose of getting the crew abducted.
- 617KB
- 25
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Crew Abductions - Plot Hole Fixed
"Crew Abductions - Plot Hole Fixed" implements a shockingly simple fix to a decade-old case of poor writing, during which Shepard undertakes an unknown and unnamed mission that is never established or elaborated upon, all for the purpose of getting the crew abducted.
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My Custom Shepard ported into ME2 from LE.
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Makes Jack's ponytail fro Mass Effect 3 available for FemShep, but as a DLC this time! And with THE HAIR TIE!! PLUS CHARACTER CREATION!!!!!!!!
- 34.3MB
- 12
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Makes Jack's ponytail fro Mass Effect 3 available for FemShep, but as a DLC this time! And with THE HAIR TIE!! PLUS CHARACTER CREATION!!!!!!!!
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Quickly move between your foes with well-known ME3-style evade, personalized for your character - an Asari Dash for biotics, and a Soldier Roll for the others.
- 2.7MB
- 39
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Quickly move between your foes with well-known ME3-style evade, personalized for your character - an Asari Dash for biotics, and a Soldier Roll for the others.
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ME2 Health Regeneration Tweaks
How many time you need to use Medigel? With default health regeneration, medigel wasn't much needed. This mod allows you to increase time of health regeneration (many options ). Now medigel will have more purpose.
- 2KB
- 3
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ME2 Health Regeneration Tweaks
How many time you need to use Medigel? With default health regeneration, medigel wasn't much needed. This mod allows you to increase time of health regeneration (many options ). Now medigel will have more purpose.
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ME2 One Probe All Resources A
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Some people complain that accuracy of enemies is too high and it is hard to survive even when running from one to another cover position. ME2 Enemies accuracy is indeed quite pinpoint (more precise than in ME3 and ME1 ) and with this mod you can tweak it. You will have bigger chance to stay alive while under enemy fire.
- 2KB
- 7
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Some people complain that accuracy of enemies is too high and it is hard to survive even when running from one to another cover position. ME2 Enemies accuracy is indeed quite pinpoint (more precise than in ME3 and ME1 ) and with this mod you can tweak it. You will have bigger chance to stay alive while under enemy fire.
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ME2 Enemies have more health at Insanity and Shield Gate mechanics (also Armor and Barrier Gate )
These are 2 mods. One is: Enemies have more health at Insanity difficulty level (different versions ).If you like Shield Gate mechanic in ME3 for enemies you can turn it on for enemies in ME2 to increase difficulty (if you want you can also enable Barrier Gate and/or Armour Gate ).
- 3KB
- 1
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ME2 Enemies have more health at Insanity and Shield Gate mechanics (also Armor and Barrier Gate )
These are 2 mods. One is: Enemies have more health at Insanity difficulty level (different versions ).If you like Shield Gate mechanic in ME3 for enemies you can turn it on for enemies in ME2 to increase difficulty (if you want you can also enable Barrier Gate and/or Armour Gate ).
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ME2 Difficulty Levels Tweaks and Enemy Shields Regeneration (optionally regen Barrier and or Armor )
Now you can play with any difficulty with customized value of bonuses for enemies (whatever if enemies feel too weak or too strong for you - with this mod you can tweak it ). You want more interesting and tougher gameplay? You can enable enemies shield regeneration like in ME1/ME3 - this is more lore friendly and enrich gameplay
- 7KB
- 7
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ME2 Difficulty Levels Tweaks and Enemy Shields Regeneration (optionally regen Barrier and or Armor )
Now you can play with any difficulty with customized value of bonuses for enemies (whatever if enemies feel too weak or too strong for you - with this mod you can tweak it ). You want more interesting and tougher gameplay? You can enable enemies shield regeneration like in ME1/ME3 - this is more lore friendly and enrich gameplay
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ME2 Separate Use Cover Sprint (configurable for any key )
ME2 Separate Use Cover Sprint - choose whatever keys you want. In menu Next_weapon = cover, Previous_weapon = sprint, Use/Cover/Storm = solely Use.
- 2KB
- 2
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ME2 Separate Use Cover Sprint (configurable for any key )
ME2 Separate Use Cover Sprint - choose whatever keys you want. In menu Next_weapon = cover, Previous_weapon = sprint, Use/Cover/Storm = solely Use.
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ME2 Tech and Biotic Powers Penetrate Shields
Tech and Biotic Powers Penetrate Shields like in Mass Effect 1. Shields no more blocking powers so you can use powers more easily.
- 2KB
- 21
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ME2 Tech and Biotic Powers Penetrate Shields
Tech and Biotic Powers Penetrate Shields like in Mass Effect 1. Shields no more blocking powers so you can use powers more easily.
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ME2 New Upgrades (unlocked hidden content )
In game there are two upgrades what are hidden and can't be accessed. This mod gives you those upgrades. You can choose version with both of them or version with only Cyclonic Array or Bovine Fortitude.
- 2KB
- 23
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ME2 New Upgrades (unlocked hidden content )
In game there are two upgrades what are hidden and can't be accessed. This mod gives you those upgrades. You can choose version with both of them or version with only Cyclonic Array or Bovine Fortitude.
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No N7 Armor in Liara's Apartment
Ever find it creepy that Liara keeps the Armor that Shepard died in, in her living room and you can't even mention it to her? Worry no more! This mod removes the mesh and interaction point of the N7 Armor in Liara's apartment so you can pretend it isn't canon.
- 21.1MB
- 3
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No N7 Armor in Liara's Apartment
Ever find it creepy that Liara keeps the Armor that Shepard died in, in her living room and you can't even mention it to her? Worry no more! This mod removes the mesh and interaction point of the N7 Armor in Liara's apartment so you can pretend it isn't canon.
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Adds duplicate N7-armour pieces with boosted stats. Does not affect the vanilla N7 pieces.
- 5KB
- 12
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Adds duplicate N7-armour pieces with boosted stats. Does not affect the vanilla N7 pieces.
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ME2 Almost Unlimited Guns (switchable any 5 weapons )
Do you want use all weapons for any class? Now you can with this mod. Only limitation is that at once you can equip only 5 any guns (you can change it before starting missions or in weapons locker in Normandy and in other lockers what can be found on many missions ).
- 2KB
- 34
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ME2 Almost Unlimited Guns (switchable any 5 weapons )
Do you want use all weapons for any class? Now you can with this mod. Only limitation is that at once you can equip only 5 any guns (you can change it before starting missions or in weapons locker in Normandy and in other lockers what can be found on many missions ).
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Decals staying for increased time (at default disappear after 10seconds ). Works for example for bullet holes in glass.
- 2KB
- 7
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Decals staying for increased time (at default disappear after 10seconds ). Works for example for bullet holes in glass.
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ME2 No auto weapon swap when gun empty
This mod change that when you run out of ammo the weapon will not be changed automatically to another one (the same like is default in ME3 ).
- 2KB
- 8
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ME2 No auto weapon swap when gun empty
This mod change that when you run out of ammo the weapon will not be changed automatically to another one (the same like is default in ME3 ).
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ME2 10x Time Speed Up Button ( useful for skipping )
10x Time Speed Button ( useful for skipping things ). Choose version with LeftAlt or MiddleMouseButton (hold button to 10x speed up time )
- 2KB
- 3
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ME2 10x Time Speed Up Button ( useful for skipping )
10x Time Speed Button ( useful for skipping things ). Choose version with LeftAlt or MiddleMouseButton (hold button to 10x speed up time )
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ME2 Toggle Walk (no need hold button to walking )
In ME2 to walk you need hold button. With this mod walking is toggle like in ME1 - click once to enable walking (disable jog ), click again to disable walking (enable jog ).
- 2KB
- 16
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ME2 Toggle Walk (no need hold button to walking )
In ME2 to walk you need hold button. With this mod walking is toggle like in ME1 - click once to enable walking (disable jog ), click again to disable walking (enable jog ).
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ME2 Infinite Sprint (run without need of rest after few seconds )
Unlimited sprint in and out of combat. At default Shepard could run about 25meters or something like this so it is definitely not much for heavy trained/enhanced military person. Values of sprinting are changed to those from default Mass Effect 3. So you will never get tired when sprinting.
- 2KB
- 33
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ME2 Infinite Sprint (run without need of rest after few seconds )
Unlimited sprint in and out of combat. At default Shepard could run about 25meters or something like this so it is definitely not much for heavy trained/enhanced military person. Values of sprinting are changed to those from default Mass Effect 3. So you will never get tired when sprinting.
News & Updates
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Starfield Vortex Support Updated
Hotfix Update 2023-09-22 20:48 GMT
A hotfix update has been released to temporarily disable some of the new features in this extension. Please see the pinned comment for more information.
Starfield mods have racked up an impressive 14 million downloads since the game launched 2 weeks ago and we're super excited to see all the mods being shared. Over 400,000 users have used Vortex to install and manage their mods since then and we've been working on an update based on th...- 241 Comments
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Ultimate Skyrim Collection: Gate to Sovngarde
It’s rare for a mod collection to come along that's been constructed with utmost care and attention to detail, where each mod serves a very specific purpose and contributes to a magnificent game experience. Gate to SovnGarde, the Skyrim SE total overhaul by JaySerpa, is just that.
Carefully crafted by modder and content creator JaySerpa, this collection brings together 980 mods to expand and deepen your Skyrim experience. Anyone that follows Jay on Twitch has seen this collection c...- 59 Comments
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Starfield is almost here! We can't wait to join Constellation and explore the stars on 1 September and we're even more excited about the potential for mods the game has. Sim Settlements in Space? Yes, please. A whole new perk overhaul? Don't mind if we do. A mod that turns all planets into sandwiches? Sure! Today we're going to talk about the Starfield Community Patch Project which serves to collect and fix any bugs in the base game.
The idea of a community patch for Starfield isn'...- 413 Comments
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The future of Vortex and the Nexus Mods app
Back in October 2022, we announced the arrival of Tim (Halgari) to the Nexus Mods team. We touched briefly on the future of Vortex and potential 2.0 updates. Things went a bit ‘stealth mode’ after that, so now it’s time to give more of an update on how the team has developed and how we see the next generation of mod management. This is going to be a long one, so buckle up!
A brief history of Vortex
Development of Vortex first began all the way back in 2016. At...- 422 Comments
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Fallout 4: Game of the Year released on GOG
A DRM-free version of Fallout 4: Game of the Year edition is now available from GOG.com, making it the latest title in the Fallout franchise to get the Good Old Games treatment. Just like with the release of Skyrim back in September 2022, we've managed to get our mitts on the game a few days early to help our friends at GOG to make this version as modding-friendly as possible.
You might be wondering what's different about this release compared to the versions ava...- 72 Comments
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Giveaway Event: Countdown to Starfield
Unless you’ve been living under a rock on the moon, you surely know that Starfield is coming.
What, you didn’t know? All the planning charts have been on display in Alpha Centauri for the last 5 Earth years. You need to start taking an interest in local affairs...
Starfield is the gargantuan space action role-playing game from Bethesda. This will be their first new universe in 25 years, so hype levels have exceeded normal thresholds. As is our tradition with any new B...- 166 Comments
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Baldur’s Gate 3 Modding Update
Baldur’s Gate 3 from Larian Studios has exploded out of early access into full launch like an enraged dwarf through a bar door, and we are loving this game! With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. Our Vortex game extension has been updated since going from Early Access to Full Launch, allowing for general mod management through Vortex (this will auto-update and require a restart of Vortex).
A...- 107 Comments
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Immersive and Interviewed - Canliberk
We have the privilege of speaking with Canliberk, the curator of our most successful and popular collection. Many of you who mod Skyrim may have already come across his collections which overhaul the world of Skyrim with a comprehensive list of some of the best mods out there. If you love Subnautica, you may like his recently created "Immersive and Immersed" collection.
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Tell us a bit about yourself.
My name is Canberk Kaygan, a passionate gamer who ...- 53 Comments
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We're hiring senior back-end web developers
We're always working on creating tools and experiences which continue to support a positive modding community, make modding more accessible and give creators the ability to share their own creations. To help us achieve our mission, we're looking to hire new talented back-end web developers to join us at our office in Exeter, UK.
Working at Nexus Mods means the projects you help bring to life will be used by millions of gamers worldwide each month, with a wealth of feedback coming di...- 0 Comments
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Introducing our new Community Team Lead: Demorphic
Today we would like to introduce you to the latest addition to your Community Management team at Nexus Mods, Demorphic (a.k.a. Mat). Mat has joined us in a new role as Community Team Lead and will be spearheading our existing team.
Welcome to the team Mat! Could you please introduce yourself and tell us a bit about your background?
Hello, great to be here after lurking around the community for a few weeks! I recently joined the Nexus Mods team in Exeter, UK. It’s a ...- 91 Comments
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Morrowind May Modathon and Skywind Gameplay Preview
It's the 21st anniversary of the release of The Elder Scrolls III: Morrowind today. If it were a person in the USA it would be old enough to buy a round of drinks to celebrate with us! While that might be a fantasy, we've got two Morrowind-themed announcements from the community to mark another year of the game that started it all here at Nexus Mods.
The annual Morrowind May Modathon kicks off today and there's also a new sneak peek at the latest progress on the Skywind project whi...- 47 Comments
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AI-Generated Content in Modding
The recent advances in AI technology have been a hot topic in the community and the gaming industry as a whole over the past few months and we're getting more and more questions from you about how we feel about it.
TL:DR - AI-generated mod content is not against our rules, but may be removed if we receive a credible complaint from an affected creator/rights holder. If you're not the creator/rights holder, we ask that you don't submit file reports.
We've had a lot of d...- 610 Comments
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2022 in Review - Mods, Stats, and Hats
It's mid February and I know what you're thinking: "this would be the perfect time for a year in review post for 2022". Well, say no more!
2022 was a huge year for our community and site. Not only did we see tremendous growth regarding new modders joining our community, mod uploads, and overall downloads, but the Nexus Mods Team itself has grown significantly as well.
On the backend, we've completed several important operations, most notably migrating a lot of our servi...- 62 Comments
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Design Focus Groups and Site Feedback
Are you interested in helping shape the future of Nexus Mods?
We're starting to roll out our new design system as we build new features and modernise the current site layout. A key part of this process will be to hear from you - the modding community - as we test out new designs and features. With this in mind, we're looking for volunteers to take part in a few focus groups that will collect invaluable feedback which is sure to influence how our site looks and functions as we look to...- 0 Comments
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Upcoming maintenance: 9 January 2023
On 9 January 2023 we will be performing scheduled maintenance which will mean the entire site as well as our forums will be unavailable for a time. Please note that this will also affect the functionality of mod managers - downloads, updates, endorsements etc. (anything that requires interaction with our website and API). As we will be migrating our database to an upgraded system, we aim for this process to take several hours, but to be on the safe side please expect the site to be down for some...
- 333 Comments
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Mass Effect Mod of the Year 2022 - Winners
Happy New Year from the Mass Effect Modding Community! It's time to announce the winners of our annual Mod of the Year Awards!
Congratulations to all the nominees and winners. We'll see you all again in December, after what I'm sure will be another exciting year for Mass Effect mods!
-Audemus
Mass Effect Mod of the Year 2022 - Winners
WINNER: Audemus' Happy Ending Mod (LE3)
by Audemus and Scottina123
Mi...- 0 Comments
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As we are aiming to accelerate our development capabilities for our desktop applications, we are looking to grow our team by hiring for a driven and enthusiastic .NET developer to help us build the next iteration of our mod management application.
As a member of the mod manager development team, it will be your responsibility to assist in the development and design of tools and offerings that improve the experience of our users. We are not looking to merely re-implement successful f...- 0 Comments
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Project Spotlight: Skyrim: Extended Cut
We have had the extreme pleasure recently of talking to the team behind Skyrim: Extended Cut about the first release of their project. Skyrim: Extended Cut - Saints & Seducers is an overhaul and expansion of the Saints & Seducers official Creation and is intended to be a preview for the main Skyrim: Extended Cut project, which will do the same for the main storyline of Skyrim, a game which turned 11 today!
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Before we get into the mod, why don’t you...- 44 Comments
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When we originally made Collections publicly available, we knew that we still had a lot we wanted to improve on. Since then, we’ve been listening to your feedback and working hard on new features and improvements. Here are some of the changes that are going live this week.
Bug Reports Feature
We’ve built a new bug reporting feature from scratch, allowing Nexus Mods members to raise bugs on Collections for the Curator’s attention.
To leave a bug re...- 49 Comments
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Halgari joins Nexus Mods to help shape the future of Vortex
We're super excited to announce that starting next week Halgari - the tool developer best known for the Wabbajack mod list downloader - will become the latest addition to our team here at Nexus Mods. Acting as the Product Manager for Vortex, he will be focusing on the development of the mythical 2.0 update, which is still very much in the planning stages but will make our mod manager even better.
Vortex was first released to the public in February 2018 as an alpha build - rep...- 109 Comments