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Systoliker

Uploaded by

Systoliker

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About this mod

One of the main concerns from players of the "Nuka-World" DLC was
that as a good Player, there isn't much to do in Nuka-World after completing the quest, "open season". I
want to change that!

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---Update 0.5
NOTE: If you are updating to this version you must disable the previous version, load your
game, make a new save.
exit the game and enable the mod. Have fun!
--Changelog:
-New assaults from the raider gangs
-Questmarkers for the flagpole
-Vaultboy quest animations
-4 new trader outfits based on the controlling faction
-Balance overhaul
-Nuka-World raiders can re-conquer Nuka-Town USA now!
-You get different loot Based on your faction!
-An easter egg if you choose the Institute
-Added some faction clutter
-When you complete "open season" there will be some travelers in Nuka-Town USA
-more Immersion!
--
I wish you a lots of fun!
Please report as many bugs as possible!
---

One of the main concerns from players of the "Nuka-World" DLC was
that as a good Player, there isn't much to do in Nuka-World after completing the quest, "open season". I
want to change that! I plan to add a bunch of new mechanics for Nuka World, like defending Nuka-Town USA
from the surviving Nuka World Raiders and vanilla enemy factions, Claiming Nuka-Town USA for your chosen
faction (Minutemen, Bos, Railroad, the Institute).
A unique questline for each faction to stop the the Raider
attacks on Nuka-Town USA, One (or more) new interior for the questline, And much more content! After using
the signal Flag, your chosen faction will need 1 ingame day to reach Nuka World. If you change the flag,
the chosen faction will need 1 1/2 ingame day to appear, giving the current faction 12 hours to leave Nuka World.

If you like the concept of the mod feel free to join the Discord server to report bugs and tell me your
ideas for new content! You can also find some other mods for Skyrim and read news for any projects!
 
Link: https://discord.gg/S6XCJu7
(Version 0.5)
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