Fallout 4

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Last updated

Original upload

Created by

Castell

Uploaded by

Castell

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Safe to use

About this mod

Retextured sunglasses and goggles.

Requirements
Permissions and credits
Translations
  • Russian
Mirrors
Description:
Have you ever noticed that the glass of the points look like a piece of frosted plastic? You absolutely do not like this and you want to fix it? If so, then you are at the right place!

Changes:
v1.6
  • Fixed: position on face "Patrolman sunglasses"
  • Added: +1 charisma to Patrolman sunglasses for .esp Version (ESP no longer empty)
  • Minor fixes in the mesh

Spoiler:  
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v1.5
      Delete old version!
  • New mesh and texture for Patrolman sunglasses.
  • Two Sided glass for Gas mask with goggles and Gas mask.
  • All packed to .ba2 archive and use .esp file (it should solve the problem of missing textures).
v1.4
  • Improved and upscaled normal map, specular map to 1024px for:
       —  Gas mask with goggles
       —  Assault gas mask
       —  Gas mask
       —  Wraparound goggles
       —  Fashionable glasses
       —  Welding goggles

  • Made from scratch texture for:
       —  Patrolman sunglasses
       —  Black-rim glasses
       —  Road goggles
       —  Sunglasses

  • Various minor fixes.
v1.3
  • Added transparency for the gas mask, gas mask with goggles, road goggles.
  • Decreased the power of reflection on рatrolman sunglasses and fashionable glasses.
v1.2
  • Remove the alpha channel of the gas mask with goggles (Until I know how to make the gradient of transparency).
  • Added: assault gas mask, gas mask, welding goggles, fashionable glasses.
v1.1
Added an archive with the changed wraparound goggles, road goggles, gas mask with goggles. "Patrolman sunglasses (Black)" is already in archive.
Gas mask with goggle is not perfect but I think better than Vanilla.


Installation:
Use NMM
Manually:
1. Unpack the Data folder in the game folder.

Instructions on how to activate the modsNexus Wiki

Uninstall:
Remove folder Armor, Clothes from Data/Textures and Data/MaterialsData/Meshes.