Applies names (and more) to unique but unnamed NPCs throughout the wasteland.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
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Changelogs
Version 8
Since X-Cell 2.0 eliminates headless bodies, I've removed the "Is CharGen Face Preset" flag to accommodate proper face gen data in the future. If anyone is interested in creating a face gen file for this mod, feel free to post it, but please let me know so I can add a link to it in this mod's description.
Version 7
The three wastelanders incorporated from "Bug Fix - Wastelanders" were given names and height scaling in a previous WHN update, but I forgot to mention it in the changelog.
The aforementioned wastelanders have been "rebuilt" with new NPC (Actor) records to better accommodate a compatibility patch for a potential future mod. If that mod doesn't come to fruition, the wastelanders will be reverted in a future update.
Ness' two mercenary guards were given names, and all three of them have been given height scaling in keeping with the We Have Names series.
Since X-Cell 2.0 eliminates headless bodies, I've removed the "Is CharGen Face Preset" flag to accommodate proper face gen data in the future. If anyone is interested in creating a face gen file for this mod, feel free to post it, but please let me know so I can add a link to it in this mod's description.
Version 6
Applied the "Is CharGen Face Preset" flag to all replacement faces in order to eliminate the need for a face gen file.
Version 5
See "Redundancies" in the page description.
Version 4
Made some light cosmetic changes to the replacement merchants' faces to distinguish them from other mods that use the same original character models.
Version 3
Rebuilt two of the merchants to reduce the chance of conflicts with other mods that use the same vanilla base records.
Added Trashcan Carla to the mix so she wouldn't feel left out.
The new version of the Lakeside Cabin patch only works with v3 of the main mod. Continue using the earlier patch if you're using v2 of "Wasteland Wanderers."
Lakeside Settlement patch v2 is broken. If you're using it, switch to v3.
Version 2
Cleaned identical to master references. If you know how to do this with fo4edit, you do not need this updated version.
Donations
No donations accepted
Important: Make a hard save as the updates in v3 may not be compatible with games that have been using v2. See the changelog for details.
We Have Names (and more) - Wasteland Wanderers Edition is the seventh entry in the series. This installment covers a number of unnamed NPCs that do not quite fit previous (or future) entries, the most notable of which include:
The caravan guards who travel with Lucas Miller, Cricket, and Doc Weathers.
The unnamed traders found at the pond west of the Ranger Cabin, the "Cat Shack" southeast of Walden Pond, the shack abutting the offramp to the northwest of Forest Grove Marsh, and the flooded tunnel to the south of Hangman's Alley.
A small number of other individuals scattered throughout the Commonwealth. Keep your eyes open!
Features
Proper Names: All of the normally unnamed NPCs covered by this mod will now display full names.
Height Scaling: All NPCs featured in this mod, including Lucas, Cricket, and Doc W., have received height scaling.
Open Carry Caravans: Lucas, Cricket, Doc W., and their respective guards will travel between stops with weapons drawn because why wouldn't they?
Unique Traders: The four traders noted above were rebuilt to be unique individuals, so their face and gender is no longer determined at random from one playthrough to the next. This was necessary not only to give them proper names, but also to facilitate a future upgrade to their respective inventories so as to bring them in line with Eleanor, Slim, Leonard Moore, and Bethany. I have no ETA for this upgrade, as the process is far more complicated than I expected.
Redundancies If you are using either of the following mods, you no longer need them, as they have been incorporated into We Have Names - Wasteland Wanderers Edition.
Compatibility This mod should be compatible with anything that does not touch the same records. Case in point, if you are using the Lakeside Cabin Settlement by Tarsis31 and Yagisan, I have included a patch in the optional files that will allow my version of the trader at that location to override the trader as it appears in the settlement mod. If you prefer how the trader functions in that mod, ignore my patch and load the settlement after "Wasteland Wanderers." If you are not using that settlement, then you don't need the patch as my version of the trader will override the vanilla trader at that location normally.