Fallout 4

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About this mod

Inspired by Metro 2033, this mod implements a new resource: gas mask filters. Humans are required to wear a gas mask while wandering the wasteland in exterior areas. Meanwhile gas masks consume filters that keep out harmful radioactive dust.

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Xbox Release Available Release Notes:

- NEW Choking SFX for Male and Female Players
- NEW Repair Option - Repair with Duplicate Masks. Repairs 90% of mask condition and consumes an identical mask from the inventory.

- (BIG)Change: Edited all of the Overlays and Environmental VFX so that they are attached to the camera node. They will no longer need to be refreshed on changing location (no more flashes) and will no longer have a delay when turning the camera. (I tried my best, but let me know if there are any alignment issues)

- Change:Coughing now begins at 5 Filter Charge remaining from 20
- Change: Rewrote Player Sound FX script and attached scripts to make sounds play more reliably.
- Change: Updated Gas Mask ArmorKeywords, Gas Mask Frost, and Gas Mask Hardcore Drop Rate plugins
- Change: Updated NPCEquip script to prevent errors from accumulating in papyrus logs.

- Bug Fix: Fixed a filter crafting bug in which you could no longer access older crafting recipes after getting a new one due to missing perks.

Older Patch Notes

1. Premise

 Inspired by Metro 2033, this mod implements a new resource, gas mask filters. Human NPC's and the player are required to wear a gas mask while wandering in exterior wasteland areas.While equipped, Gas masks consume filters that keep out harmful radiation attached to dust particles in the air. Filters prevent heavy radiation exposure in conjunction with a functioning gas mask. Power armor acts as a gas mask and does not consume filters but instead drains fusion cores.

2. Features

  • There is a settings holotape. Pretty much any of the features of this mod including those not specified here can be disabled/enabled via the holotape menu.

  • Humans wear gas masks while in exterior areas (normal version) OR equip them if precipitation starts (precipitation version)

  • There are a few Factions that are exempt: Children of Atom (cause they love radiation), Ghouls (heal from radiation), Synths (Gen 3 or otherwise UNLESS they are undercover), A few Unique NPC's whom I deemed too "superior" for Gas Masks,

  • Humans receive scaling radiation damage per second if they do not have a gas mask equipped OR they have no filters while in World Regions (Commonwealth, Goodneighbor, Diamond City, etc...),

  • NPC humans remove gas masks on location change if they enter interior areas (normal version) or they remove them in pleasant weather (Precipitation/Rad Weather version).

  • Destructible Gas Masks with degrading glass overlays.

  • Visual/Sound effects play when the player: Does not have a gas mask on, equips a gas mask, replaces a gas mask filter, or has their gas mask damaged. 

  • Audio sliders for SFX in the main audio menu.

3. Required Mods

  • Hud Framework If you would like to have the hud element, this is required

4. Recommend Mods

5. Compatibility

  • No overt compatibility issues, but there can be some odd interactions.

6. Installation

  • If you have a previous version: Uninstall the main and all Optional files.
  • We have an fomod installer for NMM/Vortex users.

  • Manual
  • Core files go into "(...)Steam\SteamApps\common\Fallout 4\Data"
  • Data files include optional esp files that go into "(...)Steam\SteamApps\common\Fallout 4\Data"
  • Data\Meshes files include the Glass Overlay files. Choose one of the FOV's and copy the lowest overlay folder into "(...)Data\Meshes\FO2287\"

7. Suggested Mod Load Order (in order):

Put Gas Masks of the Wasteland LOW in your order. Do not use LOOT. LOOT prioritizes this mod high in the load order which often causes issues.

  •  Main:Gas Masks of the Wasteland
  •  Optional Files/Weather Mods 

8. Tips

  • In Vault 111 (at the entrance) and at the Red Rocket station (in garage) I have placed "Survival" Containers that have a supply of Filters and a Gas Mask to get you started.

  • While indoors, filters will not be consumed and bandannas reduce radiation exposure by 75%.

  • If the breathing, filter changing, or other sounds appear too loud, there are sliders in the Audio Menu that to change their volume. 

9. Known Issues

  • When entering Power Armor while a mask is equipped, it plays the unequip animation.

  • Looking at the pipboy makes the overlay shift upwards, exposing the edge of the texture. Using Pip-Pad will fix it.

  • Not all gas masks are yet animated/implemented. Only the M1A211, Gas Mask with Goggles, and the Raider Gas Mask.

  • Any interruptions like crouching or getting hit during animation removes the annotations, making the animation broken.

  • Stimpack (and possibly other "AnimObject" items) have priority over gas mask, equipping both in pipboy will result in only the stimpack animation being played.

10. PSA For Modders

  • Weather mods should be compatible but if you would like it to be consistent, open a weather in the Creation Kit go to the Precipitation and change the Weather Classification flag to an appropriate setting (snow is rad storms).

11. About Me

 This is my first mod, a way of "breaking" into the scene after being an active user of mods for quite some time. I have aspirations for many mods to come and am looking forward to becoming an active member (assuming time allows).

If you'd like to donate and support I'm on Patreon or single payment at Paypal

12. Credits/Team

-Team 2287-
D1v1ne122 - Leader, Programmer

- Contributors -
Scrivener07 - Programmer
MaxG3D - Animator/Overlays/Textures/Sounds

Goldenscale001- Sound
DogtoothCG- Modeling/M1A211 Gas Mask
payl0ad- Compatibility Patches
Abbalovesyou- Child Mask Conversions
HugeBoomer- Gas Mask Expert, Sound
The Shiny Haxorus/Robersonb1 - Animator, Compiler
 Nutulator - Modeling: PPM-88, PMK-1
Truly Britsy - Modeling: GP-5

- Testers -

THanks to all our testers who gave great feedback!

Klaus Von Wonderstrap