Applies names (and more) to unnamed but otherwise unique NPCs from the Far Harbor, Nuka World, and Vault 88 DLCs.
Requirements
DLC requirements
DLC name
Far Harbor
Vault-Tec Workshop
Nuka World
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
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Changelogs
Version 5
Since X-Cell 2.0 eliminates headless bodies, I've removed the "Is CharGen Face Preset" flag to accommodate proper face gen data in the future. If anyone is interested in creating a face gen file for this mod, feel free to post it, but please let me know so I can add a link to it in this mod's description.
Removes names from several Nuka World prisoners who are randomly generated.
Version 4
Applied the "Is CharGen Face Preset" flag to all replacement faces in order to eliminate the need for a face gen file.
Version 3
See "Redundancies" in the page description.
Version 2
Named a host of NPCs I missed in version 1.
Donations
No donations accepted
We Have Names (and more) - DLC Edition is the sixth entry in my We Have Names series, which seeks to provide names (and more) to unique but otherwise nameless NPCs throughout Fallout 4. This particular entry focuses on certain nameless NPCs featured in Far Harbor, Nuka World, and Vault 88.
Features
Proper Names: Applies proper names to the residents of Far Harbor town and synth refugees at Acadia, the captive traders at Nuka World, and the two unique settlers who arrive with Clem during the Vault 88 quest line. Furthermore, Overseer Barstow's full name will display as appropriate.
Height Scaling: All NPCs touched by this mod receive height scaling in keeping with previous entries in the series.
Cut Content: During testing, tenhats noticed that one of the newly named Far Harbormen was not implemented in game, indicating that the NPC was, in fact, a bit of cut content. He is now fully implemented into the Far Harbor population. A standalone version of this fellow can be found here.
Compatibility This mod includes the same replacement faces as Face Fixes - All in One (or the standalone options), so that mod is unnecessary if you're using We Have Names (and more) - DLC Edition. Otherwise, this mod should be compatible with anything that doesn't touch the same records.