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This page was last updated on 31 July 2023, 7:07PM
- Changelogs
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Version 2.2.2
- Fixed an issue where the carry handle glow sights were not aligned properly. Thanks to everyone who reported this issue!
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Version 2.2.1
- Modified Institute injection quest so that it should appear correctly on synths. Note that it will still be rare due to the somewhat inconsistent nature of synth leveled lists. REQUIRES NEW GAME TO TAKE EFFECT.
- Rewrote load screen text so that it should fit into frame better.
- Removed gauss charging indicators from load screen meshes.
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Version 2.2
- Reduced base damage from 40 to 36.
- Reverted ammo type back to standard fusion cells. Instead, automatic firing modes will require electron charge packs.
- Made very minor adjustments to names and descriptions on a handful of attachments.
- Now offering a version that does not require Munitions. See the optional files section. Still requires the main file.
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Version 2.1.1
- Fixed an issue with the impact data associated with Disintegrator paint. Huge thank you to Jackthegeneral for allowing me to easily replicate the issue!
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Version 2.1
- Changed ammo type to use electron charge packs from Munitions.
- Reverted weapon damage back to the original value of 40.
- Reworked unique/legendary variants so that they can spawn with a greater variety of attachments.
- Added the Troubleshooter’s legendary effect to the Wattz 3000 unique.
- Added the Nimble legendary effect to the Urban Wattz unique.
- Changed the Disintegrator legendary effect to Plasma Infused. If you remove the weapon skin and apply it to a different weapon, it will fire green lasers (as it did in previous versions of this mod).
- Incorporated many features from ClockworkNick’s Wattz Edits mod. Check the Description for details.
- Rebalanced a number of attachments.
- Made the Worn Paint the new default.
- Implemented custom INNR rules to reflect automatic and charging firing modes in addition to sniper barrels.
- Splitter and sniper barrels now have a slower speed and longer attack delay- this is to prevent ridiculous DPS when firing Wattz scatterguns/snipers in automatic mode.
- Reverted ammo capacity back to the default value of 30.
- Increased AP cost from 25 to 30.
- Completely new LL injection- standard Wattz guns will appear on Rust Devils, Brotherhood Scribes, Brotherhood Soldiers, Gunners, Minutemen, bosses, vendors, and as legendary drops starting at level 22. Institute Wattz guns will appear only on synths starting at level 22.
- Removed RACE record ITMs from the original plugin.
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Version 2.0.1
- Fixed a misspelling in the Textures archive
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Version 2.0
- Made a huge number of balance adjustments- base damage, weight, object templates, crafting recipes, etc. Base damage was buffed to 34.
- Removed "Laser" from the weapon name to make it easier to read.
- Added INNR injection script to rename Wattz guns with shotgun barrels to "Scattergun".
- Removed the gauss rifle charging indicator on receiver. The charging function was changed a bit so that it should now mirror the vanilla laser rifle better.
- Renamed various names, descriptions, and other text strings to better match vanilla naming conventions.
- Non-legendary Wattz guns now spawn with a small handful of "basic" weapon skins (Military, Worn, Civilian, and Classic). Legendary Wattz guns now spawn with a small handful of "epic" weapon skins (Military, Desert Camo, Urban Camo, Winter Camo). This is intended to give a bit of variety to legendary Wattz guns. Unique versions (Liberator, Disintegrator, etc.) were not modified. All non-unique weapon skins can still be crafted as usual.
- Gave unique Wattz guns unique object templates.
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Version 1.3
- Added Worn Paint weapon skin - huge thanks to OunceStripes for the textures!
- Reverted the name of the default weapon skin back to "Military Paint"
- Modified Disintegrator so that it fires green lasers
- Added Full Wooden Stock to rifle grips modcol
- Tweaked Random object template so it can spawn with any receiver
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Version 1.2
- Added missing Power Armor animation files- thank you to Nintendostar for reporting this!
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Version 1.1
- Fixed a bug where the Institute Prototype unique did not have the correct skin or blue laser effect. Thanks to rayquazafallout for bringing this to my attention!
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Version 1.0
- Initial upload.
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