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Renamed treeaspenbarkcomp_s.dds.dds to treeaspenbarkcomp_s.dds. Also changed the texture path of the aspen tree models. This could have been a cause of crashes.
Version 2.04
Now you don't have to find every mountain, changed it to finding "Most"
Version 2.03
Added a mini-quest about climbing all major peaks. They now have american flags.
Edited and hopefully improved the navmesh at the Barge
Version 2.02
Added four anomalies with different effects
Version 2.01
Removed the Naked Man
Made a console command to banish "It" if it persists after the end "StartQuest TWStopitQuest"
Version 2.0
Added new music, by Screaminglake
The Barge now has a keyword so you can place things on it
Oyster Canny now has Map Marker
Version 1.7
Red House workshop should work properly and also added new scrap options
Version 1.6
Due to a typo (Thanks compiler) the quest can now be activated again. Just go to the start of the entrance area and check out the skeleton
Version 1.5
-If you press the switch twice the shadow will be deleted for good
-The shadow will not wander if you've completed the quest
-Travelling to the Wilderness Entrance should also disable the shadow
Version 1.4
-Added a few enemies and rabbits
-Added more keywords and scrap recipes related to the Workshops
A worldspace at least as big as Nuka World. Lakes, forests, ruins, an abandoned town.
And a curse that haunts this land. Can you break it?
Features
1. A worldspace as big as Nuka World (Or bigger), full of abandoned buildings, lakes, forests and hidden secrets to get lost into.
2. A dozen of new settlement options (More info below)
3. A horror themed main quest and special equipment for it
4. Special Music, new weapons and armor and other items
5. Maximum Compatibility ensured by altering only one Commonwealth Border Cell to a minimal degree
How to get there and start the quest
1. Go north of Sanctuary (Or just look on your pipboy and see the map marker)
2. Walk north of the map marker
3. Be sure to have enough water with you (Five at least)
4. Take a look at the skeleton in front of you and take a look at the items
Settlements
Without going into too much detail the settlements range from small to mid size. Most of them are set up in a way that they are near each other in the town, but very far away from the Commonwealth for the most part. Giving you a reason to establish stores, since travelling back can be quite the effort
There are however some strewn in the wilderness too, including a Firewatch.
Please Note
1. This was designed especially for survival players in mind
2. Due to its main quest and the former aspect, this will not be a slaughterfest, especially since a lot of enemies are generated by probability
3. Power Armor users will find that there are not a lot of fusion cores
4. If you run out of ammo, be assured that there are stashes around. Once you know how they'll look like it will become easier, but you'll never guess what they are.