BattleTech
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RomeoRomantique

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RomeoRomantique

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Changes the first 3 starter missions

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Changing the name of the mod from the Battle of Majestic Metals to Bocaan's Prologue Fix is because i felt the prologue was abit Meh so i spiced things up!

Mission one now uses the 'STARTER' mech not a standard BJ-1.

Mission two now stars Dekker in a brand new Panther PNT-10P! it isnt much just 2 AC2's and an LRM 5 from what i could find of the Panther PNT-10P it seems to be armour heavy with sniper capabilities losing the brawler nature of the 2R but trust me those 3 jets are a blessing as having the ability to reach places not normally accessable without JJ's makes Dekker a worth while sniper. the 1b varients of the shadow hawk and panther are now just the standard versions.

Mission 3 is my old Battle of Magestic Metals however they now sport the mods Blackjack and Panther plus a unique mech i liked when search for varient Shadow Hawks not made of toilet paper just so happens i found a mech only its a named one that was or is used by Greyson Carlyle of the Grey Death Legion lol so yeah you also get a rare mech that does not ever appear in the game so binning it might just be a herecy in itself lol.

right now the mod has just the basics to show that i had a running mod as other mods ive made whilst trying to get ModTek compatible have been utter failures! yet this time i got it working hahahahaha and it works on this laptop that is 5 years old slower than a sloath that is monged out on weed, burning out from the sides with flames and is screaming at me to take my families house mech, a Hatchetman and use it's unique arm on it XD........ its a hand me down but god is she good! i love tearing into mechs.......... sorry rambling!

i plan to replace Glitches Vindicator with a medium mech that is literally an artillery boat and was bilt to sit beside Dekker lol.

For those who wish to know and dont own the DLC's yes it is base game friendly i made it so for the non DLC's players to have fun with us DLC's heavy folk.

Dekkers Panther is the Panther1b mech used once by the game in mission 2 but changed to be the sniper bot that is the Panther PNT-10P
Behamoth's Mech is a Shadow Hawk but its unique as its a named one however it is the Shadowhawk1b that was only used once in mission 2
The Blackjack used is going to be updated with 2 Medium Pulse Lasers, 2 mid range heat exchange mods and 2 double Heat Sinks the idea is your family heirloom is an old Star League era Blackjack that was modded by your family over time.
with how much success ive had with my current mod i think i might even put my fictional tank/brawler Panther in as a AI controlled unit.
and finally i am going to edit the bullshark mech to be a 100 tonne omni mech as it is pure fictional therefore lore wise no harm will be done that wasnt already done! gone has its thumper cannon it will now a purchasable from shops but has a low chance of popping up and will cost you enough that you may have to sell the leopard to get it.

i liked the idea of the bullshark but not the bloody artillery schlong of doom on its back.

Update 1.2:
added in flamers that have unlimited use by extracting heat from the engines into the flamer's themselves thus becoming a kind of offensive heatsink however becareful they are guns and guns can be destroyed especially on that pyromaniac's wet dream the Firestarter!
added in a nice upgrade module that uses apart of the Lance Command Module to be precise the damage reduction part! they come in 4 flavours.

Alpha > 10% damage Reduction/low cost.
Beta > 20% damage reduction/the price of a medium mech.
Gamma > 40% damage reduction/the price of an heavy mech.
Omega > 60% damage reduction/the price of an assault mech.

there is also a cheat module that should never appear up as it was for testing purposes if it shows up let me know please. no one should have 100% damage reduction thats just cruel to the AI and kills the fun of the game.......... but you can use it if your feeling up to a game that feels like an 80's cassette game on the old 80's pc's lol.

fixed an issue with mission 2 with light mechs being missing now fixed enjoy trashing mechs and not stomping on tanks though i suspect there are a few sadistic stomp merchants out there who might be upset with my changes lol.

The Double Heatsink is now Avavable in shops and has 2 slots, and is 2 tonnes in weight (its a double heat sink not a triple heat sink FFS!) no changes to how much heat it takes they are good enough as it is.

finally the Blackjack is now a Starleague Mech with 4 Medium Pulse Lasers, 2 AC2's, 2 Double Heat Sinks, 2 Thermal Exchange II's, 2 AC2 ammo Bins and 4 Afterburners this blackjack should always be unique as its your family heirloom.

Todo:

Fix Dekkers Panther Arm issue i am still learning how hardpoints work but once i figure it out it look cool.