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El Ha

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Zorkaz

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389 comments

  1. screaminglake
    screaminglake
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    Sticky
    Just wanted to stop by and mention that I did the original score for the latest update to the Wilderness and plan to do more work on Zorkaz mods and other Fallout 4 modded content in the future.  You can stream/download this score and all of my other works on my Bandcamp and Youtube accounts entirely for free:

    https://youtu.be/v9DDFonSmjE
    https://screaminglake.bandcamp.com/album/the-wilderness-a-fallout-4-mod-soundtrack
    1. OscarN1N7
      OscarN1N7
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      Absolutely loved your music in this. Thanks for sharing - I'll definitely be checking out the rest of your stuff :)
    2. BlazeStryker
      BlazeStryker
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      Agreed. I actually turned the music slider back UP for your work! (then back down on leaving...)
    3. 363rdChemicalCompany
      363rdChemicalCompany
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      OMG the score on this is just breathtaking!
      You Sir, are a young God.
  2. Zorkaz
    Zorkaz
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    Companions not recommended unless it's a dog or some animal until the MQ is resolved. Reason: The whole setup.
    1. monesq
      monesq
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      Zorkaz, a quick question, what does MQ stand for? 
    2. lillakesz
      lillakesz
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      Main quest, i guess.
    3. extremejay2000
      extremejay2000
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      So it doesn't break anything. I am not doing any quest stuff in my current playthrough. Just scrounging and settlement building (well I am obviously doing some because I have companions) But i have run through the game so many times I don't care about lore friendliness.
      Just making sure companions function there? It doesn't break anything if I take them?
      Actually nevermind looks like you mean Main Quest of your mod NOT the Fallout 4 Main Quest.
    4. 363rdChemicalCompany
      363rdChemicalCompany
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      I know this is a late reply to extremejay.
      But this mod relies on cretaing a special magical atmosphere of loneliness.
      It will get ruined when you have a companion with you.

      I agree with Zorkaz (the mod author no less ) to do w/o companion.
    5. BlazeStryker
      BlazeStryker
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      There is also the fact that said companions would not react to the Shadow.
  3. Zorkaz
    Zorkaz
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    To stop IT you can type this into the console:

    StartQuest TWStopIt

    Or

    StartQuest TWDisableItQuest
  4. carpesangrea
    carpesangrea
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    .
  5. captinjar
    captinjar
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    Quick question, I have this mod downloaded, but also the Mutant Menagerie Patch(ESL) downloaded, but I see that it got moved to the archived section, so did it get added to the later updates?
    1. Zorkaz
      Zorkaz
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      No the patch is discontinued since the structure of MM changed. Someone else will have to make a new patch.
    2. captinjar
      captinjar
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      Gotcha thanks so much, i didnt see any of the information about that anywhere on the patch.
  6. AAAARTEMISSSS
    AAAARTEMISSSS
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    I have many greenery mods and I'm not sure if it's just me but god rays are missing when in the world space I'd love to see ALOT more trees like a ridiculous amount I usually had to add them myself in workshop mode and it fills in the negative space since id like to use the world space as hunting grounds with more yao guais and radstags since the common wealth lacks a large forest area
  7. Gunslammer
    Gunslammer
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    Glad to see this mod still getting updates.
  8. BlazeStryker
    BlazeStryker
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    I have been Shadow-killed at a great height above it, specifically, when it's at the bottom of a sheer cliff and I am near the edge. I believe the Shadow has a much longer vertical "reach" due to my using Useful Combinations. At a guess, this happens because the NPC Navigation portion increases vertical detection on the part of NPCs so they react to things on higher floors or the floor below.
  9. lillakesz
    lillakesz
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    I haven't "visited" the Wilderness since 2022-23 and it's even better than i remembered. Just as atmospheric, lonely and weirdly melancholic to walk around the map. I didn't realize how much i missed being there. I'll upload a few screenshots if you don't mind, there are just so many picturesque locations. I love the new additions too (especially the map) although the first anomaly made me think it's a bug :D
  10. Nysalis
    Nysalis
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    Man Please look after your files section archive the older files if new ones contain already necessary fixes and other parts
    it just visual clutter at this point  i know it gone quite a time after but bit of tidying around would be worthwhile no ?
  11. BrianLittle
    BrianLittle
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    Anyone want to give me a hint where the fourth anomaly is? I found the one at the tunnel, crater, and sinkhole but couldn't find the last one.
    1. Zorkaz
      Zorkaz
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      Spoiler:  
      Show

      If you are in the village you need to go along the shore (West as far as I remember.) Somewhere along the shore should be one.
    2. BrianLittle
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      Thank you very much. I tried to find it by going along the N shore of lake Fathom and then the S shore heading West as far as I could go and didn't find it. Is there any notable landmarks or fast travel points near it?
    3. Zorkaz
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      Spoiler:  
      Show

      It's north of the Treehouse Island.
      It should emanate smoke
    4. BrianLittle
      BrianLittle
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      Thank you again this one caused me hours of searching aimlessly.
    5. FalBoy
      FalBoy
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      Same problem can't find the 4th. I have Tunnel, crater and forest. They made sounds. Btw what do they give? I noticed only crater gives fire resistance. The rest are without stats
  12. Ankhras85
    Ankhras85
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    I have just solved the main quest of this mod and want to leave a big thank you for this beatiful worldspace.
    Although i often enough nearly pooped my pants because of the music and it, it was very, very nice adventure!

    Most disturbing is the heartbeat when you almost see nothing because of the weather and then you just panic away blindly. Loved it (only afterwards) :P
  13. deleted228369666
    deleted228369666
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    Hello. i like this new land mod, even it looks almost empty. i discover some of the settlements and only one have good space to build things. The others at north of the map, have small borders, maybe for those like to build a player house and not a full settlement. i hope you fix this problem. Thanks.
    1. BlazeStryker
      BlazeStryker
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      They actually are meant for shelters. Having the borders expand after the quest (when settlers would be FAR less defensive) is a possibility, of course, but it's all down to Zorkaz.