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Corrected a typo in a V81 security officer's name.
Version 10
Found and corrected two more NPCs whose names were not displaying.
Version 9
Since X-Cell 2.0 eliminates headless bodies, I've removed the "Is CharGen Face Preset" flag to accommodate proper face gen data in the future. If anyone is interested in creating a face gen file for this mod, feel free to post it, but please let me know so I can add a link to it in this mod's description.
Removed names from numerous NPCs who are randomly generated and, therefore, shouldn't have permanent names.
Adds the "Unique" flag to a handful of Goodneighbor drifters who didn't have it.
Version 8
Corrected an error that blocked naming and/or height scaling for a handful of NPCs.
Version 7
The four caravan workers have been reconfigured to auto assign to the Bunker Hill settlement, so you no longer have to manually recruit them with the "move" command while in build mode.
Added names and height scaling to two more Minutemen.
Carried over the face data fixes from "Bug Fix - Slog Workers."
Version 6
Incorporates "Face Fixes - Caravan Prisoners," but gives them names and height scaling in accordance with the We Have Names series.
With the incorporation of "Face Fixes - Caravan Prisoners," the changes made to the four Bunker Hill workers in WHN - AiO v3 have been reverted to their previous state.
The three wastelanders incorporated from "Bug Fix - Wastelanders" were given names and height scaling in a previous WHN - AiO update, but I forgot to list it in the changelog.
With this update, the aforementioned wastelanders have been "rebuilt" with new NPC (Actor) records in order accommodate a compatibility patch for a potential future mod. If that mod doesn't come to fruition, the wastelanders will be reverted in a future update.
The two mercenaries who accompany Ness have been given names. Likewise, all three have been given height scaling in keeping with the WHN series.
Version 5
Applied the "Is CharGen Face Preset" flag to all replacement faces to eliminate the need for a face gen file.
Version 4
Incorporates recent updates from the standalone entries in the series.
Version 3
Added Oscar Phillips to the Tenpines Bluff location data in the same manner as the original settlers.
Added relationship to Oscar Phillips so that the original settlers will refer to him as their cousin (and vice versa) in the event of a kidnapping radiant quest.
Rebuilt the generic Bunker Hill caravan workers with new base records so that their names would not pass to NPCs that use their original records as a template.
Created new NPC (Actor) records for two DC guards in the security office so that all three guards stationed there don't share the same name.
"Customized" various replacement faces to better distinguish them from other mods that use the same original character models.
Cleared out some NPC (Actor) records that were unable to accept names.
Replaced a replacement face in Vault 81 with a face I originally intended to place.
Version 2
Fixed a settler whose long name didn't match her short name.
General housecleaning.
Donations
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Combining eight standalone editions and covering nearly 300 NPCs, We Have Names (and more) - All in One is the grand finale of the "We Have Names" series.
Features
Proper Names: All of the unnamed NPCs covered by this mod have their own unique NPC (Actor) records and, for the most part, their own unique character models. They simply lack unique names and typically use a generic descriptor such as "resident," "drifter," or the like. But they are not randomly generated NPCs who spawn throughout the game world. No, the unnamed NPCs in this mod remain constant from one play through to the next, so this mod gives them permanent names that will carry over with every new start.
Height Scaling: Every adult NPC touched by this mod has been given height scaling so as to replicate the diversity we see in the real world. Furthermore, this scaling is randomized, so heights will change with every new playthrough.
Improved Settler Functionality: The preexisting, generic settlers found at Somerville Place, County Crossing, Nordhagen Beach, and the like are given improved settler functionality, including the ability to be moved to other settlements. Furthermore, the four caravan workers who wander the streets of Bunker Hill are automatically registered to the Bunker Hill workshop and function as regular settlers upon completing the "Battle of Bunker Hill" quest.
Cut Content: A total of five cut NPCs have been restored. These include a settler at Tenpines Bluff, an escaped synth at Railroad HQ, a pair of scribes aboard the Prydwen, and a harborman at the Last Plank in Far Harbor.
NPC Variety: Many generic NPCs share body/face data. When possible, I swapped in new body/face data to give these NPCs their own unique appearance. In some cases, NPCs were given their own unique base records to avoid conflict with other mods that also use the original base record.
For more detailed information, see the individual standalone entries in the series (linked below).
Redundancies Obviously, you do not need the standalone entries in the series if you are using this all-in-one. Additionally, you do not need the following mods, as their fixes have been included herein.