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rsm000rsm

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rsm000rsm

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About this mod

Applies names (and more) to unnamed but otherwise unique NPCs from the Far Harbor, Nuka World, and Vault 88 DLCs.

Requirements
Permissions and credits
Changelogs
Donations
We Have Names (and more) - DLC Edition is the sixth entry in my We Have Names series, which seeks to provide names (and more) to unique but otherwise nameless NPCs throughout Fallout 4. This particular entry focuses on certain nameless NPCs featured in Far Harbor, Nuka World, and Vault 88.

Features
  • Proper Names: Applies proper names to the residents of Far Harbor town and synth refugees at Acadia, the captive traders at Nuka World, and the two unique settlers who arrive with Clem during the Vault 88 quest line. Furthermore, Overseer Barstow's full name will display as appropriate.
  • Height Scaling: All NPCs touched by this mod receive height scaling in keeping with previous entries in the series.
  • Cut Content: During testing, tenhats noticed that one of the newly named Far Harbormen was not implemented in game, indicating that the NPC was, in fact, a bit of cut content. He is now fully implemented into the Far Harbor population. A standalone version of this fellow can be found here.

Compatibility
This mod includes the same replacement faces as Face Fixes - All in One (or the standalone options), so that mod is unnecessary if you're using We Have Names (and more) - DLC Edition. Otherwise, this mod should be compatible with anything that doesn't touch the same records.

The We Have Names (and more) Series
We Have Names (and more) - Settlement Edition
We Have Names (and more) - Bunker Hill Edition
We Have Names (and more) - Diamond City Edition
We Have Names (and more) - Goodneighbor Edition
We Have Names (and more) - Vault 81 Edition
We Have Names (and more) - DLC Edition
We Have Names (and more) - Wasteland Wanderers Edition
We Have Names (and more) - Factions Edition 

We Have Names (and more) - All in One

Special Thanks
tenhats for troubleshooting, suggestions, and spotting the new guy.