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Argelia

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argelia

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About this mod

Removes floating ability bonuses (+2/+1) and adds racial bonuses from PHB. Utilizes CF/SE for maximum compatibility.

Requirements
Permissions and credits
Changelogs
Are you a devout follower of The Absolute  THE RAW?
Are you sick of putting the same exact +2/+1's everytime you make a character?
You wanna be a sexy human bitch, I mean witch, but humans are unplayable?
There, I fixed it. 
No more +2/+1 selections.
Ability Score Increases follow PHB.
Removed some homebrew nonsense. (Totally Optional™, given that you are savvy enough the modify a text file)

REQUIRES

  • Norbyte's Script Extender
  • Community Library
  • Compatibility Framework
  • Nothing Else

In the load order, it just has to be between between CL and CF. With Library at the top and Framework at the bottom.

You can use with new save, old save, remove it midsave,etc.. You might need to respec after adding/removing for some changes to take effect. 
There are some things you should consider if you use a lot of race/class mods. I added them below.
(No refunds if you break your honour save, but really ,this mod shouldn't cause any problems like that)

CHANGES

  • Check out ASI progression here.
  • Added Minor Illusion Cantrip the Forest Gnomes. (Natural Illusionist)
  • Added Skill Versatility to Half-Elves.

Now, since I know all of you degenerates hate nerfs, here are the optionals.

  • Added Sunlight Sensitivity to Underdark Races. (IS NOT configured by default, you have to enable it)
  • Removed Human Militia and Human Versatility from Humans. ( IS configured by default)
  • Removed Human Militia from half-Elves (IS configured by default) 

How to change these options?

  • Open the game with mod loaded once. Config file will be generated.
  • It is in: ~AppData\Local\Larian Studios\Baldur's Gate 3\Script Extender
  • Alternatively, Open BG3 Mod Manager, hit Ctrl+1, go back one folder, go inside Script Extender folder.
  • File is: PHB_Progression.json
  • Change the true/false values that you want and nothing else. Save it.
  • Next time you load the game, it will use these options.

Some words on compatibility:

For some weird ass reason, Larian decided to put +2/+1 selection into class progressions.
This mod removes that selection, and adds predetermined bonuses to race progression.

This means 2 things essentially:

  • If you use a non-supported* class mod (not subclass) and it defines floating bonuses (and why wouldn't it since that is how Larian does) and a supported race*,  you will both have the floating bonuses and the racial bonuses.
  • If you use a non-supported race mod with a supported class, you will have NO bonuses. No floating bonuses, no racial bonuses.
Hopefully you can infer the rest.

For these not to be the case, I will have to add compatibility.


*Non-Supported Race: The race will have NO predetermined bonuses. You still can play with it. 
*Supported Race: This mod is configured to put correct predetermined bonuses. 

*Non-supported Class:
The class will have floating bonuses(or whatever the author decided). You still can play with it.
*Supported Class:
This mod is configured to remove floating bonuses from the class.

If you find any mistakes post it and I'll fix it.

If you don't want to wait for me for compatibility. Here is the page, it's nicely documented, pretty easy to use. Thanks to humongous work of Community Team.