>> IF YOU CRASH AT A WORKBENCH << YOUR LOAD ORDER IS WRONG - read the install instruction again Sort your plugins manually - z_Horizon.esp > HorizonPatch_sushicid3.esp > weapon .esps
>> UNDER NO CIRCUMSTANCE SHOULD YOU ADD WEAPON MODS TO A HORIZON PLAYTHROUGH WITHOUT PROPER PATCHES << They will cause problems EVEN IF YOU INSTALL THEIR PATCHES LATER - Invisible weapons, broken quests, or unbalanced levelled lists
PURPLE LENS - Find an AMD patch for that gun MODELS/ANIMATIONS CLIPPING/SOUND GLITCHES - Didn't make 'em, won't fix 'em
Best selection of weapons patch for Horizon so far. I love every single piece of weapons that was proposed there. I can see you care about the quality of the weapons.
I would like to suggest some other weapons mod who could reach your quality and be a nice addition. of course, not all are needed. but many are popular and would surely make your patch the uncontested Horizon weapons patch.
Hello, thank you for your efforts. I read your warning to never install leveled lists. Under Shotgun -Makeshift Shotgun and Improvised Grenade Launcher by Gmoi and asXas - Your instruction is to "Install main file v1.21, DLC requirements removed" - But the description of that file mentions that the spawn rate has been reduced. - The second file, v1.2 is without leveled list. I'm not sure which one I should download. Thank you in advance.
My good dude, posting there as im not sure if my problem not in some compatibility bs -
Service rifle, even in shoddiest condition and under such a small caliber, feels utterly wrong about its 47 range, which is on par with wooden-block-and-door-spindle makeshift crapguns while normal service peestol in same caliber would have about 70-100 and Sterling submachine gun ("Custom SMG") has 100+ as well, could you take a quick look if it's intended or am i missing ~100 range for some reason?
Modlist & Pluginlist from MO2 https://dropmefiles.com/m3Gvj
Thanks for quick response and sorry to bother about that, I've thought it's just vanilla F4 behaviour about naming gun from it's components made it to be called SMG, it's fine then!
question, I have in mod service rifle. but I just realized that I don't see the unique variants of the weapons. I would like to know if it is because of this mod
Take a Service Rifle(for example) to ZX-1 Lab and scan it, a blueprint will be created for you to craft the weapon at any time but will need special materials.
Ah ProfessorElm showed me the sway fix back in v1.8, looks like I forgot to add it in the new package.
I'll include the Reload Sound Fix since it's just a few edits, the Animation Fix people can install on their own as it does not require a patch as long as my F4NVServiceRifleRedux.esp is not being overwritten
The Caravan Shotgun has barrels that in their respective descriptions says it increases mag size to 4. However, they do not seem to actually do this if you apply them. Is this intended or a bug? Is it juist me?
I have this weird thing going where I installed bundle of tape with horizon and this patch, set the relevant sequence of loading and some weapons are still completely invisible. I played with order of mods a little bit and that just made some weapons visible and different ones invisible.
Thanks for making this, works great! Any chance u will be adding (all) the guns from the 1.88 iteration of this mod? Any chance for See through Scopes integration? Real scopes adds greatly to the immersion. Thanks again for making this!
If you are comfortable with a few educated guessed and a couple mistakes along the way you could get the specific ones you are looking for working yourself using the mod itself and other 1.9 patches he has done and comparing them. I had a it just works version of the g11 I put together while I was waiting on sushi's actual patch to come out for that gun. (and it most definitely didn't just work on the first attempt either. Must have been in the editor and the game then the editor 6-11 times before I finally had everything functional by which I mean it was using the standard mini-gun 5MM style ammo menu but otherwise functional. I should have started with the older patch instead of just going from the base mod to 1.9.4 references actually. Would have saved me a ton of time figuring out how to get the custom ammo menu for it operational).
Any chance you know off the top of your head which mod it is that is adding the .300 windchester magnum ammo to my leveled list and how I fucked up to have it in my leveled list? Actually that part I can figure out when I revisit the mods instructions if you happen to know which one.
(apparently I wasn't on the latest version of the mod if I'm lucky that'll have been it).
They are gone so either it was that or just fixed whatever I did wrong upon updating my mod. Appreciate it. Thought I was pretty vigilant in originally following the instructions.
Curious about how to get the Cobra Revolver. I've followed the load order and have no issues for the other 20+ weapon mods. The Listening Post Bravo location isn't different and i don't see the gun in trading terminal, unless i'm supposed to get a magazine that teaches how to make it. Or maybe i'm not high enough in BoS questline?
126 comments
YOUR LOAD ORDER IS WRONG - read the install instruction again
Sort your plugins manually - z_Horizon.esp > HorizonPatch_sushicid3.esp > weapon .esps
>> UNDER NO CIRCUMSTANCE SHOULD YOU ADD WEAPON MODS TO A HORIZON PLAYTHROUGH WITHOUT PROPER PATCHES <<
They will cause problems EVEN IF YOU INSTALL THEIR PATCHES LATER - Invisible weapons, broken quests, or unbalanced levelled lists
PURPLE LENS - Find an AMD patch for that gun
MODELS/ANIMATIONS CLIPPING/SOUND GLITCHES - Didn't make 'em, won't fix 'em
IF YOU WANT TO RELEASE PATCHES THEN MAKE YOUR OWN FROM THE WEAPON'S ORIGINAL .ESP
I HAD TO GET PERMISSIONS FROM MANY AUTHORS TO USE THEIR ASSETS, THEY ARE NOT TRANSFERRABLE
I would like to suggest some other weapons mod who could reach your quality and be a nice addition. of course, not all are needed. but many are popular and would surely make your patch the uncontested Horizon weapons patch.
Mele
Classic Melee Pack
Misc Melee Pack
Pickaxe
explosive weapons
RPG-7V2(a part of a Russian pack)
Projectile Rocket Launcher
M79 Grenade Launcher -- Standalone
Pistol
Makarov PM. (a part of a Russian pack)
Colt-Mothman 6520 and N-80 Pistols Pack (it was previously found in other Fallout games)
Sub-Machine-gun
MAS-38 (not very lore-friendly but historical and good to get rid of the .38 rounds)
Mp40 (a part of a German pack)
Defense Gun
Rifles
Mauser Family (a part of a German pack)
Springfield M1903
Mosin Nagant (a part of a Russian pack)
Winchester Model 1892
Remington Model 700
Assault rifles
StG 44 (a part of a German pack)
FN P90 (it was previously found in other Fallout games)
Pipe Carbine
Steyr AUG A1
light machine-gun
BAR M1918A2
MG42 and MG34 (a part of a German pack)
heavy gun
Machineguns Rebirth
Wasteland Melody's Heavy Machine Gun
Shoulder Mounted Machine Gun
Gatling Gun
Miniguns Rebirth
energy weapons
Institute Pulse Carbine
ITO Institute Technology Overhaul - Weapons
Besides I'm done with making mods anyway
I read your warning to never install leveled lists.
Under Shotgun -Makeshift Shotgun and Improvised Grenade Launcher by Gmoi and asXas
- Your instruction is to "Install main file v1.21, DLC requirements removed"
- But the description of that file mentions that the spawn rate has been reduced.
- The second file, v1.2 is without leveled list.
I'm not sure which one I should download.
Thank you in advance.
My files completely replaces the .esp
Service rifle, even in shoddiest condition and under such a small caliber, feels utterly wrong about its 47 range, which is on par with wooden-block-and-door-spindle makeshift crapguns while normal service peestol in same caliber would have about 70-100 and Sterling submachine gun ("Custom SMG") has 100+ as well, could you take a quick look if it's intended or am i missing ~100 range for some reason?
Modlist & Pluginlist from MO2
https://dropmefiles.com/m3Gvj
If people actually want to use the weapon for roleplaying reasons or whatnot I can up the range on the barrel slightly.
but I just realized that I don't see the unique variants of the weapons.
I would like to know if it is because of this mod
You can make legendary weapons in ZX-1 lab
Do you know how to create them?
Wiki is not completely up to date, but you can read more about ZX-1 Lab here : https://fo4horizon.fandom.com/wiki/ZX-1_Experimentation_Lab
do you know if there is a way to create legendary armor?
https://www.nexusmods.com/fallout4/mods/69992 Reload Sound Fix
https://www.nexusmods.com/fallout4/mods/50658 Animation Fix
https://www.nexusmods.com/fallout4/mods/57375 Scope Sway Fix
I successfully merge them together, now it's working fine.
Will you update to fix above issues? Or mention them in the description?
I'll include the Reload Sound Fix since it's just a few edits, the Animation Fix people can install on their own as it does not require a patch as long as my F4NVServiceRifleRedux.esp is not being overwritten
Long and sawed-off still have 4 in the chamber
I might just change short polished back to 4 shells since the reload speed is soft-limited by base animation it's barely notcible
Any chance for See through Scopes integration? Real scopes adds greatly to the immersion.
Thanks again for making this!
(apparently I wasn't on the latest version of the mod if I'm lucky that'll have been it).
They are gone so either it was that or just fixed whatever I did wrong upon updating my mod. Appreciate it. Thought I was pretty vigilant in originally following the instructions.