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Dahveed

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Dahveed

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Distributes clothing and armor mods to Commonwealth NPCs using Robco patcher. Also strips down their .esp files to remove clutter, clean up your Chem bench, and reduce conflicts.

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TL;DR:  Distributes clothing and armor mods to Commonwealth NPCs using Robco patcher.  Also strips down their .esp files to remove clutter, clean up your Chem bench, and reduce conflicts.


WARNING!  Read bold warnings at the end!  This is NOT plug-and-play!


One thing I love about modding is the creativity.  A lot of REALLY good mods are out there, however in many cases they have poor world integration and/or bloat.  Like... "Here's some cool clothes!  Neat, huh?  (Oh by the way, I'm also going to stealthily bork your leveled list, make some weird cell edits, break your precombines and add yet another 19 recipes to your Chem bench so the next time you want to make some Psycho it will take you ten minutes.)


So I set about to do two principal things:

1 - Using Robco, I took dozens of clothing and armor mods and gave them out to raiders, gunners, minutemen, railroad agents, triggermen and citizens;

2 - Removed (i.e. absolutely nuked) pretty much everything that isn't an armor record, such as leveled list entries, crafting recipes, cell edits, NPC edits, quests. and any other extracurricular bloat.

3 (Bonus points!) - In several cases, I renumbered the formIDs of the .esp and added an .esl flag, so you'll save a slot in your load order.  (Note that the .esp replacers will often be mandatory, since the Robco records need to match the .esp records.)

So now you'll have a clean chem bench, a much less bloat-ridden game, and much more variety when you're out there mowing down raiders for fun and profit. 


INSTALLATION: 

1 - Install Robco patcher.

2 - Install my "robco .ini files" and activate it in your mod manager.

3 - Download some (or all) of the mod files which this mod covers  It will be up to you to manually verify which of the mods you already have installed. 

4 - Download my ".esp files" file.  My mod has over 90 (you read that right, ninety) .esp files which will replace the .esp files for any of the mods you have installed already.  I have placed the .esp files in a separate download so that you can pick and choose your files.

(On a side note:  yes, I have added mods from Patreon, from one prolific user.  I normally wouldn't link to paid mods, but I'm making an exception this time around, this guy only wants five dollars and you get access to a crazy amount of high quality content... so it's up to you.)


***THIS LAST POINT IS VERY IMPORTANT!***


If you activate one my my .esp files for a mod that isn't already in your load order, that means the robco patcher will integrate an armor mod without any of its assets, meaning your NPC's body will be invisible.


However, you don't have to worry about any of the folders in the main "robco" file.  The robco patcher will simply ignore any of the config files for which no associated mod can be found in your load order.  (So worst case scenario: nothing will happen.)

Another note:  A lot of the female armor mods don't have male model equivalents.  Therefore a lot of the males who obtain distributed armors would have invisible meshes.  In order to avoid this I simply added generic vanilla equivalent models (i.e. Road Leathers, Long Johns) so that these mods could still be used.  It just means that sometimes you'll kill a male raider, go to loot what looks like Road Leathers, and instead get some funky modded armor you can give to a female follower if you like.