Hey everyone, I've uploaded version 2.2 that makes a few changes, one of them being that there is now a non-Munitions version of the plugin.
This is an optional file will remove the Munitions requirement, as I know it was off-putting to a few folks. Hopefully this will bring a few of y'all back to try out the latest versions.
I don't want to come off as self-advertisy, but I know in the description it says:But I wanted to let you and everyone else know that my mod Wattz Laser Gun - Unofficial Update Additions has an ECO - Redux patch available to download that works very similarly to the feature in Weapon Integration Project.
I also have a patch that makes your added INNR rules compatible with the INNR Plugins from both ECO - Redux and New Equipment Overhaul (NEO).
I don't really know if this is what you mean, but as for the mods under "Mods requiring this file", those mods aren't required for this mod at all. This mod is required for those ones to work.
Thank you for the work you put into improving the original mod. It's greatly appreciated. That said, have you noticed the Wattz ADS animation is much faster than other weapons?
i dont know what im doing wrong, i put after the original mod in load-order, its that correct?. I need to start a new game, to take effect?, i have a save with a wattz in my inventory, and got the same dmg with or without the update, and stills have the charge indicador from the gauss rifle in back... srry for my english, but i dont know how to make it work.
This mod does not seem compatible with Zzxyzz Energy Weapon Calculation Fix. I have noticed that with both this and the damage fix enabled the Wattz does less proportional damage than the vanilla laser rifle with similar mods attachments. If this mod were disabled and the damage fix is enabled the Wattz does more proportional damage. In both cases the Wattz shows higher damage rating than the vanilla but is out performed by the vanilla when this mod is enabled and only out performing when this mod is disabled.
Any chance to get this on the box? The charging sound loop bug is driving me crazy. As much as I LOVE this weapon mod, it hasn’t been updated in the box, and the sound loop bug is about ready to have me uninstall it. Which I really don’t want to
So far I am pretty satisfied with the update aside from one small thing. Why strip the charge indicator all together? It was one of my favorite design elements of the gun. would it be possible to at least add it back as an optional attachment in the workbench? hell it would even make sense having it on with the charger firing mode.
Why does this mod remove the charging indicator when Wattz Edits (which you say is integrated into this mod) already has a removed charging indicator mod option at the weapons workbench? If you already implemented some of the features of clockworkNick's mod, could you not also just make the charging indicator an option instead of stripping it off the weapon completely?
141 comments
This is an optional file will remove the Munitions requirement, as I know it was off-putting to a few folks. Hopefully this will bring a few of y'all back to try out the latest versions.
I also have a patch that makes your added INNR rules compatible with the INNR Plugins from both ECO - Redux and New Equipment Overhaul (NEO).
I don't really know if this is what you mean, but as for the mods under "Mods requiring this file", those mods aren't required for this mod at all. This mod is required for those ones to work.