Applies names (and more) to the unnamed inhabitants of Goodneighbor.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 3
Removed some unnamable NPC references.
Version 2
General housecleaning.
Donations
No donations accepted
We Have Names (and more) - Goodneighbor Edition is the fourth installment in my We Have Names series, this time covering the unnamed inhabitants of Goodneighbor.
Features
This mod applies the following attributes to the unnamed inhabitants scattered throughout Goodneighbor.
Proper Names: All NPCs in Goodneighbor who possess the "drifter" moniker now have a proper name. Unfortunately, the Neighborhood Watch were not included as they can share the same name in some instances, so they will retain their vanilla titles unless I can find a suitable workaround.
Height Scaling: All unnamed residents, including Neighborhood Watchmen, receive the same height scaling per usual for this series.
Compatibility
As with previous installments in the series, this mod should be compatible with just about anything, save for those mods that touch the same records. In particular, this mod should load after mods that convey random names to Goodneighbor inhabitants to ensure the names provided here take precedence. Likewise, this mod will work best with a new save, as its features may not properly apply if installed mid game.