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KiderionLykonUploaded by
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About this mod
Adds the Artificer class and all its subclasses to the game: Alchemist, Armorer, Artillerist and Battle Smith.
Great video by Minstora showcasing the mod: https://www.youtube.com/watch?v=k_pNEvu99ZI
- Requirements
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Nexus requirements
Mod name Notes ImpUI (ImprovedUI) Patch7Ready Optional for InfusionSlot Resource Icons Mods requiring this file
- Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
https://github.com/Kidel/BG3_Artificer/graphs/contributors + G-Vie and others
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Ukrainian
- Spanish
- Russian
- Portuguese
- Mandarin
- Korean
- Italian
- German
- French
- English
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Translations available on the Nexus
Language Name Mandarin Author:byyy Artificer class and all subclassesCHS Mandarin Author:shenshengxuweiduo Artificer class and all subclasses CHS Portuguese Author:Miirielzeira Artificer-PTBR English Author:Theodero Artificer TH Russian Author:Various Artificer class and all subclasses Russian Translate Spanish Author:Gonzy42 Artificer Class - Spanish (Actualizado 2.22.0) Portuguese Author:BananaDeP1jama Artificer class and all subclasses - Patch PTBR Italian Author:Oiak Artefice e tutte le sue Sottoclassi ITA Ukrainian Author:MAXYD ArtificerUkrainian Korean Author:yoonmoonsick Artificer - Korean Translation French Author:Thraximundar2772 Artificer class and all subclasses - Version FR Spanish Author:Sora GodFallen Artificer class and all subclasses Spanish German Author:Tenvan Artificer GER Mandarin Author:Tianhen Artificer class and all subclasses Chinese Mandarin Author:yadada Artificer class and all subclasses Traditional Chinese Spanish Author:Synndras Clase de artificiero y todas las subclases. Mandarin Author:MacMillan Artificer class and all subclasses Chinese translation - Changelogs
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Version 2.22.0
- Fixed a couple of minor bugs for the Steel Defender by @chrismackey
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Version 2.21.0
- Fixed arrow types not being selected on some subclasses and base class
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Version 2.20.0
- Fix ClassIcons on Patch7
- Fix ResourceIcons for InfusionSlots on Patch7 (requires up to date ImprovedUI)
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Version 2.19.0
- Removed modfixer to make it compatible with Patch7 - Class icons might not work yet
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Version 2.18.0
- Fixed perfected armor reaction
- Patched OH lightning launcher and cannon damage tooltip
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Version 2.17.3
- Fixed steel defender not being able to deflect attacks
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Version 2.17.2
- Eldritch Cannon is now immune to sleep
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Version 2.17.1
- Fixed an issue preventing Deflect from imposing disadvantage
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Version 2.17.0
- Fixed Arcane Firearm not dealing damage after Patch 4
- Fixed infusion prepare sounds not being played after Patch 5
- Correct armor type for endgame Artillerist armor
- Endgame hammers now applies lightning damage to everything as the tooltip says
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Version 2.16.2
- Fixed the Thunder Gauntlets no-disadvantage debuff duration
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Version 2.16.1
- Added a lv1 slot to multiclass with non-casters
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Version 2.16.0
- Users made me notice that only 1 lightning launcher can be used at a given time, not all 3. Infiltrator armor is now a container spell that forces the selection of 1 lightning launcher
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Version 2.15.0
- Added Gunner Feat (id matches the one in Firearm mod so that you don't get duplicates if you use both)
- Sheathing for Musket is closer to the back
- Added new icons for armorer skill bonus actions to tell them apart better
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Version 2.14.0
- Fixed Experimental Elixir resource not increasing with PB
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Version 2.13.7.1
- Fixed back rifle sheathing position
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Version 2.13.7
- Fixed rifle FX position
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Version 2.13.6.1
- Restored easy selection of special ammo on firearms
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Version 2.13.6
- Updated Repeating Shot description to include Firearms
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Version 2.13.5
- +1 versions of flintlock pistol and musket can be bought from the 2 dragonborn vendors in act 3 (blacksmith and bhaalist)
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Version 2.13.4
- Fix name and description on Radiant Weapon Infusion buff
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Version 2.13.3
- Fixed Force Ballista having its attack roll lowered by Sharpshooter (with no damage benefit, but that was correct)
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Version 2.13.2
- Fixed a tooltip
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Version 2.13.1
- Changes dampening field status effect
- Special ammo are not listed anymore with firearms, cannons and gauntlets
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Version 2.13.0
- Thunder gauntlets applies effects even when used with weapon skills
- Lightning launchers are now summoned ranged weapons
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Version 2.12.1
- Added Flintlock Musket (rifle) into the game
- Firearms now require at least 1 level in Artificer to be used like in 5e (in the code this is implemented with Slings proficiency)
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Version 2.12.0
- Fixed handheld Eldritch Cannon position and attachment, as well as FX markers.
- Added a Firearm (Flintlock Pistol) with skill animations (sold by vendors in all acts).
- Handled Eldritch Cannon / Flintlock / Hand Crossbow dual wielding combinations.
- Fixed a minor clipping issue with Karlach and the monocle headset.
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Version 2.11.1
- Added monocle icon and fixed version number
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Version 2.11.0
- Added a monocle to some vendors (icon is still missing, coming soon)
- Eldritch Cannon FINALLY doesn't have the crossbow skill anymore. As per TT rule is still a bonus action, but more firearms are coming so that you can have fun
- Fixed Hammer passive so that it doesn't boost ranged attacks.
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Version 2.10.1
- Summons now use the correct modifiers when attacking
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Version 2.10.0
- Moved endgame armors and the hammer to the Dragonborn vendor by the blacksmith (Steel Watcher projects are still by the kid in the Merchants Guild)
- Fixed a missing description
- Adjusted the Alchemist armor AC description
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Version 2.9
- Added a new Hammer that can be summoned with "The Right Tools for the Job" and that can be used to upgrade the Worker Armour
- Added 2 new version of the Worker Armour set that can only be obtained by upgrading the initial one using Infernal Iron
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Version 2.8.4
- Revert to old Arcane Firearm system since the new one was super unreliable
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Version 2.8.3
- Tentative fix for seemingly random Steel Defender explosion on death
- Fixed Armorer Defensive field exploding on removal
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Version 2.8.2
- Fixed Steel Watcher and Steel Defender bounding box and footprints
- Fixed Steel Watcher making wolf sounds
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Version 2.8.1
- Fixed hammer price
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Version 2.8
- Added a new item that allows Battle Smiths to summon a Steel Watcher instead of the Steel Defender. The stats are the same and it just requires the item to be in the inventory. It can be found at the same act 3 vendor of the endgame gear.
- Fixed Steel Defender and Eldritch Cannon info tab
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Version 2.7
- Steel Defender and Small Eldritch Cannon are now permanent summons (until resummoned or killed)
- Fixed Steel Defender and Small Eldritch Cannon death animations
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Version 2.6.1
- Fixed Arcane Firearm triggering once per turn instead of once per spell
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Version 2.6
- Improved Arcane Firearm to apply automatically once per turn to the first enemy hit by a spell
- Fixed Returning Weapon Infusion not showing up in levelup screen sometimes
- Fixed Steel Defender changing on death/resummon and being different in Gauntlet of Shar trial
- Fixed typo on BattleSmith armor passive description
- Added icon for Soul of Artefice
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Version 2.5.4
- Fixed some conjure item skills not having icons in ControllerUI
- Added thunder aoe damage on jump to the 2 hammers
- Added Extra Attack to Steel Defender when Overdrive is applied
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Version 2.5.2
- Improved Steel Defender Deflect Attack description and code
- Fixed Arcane Jolt when hitting multiple targets in the same turn
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Version 2.5.1
- Fixed Bag of Holding being removed instead of just disabled by the Astral Plane
- Fixed wrong armor label on some custom armor pieces
- Removed some files to save space
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Version 2.5
- Added a new Legendary Hammer
- Fixed The Deconstructor not having weapon type
- Fixed a skill dealing 43d8 of damage on fail
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Version 2.4
- Added 4 new armors and 1 weapon. Specifically designed to be endgame gear for the 4 subclasses, they can be found in Act 3 by the Guild vendor.
- Added a new Eldritch Cannon (2h) and a new Ooze Summon (unlockable with the new endgame gear)
- Fixed summons becoming naked men or crows when unsummoned or killed
- Fixed Flash of Genius removing Concentration
- Removed duplicate Absorb Elements when using 5e Addon
- Update ImprovedUI and ImprovedUI Assets
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Version 2.3.1
- Added new starting armor with a custom model. The old gear is still available to vendors and in the tutorial chest (see screenshots), as well as the new one in case you already started your campaign
- Fixed some skill descriptions to better represent their actual behavior
- Fixed Experimental Elixir to correctly use higher level spell slots
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Version 2.2.1
- Minor polishing
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Version 2.2
- Added a passive to "round up" odd Artificer spellcasting level in multiclass, giving the correct number of spell slots (works only with core game spellcasters)
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Version 2.1
- Changed BattleSmith class icon
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Version 2.0
- - Upgraded progression to level 20, with all feats and spells (you need to unlock the level curve to see it)
- - Added Infusion Slots icons (need updated ImprovedUI and updated ImprovedUI Assets)
- - Fixed silence preventing turret abilities
- - Fixed Artificer companion overwriting Ranger's. You need to Long Rest or re-summon to fix
- - Fixed The Right Tool for the Job sub-spells not having icons in Controller UI
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Version 1.11.1
- Thunder Gauntlets now work with "on weapon attack" passives on gear and also have Intelligence Modifier when used with smites.
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Version 1.11
- - Removed Enhanced Defense status effect only on armor (it's still on shield)
- - Split Enhanced Defense into 2 versions: Armor and Shield (in the same container spell) to follow the previous patch addressing infusion targeting being too complex
- - Fixed targeting error messages on infusions (will no longer say "Target must be an item" all the time)
- - Changed all Infusion animations to be more unique and fit the class and a central theme
- - Changed companion summoning preparation effect
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Version 1.10.9
- - Prevent Thunder Gauntlets effect from staying after respec.
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Version 1.10.8
- - Totally reworked infusion targeting conditions to prevent application to wrong item.
- - Restored the possibility to apply Enhanced Defense to Shields, deleted in some previous version by mistake. To do so: drop the shield, apply the infusion, equip the shield.
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Version 1.10.7
- Fixed some descriptions, Fixed death ArcaneFirearm being delayed, Fixed some resources resetting when certain statuses were applied or removed
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Version 1.10.6
- Guardian Armor reaction now forces a critical miss on the interrupted attack, Fixed some typos and descriptions
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Version 1.10.5
- Eldritch Cannon size is now Small for the game too, Fixed an odd interaction with Repeating Shot and dual wielding toggled on
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Version 1.10.4
- new Gauntlets icons and descriptions
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Version 1.10.2
- Fix flamethrower skill requiring concentration, Buff Steel Defender at higher level and fix roll bonuses, Buff some Replicated items, Nerf Repeating Shot before level 10 and buff it after level 10
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Version 1.10.1
- Update 5e spells addon to 1.10, Fix weapon buffs not applying on Thunder Gauntlets, Fix Battle Ready not going away on respec, Fix Battle Ready going away on death
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Version 1.10
- redesign of Armorer gauntlets (only for Guardian, as Infiltrator can have the launcher on the chest), fix right tools for the job compatibility with Cleric mod (REQUIRES RESPEC), fix dampening field depending from temp hp, fix various tooltips on armorer
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Version 1.9.3
- Fix Gauntlets debuff duration, fix infusion casting conditions, add external status indicator for enhanced weapon and radiant weapon, fix Battle Ready staying active after respec, fix repeating shot having magicmissile trajectory. Adjust Artillerist dpr.
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Version 1.9.2
- Fix Gauntlets debuff duration, fix infusion casting conditions, add external status indicator for enhanced weapon and radiant weapon, fix Battle Ready staying active after respec, fix repeating shot having magicmissile trajectory.
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Version 1.9.1
- Fix Gauntlets debuff duration, fix infusion casting conditions, add external status indicator for enhanced weapon and radiant weapon, fix Battle Ready staying active after respec.
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Version 1.8.1
- Hotfix for gauntlet animation
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Version 1.8
- Move assets to the right folder, Fix thunder gauntlets tooltip, Fix to alchemist charges reset, Fix double companion summon at level 5, Fix defensive aura vfx staying forever
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Version 1.7.3
- Fix multiclass proficiencies and improve slot progression
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Version 1.7.1
- Fixes and improvements to Battle Ready, Artillerist companion and Repeating Shot. Additional 5e addon to support 5e spells mod (optional).
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Version 1.6
- Fixed Improved Elixirs having no effect, Armor model persisting past respec, Skill Expertise selection at lv 6 preventing levelup
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Version 1.5.1
- Armorer Fields as Bonus Action
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Version 1.5
- Fixed bugs on Enhanced Defense Infusion, Tiny Eldritch Cannon preventing crossbow offhand skills from working, Armorer skill damage not using int, The right Tools for the Job not conjuring items
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Version 1.4
- Day 1 hotfixes
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For class icons you'll need the latest ImprovedUI + ImprovedUI Assets and do not use any other mod that updates datatemplates.xaml
Why? Every mod that adds custom class icons will override each other since they use custom xaml files (unless they also rely on ImprovedUI Assets). The only fix is for all those other mods to give their icons over to ImprovedUI Assets. And they'll do it even if they're just in the mods folder, activated or not.
Mods that are in the game folder and overwrite system files might also prevent some skills from working correctly.
Keep in mind ImprovedUI is only needed for selecting the class (scroll down in the class menu), class and resource icons, not for spells or items. Once you managed to select it, the class will work without any requirement.
Introduction
Seems like the nautiloid spent some time in Lantan and picked up a few interesting folk from there with some very different and rare skills not normally found on the Sword Coast.
Introducing the Artificer class to Baldur's Gate 3!This is a full imagining of the utility and support that artificers bring to adventuring parties. The class includes 4 subclasses that can help any party to save the world. These subclasses include, the Alchemist for all your potion needs, the Armorer for when you just need a wall of metal at the front line or be as stealthy as a Rogue, the Artillerist for those that like to see explosions from a 'safe' distance, and Battle Smith who jumps in the middle of the battle with a trusty companion.
Enjoy the artificer infusion mechanics where those good old crafty folks push your magic items even further. Lovingly recreated by a dedicated group of those that have the need to just push it to 11. Please enjoy our rendition of the beloved class! We tried our best to keep the spirit of the class as well as keeping it as balanced as best we could within the bounds of the game. We are aware that some of our choices are not one to one with D&D 5e. So please give us the benefit of the doubt and much feedback so we can upgrade it as best as we can.
For more info check out the official repo, which also outlines all the changes and diversions from 5e and the reasoning behind them
We'll try to keep the class updated and add more stuff. In the future we plan to add more Battle Smith companions and also custom dialogue options.
Endgame gear is by the Dragonborn girl in the Blacksmith shop in act 3, and the Steel Watcher blueprints can be found by the kid vendor in the merchants Guild.
FAQ
https://www.nexusmods.com/baldursgate3/mods/1779?tab=posts
Class Progression
Kindly offered by reddit user CADaniels
Known issues
- It shows up as "Wizard" in dialogues. This is temporary until a way is found to add actual Artificer options.
Compatibility
- Compatible with 5e Spells (requires the optional addon in the downloads)
- Compatible with Unlocked Level Curve (the class has its progression defined until level 20)
If somehow you're still having trouble with ImprovedUI Assets read here.
Changelog
Installation (Wiki)
Use BG3 Mod Manager
Load order for addons is after the main Artificer Mod (Artificer -> optional Artificer addons). ImprovedUI and ImprovedUI Assets just need to be in the Mods folder and visible in the overrides section. And you might also need the Mod Fixer if you use ImprovedUI to get the icons.
Multiplayer
Please make sure everyone in your party is using
- exactly the same mods!
- exactly the same mod versions!
- exactly the same load order!
Special thanks to Rumsar, Arash and Djmr, who may not appear on GitHub contributors list, but helped us too!
Incompatible with:
- Reported: Meta Magic Extended Plus (Beta) breaks some Armorer skills with transmutation metamagic (months ago)
Supported by:
- Attunement
Why? Every mod that adds custom class icons will override each other since they use custom xaml files (unless they also rely on ImprovedUI Assets). The only fix is for all those other mods to give their icons over to ImprovedUI Assets. And they'll do it even if they're just in the mods folder, activated or not.
Mods that are in the game folder and overwrite system files might also prevent some skills from working correctly.
Keep in mind ImprovedUI is only needed for selecting the class (scroll down in the class menu), class and resource icons, not for spells or items. Once you managed to select it, the class will work without any requirement.
Introduction
Seems like the nautiloid spent some time in Lantan and picked up a few interesting folk from there with some very different and rare skills not normally found on the Sword Coast.
Introducing the Artificer class to Baldur's Gate 3!This is a full imagining of the utility and support that artificers bring to adventuring parties. The class includes 4 subclasses that can help any party to save the world. These subclasses include, the Alchemist for all your potion needs, the Armorer for when you just need a wall of metal at the front line or be as stealthy as a Rogue, the Artillerist for those that like to see explosions from a 'safe' distance, and Battle Smith who jumps in the middle of the battle with a trusty companion.
Enjoy the artificer infusion mechanics where those good old crafty folks push your magic items even further. Lovingly recreated by a dedicated group of those that have the need to just push it to 11. Please enjoy our rendition of the beloved class! We tried our best to keep the spirit of the class as well as keeping it as balanced as best we could within the bounds of the game. We are aware that some of our choices are not one to one with D&D 5e. So please give us the benefit of the doubt and much feedback so we can upgrade it as best as we can.
For more info check out the official repo, which also outlines all the changes and diversions from 5e and the reasoning behind them
We'll try to keep the class updated and add more stuff. In the future we plan to add more Battle Smith companions and also custom dialogue options.
Endgame gear is by the Dragonborn girl in the Blacksmith shop in act 3, and the Steel Watcher blueprints can be found by the kid vendor in the merchants Guild.
FAQ
https://www.nexusmods.com/baldursgate3/mods/1779?tab=posts
Class Progression
Kindly offered by reddit user CADaniels
Known issues
- It shows up as "Wizard" in dialogues. This is temporary until a way is found to add actual Artificer options.
- Compatible with 5e Spells (requires the optional addon in the downloads)
If somehow you're still having trouble with ImprovedUI Assets read here.
Changelog
Installation (Wiki)
Use BG3 Mod Manager
Load order for addons is after the main Artificer Mod (Artificer -> optional Artificer addons). ImprovedUI and ImprovedUI Assets just need to be in the Mods folder and visible in the overrides section. And you might also need the Mod Fixer if you use ImprovedUI to get the icons.
Multiplayer
Please make sure everyone in your party is using
- exactly the same mods!
- exactly the same mod versions!
- exactly the same load order!
Special thanks to Rumsar, Arash and Djmr, who may not appear on GitHub contributors list, but helped us too!
Incompatible with:
- Reported: Meta Magic Extended Plus (Beta) breaks some Armorer skills with transmutation metamagic (months ago)
Supported by:
- Attunement