I am no longer modding fallout 4, at least not for now. However I have handed my mods over to a few people.
Better Armor and Weapon Naming and Sorting - This is now being handled by "BottleTopMan" and will be updated to work with DLC
Scouter - This is being handled by Karel2015, who has ported this to work on console. He is also working on modifying the vanilla scripts that this uses to fix some of the inconsistencys. The mod was made pre-CK and script editing wasnt a viable option so I had to make do with whatever scripts were already available in the vanilla game, hence the pipboy icon popup when using the focus effect.
N7 Armor Standalone - This mod is also being taken over from Karel2015. Again, he has ported this to Beth.net for consoles, and will also be making modifications, I believe he has some more colours planned for the short term among other things.
N7 Vaultsuit is a dead mod as it is included and updated in the above listed N7 armor mod.
My BattleArmor mods are, for now, dead, and unless anyone has plans to finish it (after contacting me) it will likely not eventuate, however, I would still like to take it back up in the future once the available tools are more functional. It is possible to do what I want now, but it involves a lot of workarounds which id rather avoid.
The BattleArmor textures were added as an optional combat armor material upgrade, I will talk to Karel2015 and see if he would like to do a quick console port, however I wont be finishing the helmet textures yet.
Any other mods not listed here to do with fallout 4, can be expected to be dead, I think theres just a few patch mods and a terrible reshade preset.
To make things clear:
I GIVE PERMISSION FOR THE ABOVE-MENTIONED MODS TO BE UPLOADED AND MODIFIED TO BETHESDA.NET BY THE PERSON WHOM IVE ALLOCATED, BEING KAREL2015 AND BOTTLETOPMAN. I HAVE ALSO GIVEN KAREL2015 PERMISSION TO INCLUDE ANY ASSETS OF MINE INCLUDED IN ANY OF MY MODS TO BE USED IN HIS OWN MODS WITH CREDIT. IF HE USES THEM THEY ARE ALLOWED TO BE INCLUDED IN HIS MOD ARCHIVE ITSELF.
Normally, night vision is green, but in this mod the night vision look normal just brighter and easier to see. Is this suppose to be like this or did i do something wrong ?
Hello author, would you like to ask if you will make a version that can be made on the chemistry table without using AWKCR, I cannot use AWKCR because of some module conflicts
The pictures showing how this thing looks while being wore is all very nice, but it does nothing to show how effective these things actually are when being used.... It would really be nice and very useful to include a few pictures showing what the user is actually seeing.
285 comments
- Compresses the Scouter into a .BA2
- Allows the scouter to be crafted at the ChemLab under the Utility section
- Removes the Icon when using the slow time module
Xbox One Link:
https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2146790
Ps4 Link:
https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2146801
I am no longer modding fallout 4, at least not for now.
However I have handed my mods over to a few people.
Better Armor and Weapon Naming and Sorting - This is now being handled by "BottleTopMan" and will be updated to work with DLC
Scouter - This is being handled by Karel2015, who has ported this to work on console. He is also working on modifying the vanilla scripts that this uses to fix some of the inconsistencys. The mod was made pre-CK and script editing wasnt a viable option so I had to make do with whatever scripts were already available in the vanilla game, hence the pipboy icon popup when using the focus effect.
N7 Armor Standalone - This mod is also being taken over from Karel2015. Again, he has ported this to Beth.net for consoles, and will also be making modifications, I believe he has some more colours planned for the short term among other things.
N7 Vaultsuit is a dead mod as it is included and updated in the above listed N7 armor mod.
My BattleArmor mods are, for now, dead, and unless anyone has plans to finish it (after contacting me) it will likely not eventuate, however, I would still like to take it back up in the future once the available tools are more functional. It is possible to do what I want now, but it involves a lot of workarounds which id rather avoid.
The BattleArmor textures were added as an optional combat armor material upgrade, I will talk to Karel2015 and see if he would like to do a quick console port, however I wont be finishing the helmet textures yet.
Any other mods not listed here to do with fallout 4, can be expected to be dead, I think theres just a few patch mods and a terrible reshade preset.
To make things clear:
I GIVE PERMISSION FOR THE ABOVE-MENTIONED MODS TO BE UPLOADED AND MODIFIED TO BETHESDA.NET BY THE PERSON WHOM IVE ALLOCATED, BEING KAREL2015 AND BOTTLETOPMAN.
I HAVE ALSO GIVEN KAREL2015 PERMISSION TO INCLUDE ANY ASSETS OF MINE INCLUDED IN ANY OF MY MODS TO BE USED IN HIS OWN MODS WITH CREDIT. IF HE USES THEM THEY ARE ALLOWED TO BE INCLUDED IN HIS MOD ARCHIVE ITSELF.
That should clear up any issues.
Uploaded as a new mod, it will patch this mod so you will still need this one first.
Go check it out:
http://www.nexusmods.com/fallout4/mods/21348/?
and it would be col wen i can recognize enemies how strong they are
It's over 90000!
TWICE!
But seriously, HOW did I miss this?