Fallout 4

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Carinth

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Carinth01

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About this mod

CrouManVil - You're Almost Home.
Croup Manor's - CrouManVil, once fully developed, has a large variety of goods and services.
It includes, a general store, a diner, a flee market, a rooftop patio, a full room customized as a player home and as well the town itself.
A lore friendly game addition.

Requirements
Permissions and credits
Donations
CrouManVil
You're Almost Home



A Sim Settlements 2 City Add-on for Croup Manor
Helping to rebuild The Commonwealth, one piece at a time.
A Vil Series Community

Croup Manor: CroumanVil - You're Almost Home

Built around the old Croup Manor, CroumanVil serves as a nice respite from the wastes.
With a General Store, Diner, Second floor Flee Market and Rooftop Patio the town has much to offer.
The town itself offers the settlers a place to live and work in the community.
Croup Manor also houses some of our residents and provides a place you can call home.
Come and see everything the town has to offer.
CroumanVil, you're Almost home.

Other Vils
Kingsport Lighthouse - KingsVil
Red Rocket - RocketVil
National Park Visitor's Center - ParksVil
Murkwater Construction Site - DozerVil
Echo Lake Lumber - EchoVil
Tenpines Bluff - PinesVil
New Release
Sunshine Tidings Co-op - SummerVil

more to come.

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V2.0 to 2.1 Update

Fix to fence line so it spawns completely for all users.
Simply update 2.0 to 2.1 and it should correct itself if you had this issue.

V2.0 Updates.

Reset/Replaced all plots for proper building and town development.
+1 Caravan Services Plot, Replaces Commercial plot. Commercial plot moved to fleemarket.
Altered Landscaping. Provides better pathing and helps with defenses.
More balanced stage development.

- Corrections to power lines and re-organized line patterns, removed 1 tower.
- Proper power distribution to make sure power reaches all plots.
- Added some additional power switches, lighting and organized the streetlights and patterns.
- Complete fleemarket and upper roof patio expansion.
- Some alterations to water placements so pathing/use works properly.
- Increased Defense

Some small placement corrections with some minor things I came across.
No changes to building types or base layout other then above mentioned.
Final stage now adds more clutter around the community to make it feel more complete.

*V1.0 users, you will need to destroy and replace the city with the new city plan.
The new city plans filename and city name vary from the original.
 It is likely best to destroy the town, save and exit, then load and create the new town.

I will be connecting all my city plans and making updates to include them as a Vil city plan.
This meaning they will have a standard settler ratio and each will link through a caravan route.
I am presently creating new material, but each will become a part of the Vils.
I hope you enjoy my communities.

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Once fully developed, CroumanVil has a capacity of 16 beds +1 (Player's home in Manor), for 17 beds in total.
Consisting of 25 plots, it can fully sustain itself and still has further space to grow.

The Manor has been customized to appear as a General Store, Diner, Flee Market, Rest Stop, Trade Station, Workstation and Player's Home.
Including Restrooms.
The central hub for the town, serving both the player and the settlers needs.

Plots included are as follows:

7x - Residential Plots
2x - Agricultural Plots
2x - Recreational Plot: Endurance training for advanced farming and Relaxation Area.
1x - Industrial Plot
4x - Municipal Plots
3x - Martial Plots
6x - Commercial Plots

Additional: +1 bed from Manor. Generator & Recruitment beacon.

I have set each stage of the towns development based on a settler ratio of 4x settlers (+1 Manor bed)
Therefore each development stage of the town will add enough living space and work for that number of settlers.

Stage 0 - supports 4+1 settlers
Stage 1 - supports 8+1 settlers
Stage 2 - supports 12+1 settlers
Stage 3 - Supports 16+1 settlers

I hope you enjoy my community.

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Use Vortex to install (or whichever mod installer you use)
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Troubleshooting:

1st rule
DON'T PANIC
2nd rule
Always Carry a Towel.


Problem:
Help, my plot is not working correctly.

Fix:
After using your towel to wipe your brow, do the following:
Approach the ASAM Sensor and select "Activate, then select "Refresh Plot.
Done.

Please let me know if you encounter any issues in the comments section.
Please enjoy and feedback is welcome.