This page was last updated on 02 February 2025, 10:03AM
Changelogs
Version 2.6
Made way more things scrappable or unscrappable in the settlements, depending on the object.
Version 2.5
When you scrap the lamp at the Cabin workshop the light disappears too.
You don't need water to enter the new world, a new type of autoload door has been added
Version 2.4
Added three safe interiors where you can relax for a while
Added some new notes and paintings
Version 2.3
Added the ability to disable the quest via the console
Made the triggerzone bigger that starts the quest as it was possible to walk around it.
Removed an unnecessary reference in ZunusedCave
Version 2.1
Renamed treeaspenbarkcomp_s.dds.dds to treeaspenbarkcomp_s.dds. Also changed the texture path of the aspen tree models. This could have been a cause of crashes.
Version 2.04
Now you don't have to find every mountain, changed it to finding "Most"
Version 2.03
Added a mini-quest about climbing all major peaks. They now have american flags.
Edited and hopefully improved the navmesh at the Barge
Version 2.02
Added four anomalies with different effects
Version 2.01
Removed the Naked Man
Made a console command to banish "It" if it persists after the end "StartQuest TWStopitQuest"
Version 2.0
Added new music, by Screaminglake
The Barge now has a keyword so you can place things on it
Oyster Canny now has Map Marker
Version 1.7
Red House workshop should work properly and also added new scrap options
Version 1.6
Due to a typo (Thanks compiler) the quest can now be activated again. Just go to the start of the entrance area and check out the skeleton
Version 1.5
-If you press the switch twice the shadow will be deleted for good
-The shadow will not wander if you've completed the quest
-Travelling to the Wilderness Entrance should also disable the shadow
Version 1.4
-Added a few enemies and rabbits
-Added more keywords and scrap recipes related to the Workshops