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35 comments

  1. LandonChase2002
    LandonChase2002
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    Hey, I'm keep running into this weird bug with town generation. Where every town with a palace would not fully generate, and I have no idea how or why this keeps happing. And said palace will just appear out of bounds and get in the way inside of dungeons. And I only ran into this problem a few days ago now and I'm sure what causing this to happen. Things were working just fine until I added three new mods to my game, and here's the strangest thing... None of them effected town generation and they are Ambient Text, Quest Pack1 and it's requirement mod as well. And I think might have been the mod load order, I think? Snice I added three more mods' afterwords them being, Orsinium Belongs to the Orcs, Sheild Armor Improved, and Sheild Widget. But then again, when I added your beautiful villages and cities of Daggerfall mods and all of their requirement's mods as well. And now what I'm calling the "Ghost Palace" bug came back and I'm at a loss on how to fix this.
    1. RedRoryOTheGlen
      RedRoryOTheGlen
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      Daggerfall Expanded Textures - Go to Miscellaneous Files and grab the Legacy DFMOD for your operating system. Install it and enable it alongside DET 1.0.0. See if this helps!

    2. LandonChase2002
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      Thanks, it fixed the bug, first town I loaded with a palace generated perfectly.
    3. HobbieHobgoblin
      HobbieHobgoblin
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      Thank you! I had the same problem, and Legacy DET fixed it. I'm so confused as I uninstalled any mods that should have affected cities, but okay. At least it's fixed now!
  2. igundry265
    igundry265
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    I updated to the newest Android-compatible version you recently released and it made all the chimney smoke in cities pink. Did I so something wrong?
    1. pythoner
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      Same :(
    2. carademono
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      Just uploaded a build that I hope fixes this. Please let me know.
    3. Stewbs
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      Hey cara, the Android file isn't labeled as such - It's labeled/titled the same as the PC one. Could cause some confusion, just a heads up!
    4. carademono
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      Whoops, appreciate the heads up. Fixed now!
    5. Stewbs
      Stewbs
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      You're welcome <3
    6. pythoner
      pythoner
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      Yup, it fixes the chimney smoke
      But another problem I was getting, and maybe it's related to your beautiful cities mod that I'm also using, is that I see untextured doors in buildings and sometimes untextured walls too (i.e. they're just white)
    7. carademono
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      Unlikely to be related to any of my mods as they don't touch wall or door textures, but if you post a screenshot and a mod list I could perhaps figure out what might be happening.
    8. pythoner
      pythoner
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      Sure. I only remember seeing these missing textures in town, not in the wilderness or in dungeons

    9. carademono
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      That's pretty weird. You don't seem to have any mods that should affect textures. You might want to report it on the Android channel of the Lysandus' Tomb Discord. Maybe someone there can help you with this.
  3. Jakeipoo1
    Jakeipoo1
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    Most of the rocks scattered throughout towns and villages are purple, with missing textures in the MacOS version. I'm pretty sure the issue stems from this mod, but I am not 100% sure. 

    Edit: Ignore
  4. Rodderick90
    Rodderick90
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    The newest file you uploaded today gave me purple smoke, guessing it's not for Windows? It is not specified but I just went back to the other one and the smoke is normal.
    1. carademono
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      Whoops, sorry -- that was supposed to say OSX.
    2. Rodderick90
      Rodderick90
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      All good mate, thanks for your work.
  5. g3n3r41dur4nd41
    g3n3r41dur4nd41
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    Where do you put the .json files?
    1. carademono
      carademono
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      Nowhere unless you're building RMBs in the RMB Editor. If you ARE building RMBs, then you use the import catalog function in the RMB Editor.
  6. Jabiaf
    Jabiaf
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    Ignore this, I am dumb lmao
  7. DagothUrButWithCow
    DagothUrButWithCow
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    Sorry to bother you but I think the OsX version might have the wrong files in it, I downloaded it and the files were the same as World of Daggerfall, except it has a file called locationloader.dfmod
    1. carademono
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      Sorry! Fixed. I maintain too many mods :)
  8. IvanKuzyk
    IvanKuzyk
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    Where can I find World of Daggerfall 0.3.0.? I could only find version 0.2.11.
    1. menzagitat
      menzagitat
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      carademono lives in the future :)
      According to its author, World of Daggerfall will receive an update this week.
    2. Skoon
      Skoon
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      Oooh! Exciting. :D
    3. carademono
      carademono
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      I'm currently building World of Daggerfall 0.3.0 and hope to release it within the hour. Hold on to your butts!
  9. goofygoober70
    goofygoober70
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    Love these assets/compositions & the various mods that use them, even the more subtle & small usages do a lot to add to the in-game world. Thank you guys for your work.
  10. Falagar517
    Falagar517
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    Thank you for this.  It was Cities Overhauled - Orsinium that brought me here.  One of the files needed was yours.  Do i need to unzip this file (and I guess the same goes for any of these mods I get from NexusMods) and then place those 2 files in there inside the MODS folder of my Daggerfall Unity game?  Thank you for any help.
    1. carademono
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      That's correct, in the StreamingAssets/Mods folder.