Comes with an esm and an esp plugin. Like the Scrap Everything esp disable it before doing a scrapall. The esp plugin will be titled SC - Expanded scrap list.
Needed to clean up non scrapable items, scrap slowly when installed
Permissions and credits
Author's instructions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2.05
Bug Fixes: -Removed Master Dependency on optional scrap list plugins.
Additions: -Bunker Hill finally added (I recommend not removing the Junk Walls, they will cause LOD/Culling Issues.)
Scrap List: -Added Metal Burning Barrels to optional Lantern List. -Added missing lit oil lantern to optional Lantern List -Added Rope Lights -Added Scaffolding -Added Wrought Iron Fence -Added Rubber Floor Mats -Added lots of Junk Walls (Parts of Bunker Hill, recommend not scrapping)
Version 2.04
General Bug Fixes
Version 2.03
Large Scrap List update
Version 2.02
-No more duplicated objects -No more returning objects (See known issues if you used 2.01) -No more missing objects -Fixed furntiture placement in the Castle and Covenant homes. -Fixed Wetness not appearing on ground in settlement cells. -Fixed NPC's not pathing properly in the Castle. -Added several missing hanging lights to scrap list -Added several missing bushes and shrubs to scrap list -Fixed small wood scrap list not allowing items to scrap. -Replaced Grass and Concrete plugins with one Expanded Scrap List plugin
ExpanedScrapList.esp - Additions -Buildings -Privet Hedges -Driveways -Sidewalks -Grass and Dirt Mounds -Hammer Animation Markers (by a lot of request)
Version 2.01
No more Cell Reset
Version 1.07
Several objects added to scrap list
Hangman's Alley added to Cell Enabler
General bugfixes to the form list used.
Version 1.06
Several objects added to scrap list
Changed the plugins around, single version with optional cell enabler plugin.
Version 1.05
Compatability patches for Better Generators, Simple Intersections and Power Pylon and Conduits - Increased Radius
Version 1.04
FOMOD Installer
Fixed Shrub selection
Fixed scattered paper giving concrete
Added four shrub bushes to scrap selection
Version 1.03
Fixed reordered FormID that stopped the mod from functioning properly.
Version 1.02
Two separate version available.
Ini version - FPS loss in dense urban areas. No Cell Reset Bug
Cell Edit version - Cell Reset Bug. No FPS loss in urban areas.
Added Skeletons and Mirelurk viine to scrapping list
Furniture fix separated into own esp included in INI version
Version 1.01
Partial fix for Castle and Covenant object placement.
Version 1.0
Initial Release
Spring Cleaning
Now Without the Reset Bug
**Description**
Spring Cleaning allows for the removal of trash and clutter objects originally unable to be scrapped within settlements. Not much else to say.
Update 2.05 Tested and working with Latest Fallout 4 Beta Patch.
Bug Fixes: -Removed Master Dependency on optional scrap list plugins.
Additions: -Bunker Hill finally added (I recommend not removing the Junk Walls, they will cause LOD/Culling Issues.)
Scrap List: -Added Metal Burning Barrels to optional Lantern List. -Added missing lit oil lantern to optional Lantern List -Added Rope Lights -Added Scaffolding -Added Wrought Iron Fence -Added Rubber Floor Mats -Added lots of Junk Walls (Parts of Bunker Hill, recommend not scrapping)
Jump to 11:06 for Spring Cleaning mod review by Gopher
**Installation for New and Current Games**
Install Spring Cleaning and Activate the plugin(s)
**Upgrading from 2.01 or Lower**
**Does not work if upgrading from past INI versions** 1) Uninstall Spring Cleaning 2) Start Fallout 4, Load a save game 3) Move to interior cell 4) Save the game, exit the game 5) Install Spring Cleaning and Activate the plugin(s) 6) Load save from step 4
**Known Issues**
1) Sprinting will not work in settlement cells unless you use the fix that comes with the mod.
2) Some pre-existing buildings have issues placing furniture, I recommend downloading the Homemaker mod as it fixes the majority of these issues.
3) The objects removed from settlements while using version 2.01 or lower will return the first time Spring Cleaning 2.02 or above is installed. This is the last time statics should pop back into existence between updates...
**Incompatible Mods** Any mod altering Settlement World Space will cause Spring Cleaning to act adversely and undo the fixes in place for the Cell Reset Bug.
**Credit** -Bethesda (For the game of course) -Zilav from the xEdit team (for all his help with combined object records) -xEdit Team (For FO4Edit) -Scrap Scrap (For the original inspiration, that lead me to making this.)