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TommyGunn

Uploaded by

theisey

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About this mod

This is a simple mod to bring equipment and buff pilots to use Skirmish to test equipment mods. It has no effect on Campaign and Career modes. The first four pilots are buffed to all 10s and 6 health. Items like cockpit upgrades, mortars, ECM, and rangefinders have been brought in and price modified. Tag and Narc weapons are also brought in.

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Requires: ModTek

I needed to reduce variables as I mod weapons and tested them in Skirmish.  (Skirmish is far simpler to test as you avoid interfering with Campaign or Career mod and don't need excessive travel to get the stores to refresh.) The normal equipment and pilots don't match my mostly maxed-out Career lance.  After some tinkering, I found this mod was a pretty good compromise for testing before bringing my weapon mods into my Career game.

While I can't test head shots, maxing out the first four Skirmish pilots gets enough accuracy in testing to see how well the weapons under test work.  The equipment I've pulled into Skirmish helps boost the testing lance to nearly my Career lance.  I have not imported all equipment but chose a select set that I use in Career mode.

None of the equipment is imported into Career or Campaign!

This mod brings the following equipment into Skirmish:
  • Tag, Narc, and Narc ammo
  • SRMInferno and ammo
  • Double heat sinks
  • Heat Bank + +
  • Thermal Exchanger + +
  • Comms System + + + (I think it has no effect in Skirmish)
  • B-2000 Battle Computer
  • CQC Suite
  • Missilery Suite
  • BSC System
  • Intercept System
  • Rangefinder Suite
  • Targeting Baffle
  • Sparrow Gyro
  • Mech Mortar
  • Thumper Mortar
  • X-1 ECM Equipment
  • X-1 EW Equipment
  • Prototype TSM

All equipment items have greatly reduced prices to avoid going over the spending limit.  I could buff my mechs to make fire more accurate (for testing) while keeping costs similar to stock mechs.

All items have been renamed with TG on the end to identify them.