Improves upon the weapon mod system with things like separating receivers and firing modes, new vanilla caliber conversions and better categorization. Very lightweight.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.1
Fixed a misplaced keyword for the Combat Shotgun that was causing CTDs.
Updated the BLD patch to include that fix.
Version 1.0
Unfortunately, due to technical difficulties (and partially laziness), No DLC version will no longer be supported.
Re-worked firing modes, standardizing them across all guns. Automatic fire modes no longer reduce damage or increase fire rate.
Removed the No Automatic Damage Reduction plugin as the previous change made it redundant.
Completely redone Submachine Gun's receivers to allow the fire mode and ammo type mods.
Fixed the Submachine Gun's firing sounds to allow semi-auto fire without infinite looping.
Added compatability files for Commonwealth Gunfire Overhaul's Submachine Gun sounds as a result of the previous change.
Removed the "tier system" from ammo types, leaving only one tier that is universal across all weapons.
Fixed some descriptions reporting incorrect stats.
Re-done rate of fire enhancements on receivers to work better with fire mode changes.
Modified misc. mod names to have better compatability with Rudy88's Simple Sorting.
A simple and lightweight re-working of Fallout 4's weapon modification system. Currently only affects ballistic and energy weapons.
Remember to submit bug reports and suggestions!
What it does:
Separates fire modes from receivers, allowing you to select between semi-auto and automatic on guns that support it.
Separates calibers from receivers, enabling caliber conversions on most guns without changing the receiver.
Separates armor piercing from receivers, most guns can be converted to use armor piercing ammo.
Modifies mod names for better categorization, letting you know which slot you are modifying or what's already on the gun at a quick glance.
Improves mod descriptions letting you know how a mod really affects a gun.
Re-works receivers, magazines, barrels, grips, stocks and muzzles to be more consistent and logical.
And many other nice improvements!
The list is gonna be expanded with features like additional ammo types, more caliber conversions, condition and quality maybe? Feel free to suggest your own.
Requirements:
Automatron
Far Harbor
Nuka World
Installation:
Download the mod using your mod manager of choice (MO2 highly recommended).
During install, select whichever files you want to install in the FOMOD.
Commonwealth Gunfire Overhaul (Highly recommended sound replacer, patch for Submachine Gun sound looping fix is included in my mod.)
Incompatible: Any mods that directly modify vanilla weapons mods, their misc. items and weapons themselves will most likely be incompatible. Report any incompatibilities with other mods and I'll look into making a patch for them. Fixes from UF4P are already applied, but the mod itself is not required.