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rsm000rsm

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rsm000rsm

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About this mod

All of the "We Have Names" entries under one roof.

Requirements
Permissions and credits
Translations
  • Spanish
  • Mandarin
  • German
  • French
Changelogs
Donations
Combining eight standalone editions and covering nearly 300 NPCs, We Have Names (and more) - All in One is the grand finale of the "We Have Names" series.

Features

  • Proper Names: All of the unnamed NPCs covered by this mod have their own unique NPC (Actor) records and, for the most part, their own unique character models. They simply lack unique names and typically use a generic descriptor such as "resident," "drifter," or the like. But they are not randomly generated NPCs who spawn throughout the game world. No, the unnamed NPCs in this mod remain constant from one play through to the next, so this mod gives them permanent names that will carry over with every new start.
  • Height Scaling: Every adult NPC touched by this mod has been given height scaling so as to replicate the diversity we see in the real world. Furthermore, this scaling is randomized, so heights will change with every new playthrough.
  • Improved Settler Functionality: The preexisting, generic settlers found at Somerville Place, County Crossing, Nordhagen Beach, and the like are given improved settler functionality, including the ability to be moved to other settlements. Furthermore, the four caravan workers who wander the streets of Bunker Hill are automatically registered to the Bunker Hill workshop and function as regular settlers upon completing the "Battle of Bunker Hill" quest.
  • Cut Content: A total of five cut NPCs have been restored. These include a settler at Tenpines Bluff, an escaped synth at Railroad HQ, a pair of scribes aboard the Prydwen, and a harborman at the Last Plank in Far Harbor.
  • NPC Variety: Many generic NPCs share body/face data. When possible, I swapped in new body/face data to give these NPCs their own unique appearance. In some cases, NPCs were given their own unique base records to avoid conflict with other mods that also use the original base record.

For more detailed information, see the individual standalone entries in the series (linked below).

Redundancies
Obviously, you do not need the standalone entries in the series if you are using this all-in-one. Additionally, you do not need the following mods, as their fixes have been included herein.

Bug Fix - Wastelanders 
Face Fixes - All in One (or the standalone options).

Compatibility
This mod should be compatible with anything that does not touch the same records. See the optional files section for various patches.

Standalone "We Have Names (and more)" Entries
We Have Names (and more) - Settlement Edition
We Have Names (and more) - Bunker Hill Edition
We Have Names (and more) - Diamond City Edition
We Have Names (and more) - Goodneighbor Edition
We Have Names (and more) - Vault 81 Edition
We Have Names (and more) - DLC Edition
We Have Names (and more) - Wasteland Wanderers Edition
We Have Names (and more) - Factions Edition

Special Thanks
tenhats for troubleshooting and general advice throughout the series' entire development.