Fallout 3

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PushTheWinButton

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PushTheWinButton

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70 comments

  1. Vaedzak
    Vaedzak
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    Howdy, been greatly enjoying your mod, that being said I think a pertinent change would be adding an enchantment to power armor/power helmets that increases carry weight, effectively allowing power armor to carry itself. 
    1. PushTheWinButton
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      What would be the point of not wearing power armour then?
    2. Vaedzak
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      You just blew my mind, never thought about that. Hah, thanks! 
    3. GalenKnight56
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      Actually, would there be a way for you to make it like the FNV JSawyer mod, where you can always wear power armor but the Power Armor Training perk would make the power armor weigh much less when wearing it?
    4. Vaedzak
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      Hey friend, you can do what I'm going to do an install this mod. It has a perk called advanced power armor training that makes power armor carry itself when worn. This I feel is a good solution, it keeps PushTheWinButton's balance in place because you have to sacrifice a perk point in order to achieve weightless power armor :)
      https://www.nexusmods.com/fallout3/mods/24468
  2. tnevolin
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    Do you do something with gun spread and accuracy? I noticed that this mod reduces hit chance in VATS. However, you don't mention anything about it in description.
    1. PushTheWinButton
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      VATS accuracy is reduced slightly to match the formula in FNV.
  3. Hailblaze88
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    Special stats should have left as it is. Reducing it by 5 points doesn't make the game harder as much it is annoying to start with 5 less. Yes indeed you will have less stuff it's in a bad way TBH. Can I exclude that part and play the mod with all specials? 
    1. PushTheWinButton
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      Yes, just edit the mod in xEdit.
    2. GalenKnight56
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      I agree with you, the value you will want to change in xEdit is the Global value SPECIALPoints. Change it from 35 to 40.
  4. GalenKnight56
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    I noticed in the scripts that you only changed the DLC04LookoutDuchessTravelActivatorSCRIPT when adjusting the Point Lookout travel time. Shouldn't DLC04CapitalDuchessTravelActivatorSCRIPT also be changed to adjust the travel time to and from Point Lookout? Also, this mod changes the travel time to and from the Pitt to two days, could you do something similar for Fugacity?
  5. tnevolin
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    Incredible mod! I played it and liked it.
    Is it configurable? Some ini file or something like that?
  6. GhoulRUS
    GhoulRUS
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    How hard would it be to made this work with Weapon mod kits?
    1. PushTheWinButton
      PushTheWinButton
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      Probably a simple patch for any weapon health changes in xEdit.

      Otherwise, just load WMK after.
  7. RuyN21
    RuyN21
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  8. jakeboy1998
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    Really excited to play this mod my only gripe is the special points lowering them is fine but I think 28 is little low would you be able to explain how those are changed in F03Edit or Geck I've been tassling with it for a couple hours and cant seem to find it.
  9. RuyN21
    RuyN21
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    The best Fallout 3 overhaul mod!
  10. heris456
    heris456
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    After finish Mothership Zeta I did not find samurai's sword in container with unique items.