Fallout 4

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OrtegaHB

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OrtegaHB

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About this mod

A fully-connected, fully-furnished Vault 88 blueprint to start experimenting underground with.

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Here's is my Vault 88 blueprint to go along with all the myriad other Vault 88 blueprints.  I've set to create a fully connected vault with all the rooms and amenities that you need to get your experiments up and running and have a self-sufficient Vault.

One thing i didn't do is overly decorate. I figure my taste probably isn't yours. So while i've added a bunch of furniture and furnishings, i've haven't put of paintings or posters and the like.  I thought that why waste your time importing a bunch of stuff that you probably don't want, that you'll have to scrap later.  My goal was to leave a blank canvas to put your own spin on things.

I didn't add any of the experiments as to not nerf the questline. As soon as the build stablizes, you should be able to start building them as the questline progresses.

One caveat: I did allow some clipping in certain tunnels and corners.  While some of them aren't agregious, they are there.  My rationale was getting a fully connected vault, and i'd rather have it connected than not build it.  Some people might not want that, so be aware.

I'd suggest using the Vault-Tec SimuSun Lighting mod, as its the one i used while building, and while i lit it fairly well, i can't attest as to the vanilla lighting situation.

Without further ado:

In the Atrium:

Clinic with Doctor Vendor, surgeon tables, gurney beds and room for a phoropter.
Overseer's Quarters with OS Desk, personal quarters and lavatory, in case you want to overthrow Barstow, and claim the vault as a personal home.
Cafeteria with Bar Vendor, Eat-o-tronics for Food, Dispensers for Happiness, and room for a Soda Machine.
Security Office with Guard Desks and Stations, and a Jailroom with pillories for those unruly residents.
Commissary with all the store vendors with Immersive Vendor displays.
Shooting Range with Targets and Markers, and a Boxing Ring
Barbershop with Barber Chairs
Lavatory with working showers, sinks, and toliets
Gymnasium with pommel horses, weight benches, and room for Power Cycles
Cinema with a big screen to indoctrinate your residents with a holotape bench.
Arcade with all the arcade cabinets with room for a slot machine.
4-Level Elevator that leads to:
Manufacturing Level with all the factories a self sufficient vault needs, with conveyor barriers, and am inventory management brain

The other sections

Reactor room with nuclear reactor
Residential Quarters with lots of beds
Workshop with lots of benches
Pool Room because who doesn't like a pool?
Classroom with teacher's desk and student desk for those that have children settler mods
Salvage Depot with multiple savage tables and Comm Desk for salvage becons
Niteclub with secondary bar vendor and dance markers.
Exercise room with jogging markers and punching bags, 
Hydroponics with lots of planters and settler workbenches.

I've also added bubble turrets at spawn points near the entrance, near the univ point pharmacy, and near the subway stair exit.  I've also added exit points near the pharmacy, and near the subway tunnel in the east section.

Required Official Mods:

Vault-Tec Workshop (obviously)
Contraptions Workshop
Coffee and Donuts Workshop
Arcade Workshop

Required Nexus Mods:

Homemaker
Immersive Vendors
Better Manufacturing
Manufacturing Extended
Conveyor Barriers
SOE Pack
Build Your Own Pool
Dino Decorations
Do-it Yourself
Weapon Displays 
Crafting Workbenches
Eli's Armour Compendium
CWSS Redux
Salvage Beacons
Northland Diggers
Settlement Markers
Advanced Bubble Turret Set
More Vault Rooms
More Vault Signs
Videos of the Wasteland

I'd suggest before importing to use Scrap Everything, and well, scrap everything.  There might be a few tunnels where things don't scrap, just open up the console, click on the items, type markfordelete, and then type disable. It will only be a couple of things so be aware.

With the pool and markers, you should also check marker based import, or the markers won't transfer.

Any questions, problems, or suggestions don't hesitate to comment.  Feel free to upload any pics if you want, and don't forget to ENDORSE all the original mod creators, as they did the real work!!