Fallout 4
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Crash and others

Uploaded by

codeblackcrash

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About this mod

An unofficial update to DeadPool2099's Wattz Laser Gun mod that contains a number of adjustments, bug fixes, tweaks, additions, and more.

Requirements
Permissions and credits
Changelogs
ABOUT
An unofficial update to DeadPool2099's Wattz Laser Gun mod that contains a number of adjustments, bug fixes, tweaks, and more.



FEATURES
  • Renamed weapon to Wattz Gun.
  • Adjusted crafting recipes and perk requirements for a handful of attachments.
  • Adjusted (and created new) mod collections and object templates so that weapons that appear in the world are more consistent with vanilla weapons.
  • Balance adjustments:
    • Decreased base damage from 40 to 36.
    • Increased weight from 3.2 to 4.2.
    • Increased Action Point cost from 25 to 30.
    • Shotgun and sniper barrels had their attack speed lowered and attack delay increased so that the damage is way more balanced when using these barrels with the automatic firing mode.
  • Changed automatic firing mode so that it uses Electron Charge Packs from Munitions.
  • Incorporated OunceStripes' Wattz Laser Military Paint Retexture texture as a separate weapon paint/finish. The default Military finish was not modified and can be crafted and found on Wattz guns in the world.
  • Incorporated many changes from ClockworkNick's Wattz Edits mod:
    • Added a new fire selector option called Charging Mode that implements a hold-to-charge firing option.
    • Improved glow maps and glow effects on Wattz guns. This is dynamic, so the weapon lights will turn on/off when equipping and reloading.
    • Fixed the charging sound so that it no longer overrides the vanilla gauss rifle sound.
  • Brand new leveled list injection- weapon will start appearing on Brotherhood scribes, Brotherhood soldiers, Gunners, Minutemen, Rust Devils, Synths, bosses, vendors, and as legendary drops starting at level 22. Weapons found on synths will use the Institute paint/finish.
  • Fixed 1st person power armor footsteps issue.
  • Fixed an issue from the base mod where unique/legendary Wattz guns would respawn.
  • Added an scripted dynamic naming (INNR) rule so that Wattz guns with shotgun barrels are renamed from Rifle to Scattergun.
  • Removed the gauss rifle charging indicator on the receiver.
  • Institute weapon paint/finish now uses the Institute reflex sight material (instead of the vanilla laser gun one).
  • Wattz guns in the world now have a chance of spawning with a different paint/finish.
  • Weapon paints/skins can now be added and removed from all Wattz guns, including unique/legendary ones.
  • Changed the legendary effects on the unique/legendary Wattz guns and gave legendary effects to hand-placed Wattz guns that did not have them in the original mod:
    • Ad Victoriam: Mutant Slayer's
    • Disintegrator: Plasma Infused
    • Liberator: Kneecapper
    • WTZ-i06: Instigating
    • Wattz 3000: Troubleshooter's
    • Urban Wattz: Nimble
  • The Disintegrator weapon skin also changes the weapon to shoot green lasers when applied to a different weapon. Critical hits will produce green ash piles.
  • Removed the 1 damage "deactivation" on the Liberator. (This is not technically a bug, but confused a lot of users)
  • Undeleted and instead disabled the Institute gun where the WTZ-i06 is found.
  • Removed RACE record ITMs from the original plugin.
  • Rewrote each of the three custom load screen texts so that they fit better without running over the edge of the screen.
  • Adjusted a handful of names and descriptions to match the vanilla game's naming conventions.



REQUIREMENTS



INSTALLATION
There are two plugins included with this mod- a plugin replacer for the original WattzLaserGun.esp plugin as well as my Wattz Laser Gun - Unofficial Update.esp plugin:

  • The plugin replacer is identical to the original, except that I removed ITMs for the Power Armor and Player RACE records.
  • My plugin includes all of the other changes.

Install using a mod manager such as MO2 or Vortex. Make sure to load this mod after the original. For example:

  • WattzLaserGun.esp
  • Wattz Laser Gun - Unofficial Update.esp

If you want a version without Munitions features, there is an optional file that removes that requirement. You still need to download the main file to get the archives and plugins.


COMPATIBILITY & KNOWN ISSUES
If you use Equipment and Crafting Overhaul (ECO) and want ECO integration, you should use Weapon Integration Project instead of this mod for the most consistent experience.

You can reach out via the Posts tab if you encounter any bugs or issues. Please make sure to provide your load order and a list of steps to replicate the issue, however.

Please note that I only support the latest versions of my mods. I always recommend using the latest version of my mods for the best experience.



CREDITS & THANKS
DeadPool2099, Ha_ru, and friends for the original Wattz Laser Gun mod
MischiefBrew0 for the 1st Person Power Armor Footsteps Fix mod
OunceStripes for the Wattz Laser Military Paint Retexture mod
ClockworkNick for the Wattz Edits
DankRafft for the Leveled Item Fixes and Wattz Laser Gun - Weapon Integration Project mods



PERMISSIONS
I make no claim of ownership to the assets from MischiefBrew0's 1st Person Power Armor Footsteps Fix, OunceStripes' Wattz Laser Military Paint Retexture, ClockworkNick's Wattz Edits, or the LL injector scripts from DankRafft. These were included only after getting direct approval from the authors. Go endorse both of the above mods and give the authors kudos for their work!

However, you are more than welcome to implement the green laser assets in any mod you wish as long as you don't put it behind a paywall.