Mods
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Makes BattleTech more RoguelikeTHIS MOD IS NOT SUPPOSED TO BE EASY, ENEMIES ARE DEADLIER AND THAT'S INTENTIONAL!I mean, how fair would it be to just have the player have all these fancy toys?(i will keep pushing updates whenever i find a bug, independent of anything else i planned)
- 42.9MB
- 5.5k
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Makes BattleTech more RoguelikeTHIS MOD IS NOT SUPPOSED TO BE EASY, ENEMIES ARE DEADLIER AND THAT'S INTENTIONAL!I mean, how fair would it be to just have the player have all these fancy toys?(i will keep pushing updates whenever i find a bug, independent of anything else i planned)
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BTA HAS MOVED. PLEASE SEE FULL DESCRIPTION FOR EXPLAINATTION.BTA3062 is a full size overhaul of the game to advance the timeline and technology level of BattleTech to the beginning of the FedCom Civil War. It also includes extensive gameplay enhancements and aims to be a comprehensive upgrade to the base game experience.
- 1KB
- 2.5k
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BTA HAS MOVED. PLEASE SEE FULL DESCRIPTION FOR EXPLAINATTION.BTA3062 is a full size overhaul of the game to advance the timeline and technology level of BattleTech to the beginning of the FedCom Civil War. It also includes extensive gameplay enhancements and aims to be a comprehensive upgrade to the base game experience.
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Battletech Mod Manager (BMM) is a tool designed to simplify and enhance the use of mods for Battletech the PC game.
- 4.0MB
- 1.9k
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Battletech Mod Manager (BMM) is a tool designed to simplify and enhance the use of mods for Battletech the PC game.
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Loads your custom PNGs as a Commander avatar and allows voice selection.
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ModTek - Firing Line Improvements
Improve the way shot previews work in game to make fewer mistakes
- 8KB
- 800
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ModTek - Firing Line Improvements
Improve the way shot previews work in game to make fewer mistakes
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Unlimited Tonnage - Player Only
Unlimited Tonnage for player's mech only. AI do not have access to this. Comes with 2 flavor - almost balanced version and cheat version.
- 6KB
- 718
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Unlimited Tonnage - Player Only
Unlimited Tonnage for player's mech only. AI do not have access to this. Comes with 2 flavor - almost balanced version and cheat version.
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Skips the intro cutscene.
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Let's you move to another position while being engaged in melee, like the AI does.
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Adds a simple popup when pilots, including enemies, are injured (but not killed), that contains their current/max health.
- 3KB
- 554
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Adds a simple popup when pilots, including enemies, are injured (but not killed), that contains their current/max health.
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Replaces Darius with a competent salvage negotiator. Groups equivalent salvage items into a single pick that grants all of the items. Instead of taking home 1 medium laser, why not take 3?
- 20KB
- 482
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Replaces Darius with a competent salvage negotiator. Groups equivalent salvage items into a single pick that grants all of the items. Instead of taking home 1 medium laser, why not take 3?
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Turbocharge your BattleTech's resource loading. A non-trivial rewrite of the original resource loader, it pumps data in much higher speed.
- 40KB
- 403
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Turbocharge your BattleTech's resource loading. A non-trivial rewrite of the original resource loader, it pumps data in much higher speed.
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BattleTech Revised aims to create a BattleTech experience with the focus on gameplay at the heart of every decision. Using lore as a thematic guide, and not as strict dogma, we have modernized the weaponry, updated 'Mechs, overhauled the simulation game, and brought dynamic life and vibrancy to the factions of the Inner Sphere.
- 143.8MB
- 390
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BattleTech Revised aims to create a BattleTech experience with the focus on gameplay at the heart of every decision. Using lore as a thematic guide, and not as strict dogma, we have modernized the weaponry, updated 'Mechs, overhauled the simulation game, and brought dynamic life and vibrancy to the factions of the Inner Sphere.
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Changeing Travel Contracts, so they will go to a random place in the galaxy instead of a breadcrum or a neighbour system.
- 10KB
- 385
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Changeing Travel Contracts, so they will go to a random place in the galaxy instead of a breadcrum or a neighbour system.
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Provides control over post-processing effects not available through the game interface. It's totally configurable and can get rid of the super grainy effect, among others. FPS gains have been reported.
- 6KB
- 360
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Provides control over post-processing effects not available through the game interface. It's totally configurable and can get rid of the super grainy effect, among others. FPS gains have been reported.
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Collection of BattleMechs, including new models.
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Fixes, enhances, and customise your combat experience while maintaining vanilla balance. Such as coloured facing rings and targeting lines, tune down roll correction, show distance numbers, or a detailed attack log.
- 215KB
- 349
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Fixes, enhances, and customise your combat experience while maintaining vanilla balance. Such as coloured facing rings and targeting lines, tune down roll correction, show distance numbers, or a detailed attack log.
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MISSION CONTROL NO LONGER SUPPORTS NEXUS. USE THE MC WEBSITE OR GITHUB.Mission Control is a vanilla-supported 'install and forget' mod that provides new contract types, drops extra allies and enemies into combat, randomises the spawn zones, re-uses story maps for contracts, extends the map size and more!
- 10.2MB
- 343
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MISSION CONTROL NO LONGER SUPPORTS NEXUS. USE THE MC WEBSITE OR GITHUB.Mission Control is a vanilla-supported 'install and forget' mod that provides new contract types, drops extra allies and enemies into combat, randomises the spawn zones, re-uses story maps for contracts, extends the map size and more!
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Randomizes the starting 'Mechs and Mechwarriors to give you a different start each campaign.
- 6KB
- 322
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Randomizes the starting 'Mechs and Mechwarriors to give you a different start each campaign.
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Massively reduces pilot pay in order to bring it more in line with CBT mercenary pay rates.
- 2KB
- 319
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Massively reduces pilot pay in order to bring it more in line with CBT mercenary pay rates.
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This mod makes all gear take only 1 inventory slot.