This page was last updated on 04 March 2025, 5:08PM
Changelogs
Version 8
Since X-Cell 2.0 eliminates headless bodies, I've removed the "Is CharGen Face Preset" flag to accommodate proper face gen data in the future. If anyone is interested in creating a face gen file for this mod, feel free to post it, but please let me know so I can add a link to it in this mod's description.
Version 7
The three wastelanders incorporated from "Bug Fix - Wastelanders" were given names and height scaling in a previous WHN update, but I forgot to mention it in the changelog.
The aforementioned wastelanders have been "rebuilt" with new NPC (Actor) records to better accommodate a compatibility patch for a potential future mod. If that mod doesn't come to fruition, the wastelanders will be reverted in a future update.
Ness' two mercenary guards were given names, and all three of them have been given height scaling in keeping with the We Have Names series.
Since X-Cell 2.0 eliminates headless bodies, I've removed the "Is CharGen Face Preset" flag to accommodate proper face gen data in the future. If anyone is interested in creating a face gen file for this mod, feel free to post it, but please let me know so I can add a link to it in this mod's description.
Version 6
Applied the "Is CharGen Face Preset" flag to all replacement faces in order to eliminate the need for a face gen file.
Version 5
See "Redundancies" in the page description.
Version 4
Made some light cosmetic changes to the replacement merchants' faces to distinguish them from other mods that use the same original character models.
Version 3
Rebuilt two of the merchants to reduce the chance of conflicts with other mods that use the same vanilla base records.
Added Trashcan Carla to the mix so she wouldn't feel left out.
The new version of the Lakeside Cabin patch only works with v3 of the main mod. Continue using the earlier patch if you're using v2 of "Wasteland Wanderers."
Lakeside Settlement patch v2 is broken. If you're using it, switch to v3.
Version 2
Cleaned identical to master references. If you know how to do this with fo4edit, you do not need this updated version.