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rsm000rsm

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rsm000rsm

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About this mod

Applies names (and more) to unique but unnamed NPCs throughout the wasteland.

Permissions and credits
Changelogs
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Important: Make a hard save as the updates in v3 may not be compatible with games that have been using v2. See the changelog for details.

We Have Names (and more) - Wasteland Wanderers Edition is the seventh entry in the series. This installment covers a number of unnamed NPCs that do not quite fit previous (or future) entries, the most notable of which include:

  • The caravan guards who travel with Lucas Miller, Cricket, and Doc Weathers.
  • The unnamed traders found at the pond west of the Ranger Cabin, the "Cat Shack" southeast of Walden Pond, the shack abutting the offramp to the northwest of Forest Grove Marsh, and the flooded tunnel to the south of Hangman's Alley.
  • A small number of other individuals scattered throughout the Commonwealth. Keep your eyes open!

Features

  • Proper Names: All of the normally unnamed NPCs covered by this mod will now display full names.
  • Height Scaling: All NPCs featured in this mod, including Lucas, Cricket, and Doc W., have received height scaling.
  • Open Carry Caravans: Lucas, Cricket, Doc W., and their respective guards will travel between stops with weapons drawn because why wouldn't they?
  • Unique Traders: The four traders noted above were rebuilt to be unique individuals, so their face and gender is no longer determined at random from one playthrough to the next. This was necessary not only to give them proper names, but also to facilitate a future upgrade to their respective inventories so as to bring them in line with Eleanor, Slim, Leonard Moore, and Bethany. I have no ETA for this upgrade, as the process is far more complicated than I expected.

Redundancies
If you are using either of the following mods, you no longer need them, as they have been incorporated into We Have Names - Wasteland Wanderers Edition.

Bug Fix - Wastelanders 
Face Fixes - All in One (or the standalone options).

Compatibility
This mod should be compatible with anything that does not touch the same records. Case in point, if you are using the Lakeside Cabin Settlement by Tarsis31 and Yagisan, I have included a patch in the optional files that will allow my version of the trader at that location to override the trader as it appears in the settlement mod. If you prefer how the trader functions in that mod, ignore my patch and load the settlement after "Wasteland Wanderers." If you are not using that settlement, then you don't need the patch as my version of the trader will override the vanilla trader at that location normally.

The We Have Names Series
We Have Names (and more) - Settlement Edition
We Have Names (and more) - Bunker Hill Edition
We Have Names (and more) - Diamond City Edition
We Have Names (and more) - Goodneighbor Edition
We Have Names (and more) - Vault 81 Edition
We Have Names (and more) - DLC Edition
We Have Names (and more) - Wasteland Wanderers Edition
We Have Names (and more) - Factions Edition 

We Have Names (and more) - All in One

Special Thanks
tenhats for troubleshooting.
Yagichan for patch permissions.