Adds names (and more) to the unnamed, preexisting settlers stationed at vanilla settlements.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
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Changelogs
Version 4
Incorporates the face data fixes from "Bug Fix - Slog Workers."
Version 3
Added "Oscar Phillips" to the Tenpines Bluff location data in the same manner as the original settlers.
Added relationship data between "Oscar Phillips" and the original Tenpines Bluff settlers. They will refer to him as a cousin (and vice versa) in the event of a kidnapping radiant quest.
Version 2
Fixed a settler whose long name didn't match her short name.
Donations
No donations accepted
We Have Names (and more) - Settlement Edition is the first in a series of mods that focus on unique but unnamed NPCs throughout the game. As the name suggests, this first installment centers on the twenty preexisting but unnamed settlers at County Crossing, Covenant, Greentop Nursery, Nordhagen Beach, Oberland Station, Somerville Place, Tenpines Bluff, and the Slog, and confers upon them the following attributes:
Proper Names: Provides the unnamed preexisting settlers with proper first and last names, and account for familial ties between the NPCs in question.
Height Scaling: Applies height scaling among the adult NPCs to reflect real world variety.
Extended Command Functions: Enables full settler functionality to all affected NPCs, allowing them to be moved to other settlements upon claiming the appropriate workshop.
Commandable Children: The three child settlers can be assigned the same tasks as the adults, with the exception of provisioner. Note, however, that assigning them to tasks other than crop duty may cause visual oddities. For instance, assigning them to vendor stalls will cause the children to upscale in size to suit the vendor stall. Furthermore, if assigned to defense, they will flee during settlement attacks, as this mod does not touch their combat packages. Recruit Kat and Gus as Settlers includes vendor stalls suitable for children.
New Settler: This mod incorporates and names the third Tenpines Bluff settler from my Cut Content - Tenpines Bluff Settlermod, so that mod is unnecessary when using this mod.
Compatibility This mod should be compatible with anything that does not make use of the same records. If used in conjunction with mods that add randomly generated names to unnamed NPCs (e.g., Alias - Framework, Real Name Settlers, etc.), We Have Names (and more) - Settlement Edition must load after the random name generator.