Alt version merged with Nuka-World Raider Clutter Cleanup, removing raider clutter after Open Season is completed. NWRCC is not required if you have the merge installed. It is safe to uninstall NWRCC to switch to this.
FAQ Q: I'm experiencing objects flickering in and out? A: This is a precombine conflict, make sure this mod is at the bottom of your load order and identify the conflicting mod and report it, I can make a patch.
Q: I can't send settlers/supply lines to the settlements? A: This is a failed registration, typically caused by installation error, solved by moving OCsNWAIO_Previs.esp to the bottom of your load order and loading back to before you installed this mod so it can initialize settlement registration again.
Q: Are you going to do more Nuka-World Settlements? A: Most likely yes. Fizztop Grille and the unnamed town to the south are both of high interest to me. But my attention for now will be shifting to Chapter 2 of "Isles of New England" and my revival of the Rebuild Collection.
Q: Why does this mod have multiple ESPs? A: Two reasons, 1. To allow users of the individual files to upgrade to the collection safely and 2. To allow use of the ESL Flag; bundled into a single ESP the file would be too large for the ESL Flag. We have hundreds of ESP slots and thousands of ESL slots, so using the later is generally best practice.
I'm using a mod that changes the workbench model, which is causing the "Trash Cleanup Box" to either not spawn, or despawn when you get close to the workshop.
That shouldn't affect it, I think I just removed most of those boxes from the collection versions. I'll double check. Those boxes were mostly a thing from before I knew about just putting trash in big SCOLs to make scrapping easier.
Now that you've made the NWRCC merged version, is it possible to make that compatible with nuka-world plus? Using the original NWRCC with nuka world plus lead to the cleanest looking, yet still believable post-apocalyptic looking version of Nuka world I've ever seen, and being able to do a bit of building nearby would tie it all together marvellously.
I was trying to build a central commerce and apartment hub on Nuka Island and very quickly discovered that the height of that settlement location is sadly too low for much above 3 stories. Is there a way to convince you or have a patch for a much higher build area there? I have to rip out the 4th story of my location because I can't properly place roofing now. :/
I quite like all these, hopefully there will be more on the way when you're back working on it!
Oh yeah I guess there's no reason to not have that be higher. I could throw out a little hot patch and then merge it in with the next update. I'll probably post it within the next day, so watch for it.
1. If Nuka-World Settlements - NWRCC Merge is used with Nuka World Open Season Extend II, will they both function as long as "OCsNWAIO_Previs.esp" is at the end of load order (after everything), or does Nuka World Open Season Extend II need to be before ALL the Nuka-World Settlements - NWRCC Merge files (ie. before "OCsNWAIO_Master.esp")?
2. Assuming they are both at the very end of load order, does it matter if "ocsnwaio_previs.esp" is just before or just after The Rebuild Collection - AIO "rebuild_settlements_previs.esp" ?
Reading the sticky post made on your other settlement mod University Point, I put this one after Rebuild Collection AIO, but these two aren't even the same map/world space so I don't see how it would matter. I don't have PRP in this load order if that matters. Thank you very much, your mods are great and I'm very relieved you've taken over for Aurelianis.
I totally forgot about NWRedRocket in Rebuild AIO. I haven't been there yet this play-through, but as I chose the "No Repair" version this time it would have been obvious.The other files did get sorted very the near top, but I only use LOOT as a guideline since it makes plenty of mistakes due to incomplete data.
Thanks for the answers and speedy response, only put off playing for one day! I look forward to seeing your Nuka World settlements and NW cleanup. Currently about 5 in game hours away from entering NW and it's going to be a speed run of cheesing to see your work. :)
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I currently use Vortex for the GOG version, but have many sorting rules and a custom groups in place (eg. ocsnwaio_previs.esp needs to load after rebuild_settlements_previs.esp). It's my own stable modlist of ±400 which took quite some time and effort for someone that started modding 8 months ago. I started using MO2 for the downgraded Steam version and TMR setup, but the quirks of the downgraded version with the same mods are a bigger PIA than sticking with OG ver 163 (IMO). It's probably great for Wabbajack users.
Hi, could you please tell me if the cleanup version you just uploaded here that merges your cleanup mod for the park raider stuff also works for me on nuka world plus? I also don't know what's going on but I'm experiencing flickering in world space, I only have nuka plus and your settlements in that part of the map, well, also mutant menagerie but I haven't had any problems with that mod.😬
Edit: Sorry, I already saw that it's not your mod, it's nuka plus, it's a shame that it seems to be due to that mod, when I deactivate it there are no more errors I guess I'll try to test your settlements with something else that changes nuka world
Do you plan to make a settlement at Greater Mass Blood Clinic? I saw it while playing and saw that nobody has made a mod for this location yet and I thought it would be an awesome location for a settlement.
174 comments
FAQ
Q: I'm experiencing objects flickering in and out?
A: This is a precombine conflict, make sure this mod is at the bottom of your load order and identify the conflicting mod and report it, I can make a patch.
Q: I can't send settlers/supply lines to the settlements?
A: This is a failed registration, typically caused by installation error, solved by moving OCsNWAIO_Previs.esp to the bottom of your load order and loading back to before you installed this mod so it can initialize settlement registration again.
Q: Are you going to do more Nuka-World Settlements?
A: Most likely yes. Fizztop Grille and the unnamed town to the south are both of high interest to me. But my attention for now will be shifting to Chapter 2 of "Isles of New England" and my revival of the Rebuild Collection.
Q: Why does this mod have multiple ESPs?
A: Two reasons, 1. To allow users of the individual files to upgrade to the collection safely and 2. To allow use of the ESL Flag; bundled into a single ESP the file would be too large for the ESL Flag. We have hundreds of ESP slots and thousands of ESL slots, so using the later is generally best practice.
I'm using a mod that changes the workbench model, which is causing the "Trash Cleanup Box" to either not spawn, or despawn when you get close to the workshop.
Would it be possible to patch this?
I've made patches for them though! If you would like them to upload! (:
Patches are up in my repository here. (: Thank you again!
I quite like all these, hopefully there will be more on the way when you're back working on it!
Not sure what the deal is but i have all kinds of pop in and out. Trees road buildings . If i disable your mod it all stops.
I followed the instruction as if this mod was Nuka-World Raider Clutter Cleanup, but this mod has many .esp files so I gotta ask.
2. Assuming they are both at the very end of load order, does it matter if "ocsnwaio_previs.esp" is just before or just after The Rebuild Collection - AIO "rebuild_settlements_previs.esp" ?
Reading the sticky post made on your other settlement mod University Point, I put this one after Rebuild Collection AIO, but these two aren't even the same map/world space so I don't see how it would matter. I don't have PRP in this load order if that matters. Thank you very much, your mods are great and I'm very relieved you've taken over for Aurelianis.
Rebuild affects the red rocket in Nuka world, but it’s not sensitive to this mod.
Thanks for the answers and speedy response, only put off playing for one day! I look forward to seeing your Nuka World settlements and NW cleanup. Currently about 5 in game hours away from entering NW and it's going to be a speed run of cheesing to see your work. :)
Edit: Sorry, I already saw that it's not your mod, it's nuka plus, it's a shame that it seems to be due to that mod, when I deactivate it there are no more errors I guess I'll try to test your settlements with something else that changes nuka world