Is this going to be updated? There is another mod doing the same thing but it's not covered all of Fantastical Multiverse yet: https://www.nexusmods.com/baldursgate3/mods/3015?tab=description
Does it not work fine? But in any case, don't think I'll have time in the near future, sorry. Nevertheless, I think Fenrules took the base code and added a bunch of cool stuff in like MCM, so you might better chance there.
Seems to work on patch 7 as long as it's a new game (although floating scores didn't return when uninstalled), on older saves this crashes when respeccing.
Absolutely love this mod, use it for every playthrough.
One little compability issue I encountered with Screipt Extender Edition of WotD Aasimar mod, it allows +2 and +1 modifiers to be added twice, bumping one stat to 19 and second one to 17 not matter where I out the mods in the load order
For some reason the game still has the +2+1 stats that Larian had originally AND the racial stats this mod gives. It might be because I have a mod that gives humans an extra feat at lvl1 but only gives them +1+1 instead of the +2+1. Should I put your mod above the extra human feat one?
Unfortunately, it's not something you can fix by changing load orders. You can say that those 2 mods are incompatible right now.
For what it's worth, I tried baking in the extra feat into human level one. But the game is hardcoded to ignore it. So, you need some workarounds. And if you also use Feats Extra or things like that, you need additional workarounds. In the end it was more trouble than it's worth.
Edit: The error was actually being created when my installer was uninstalling the mod when I would click to "reinstall" it (like I said: noob). I was reinstalling it because it didn't seem to be doing anything. It works just fine when I enable ONLY it and its prerequistes, though, so it's a conflict with another mod (I'm still running down which one specifically) and definitely nothing to do with the .pak file here.
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Pardon my noob-ness, but I am a dirty, filthy noob. When I try loading this mod, I get the following error: "PHB Racial ASI CF Edition.pak could not be read correctly."
I'm sure it's something silly on my end, but I have the latest versions of all the prerequisites (NSE, BG3CL, and CF) and my the .pak files of my other mods are reading fine, so I'm not sure where to start looking for the problem. Any advice on how I can fix it (or even small nudges toward where I can learn more) would be much appreciated.
If you can, enable the console log (It's settings->script extender->log runtime in BG3MM, I'm not sure how with vortex), run the game (don't need to load a savegame) and upload the log to pastebin or some similar place(It should be in ~/AppData/Local/Larian/BG3/Script Extender Logs). I can help you debug that way.
Thanks for the mod! I tried the other racial asi mods you've listed previously and like this one much better.
I do have a problem though which is probably a conflict somewhere with my other mods even though none of them should be messing with races? For some reason, Elves and only Elves get a +4 to dex instead of a +2 while every other race has their correct stats.
Edit: Nevermind, I found the conflict. It was a mod I forgot I had, "Tabletop Inspired Tweaks" which does edit racial stuff but not ASI as far as I knew.
Hey, Can you update support for Astralities' Tiefling Compendium, it crashes when selecting Variant Tiefling and Winged Tiefling in character creation. When removing this mod it fixed it so I'm assuming this is the cause.
Weird, I thought I fixed that but apparently I didn't commit the changes. Anyway it's good now. You can only choose between Dex and Cha for those races by the way. The way it is in the source.
35 comments
Nevertheless, I think Fenrules took the base code and added a bunch of cool stuff in like MCM, so you might better chance there.
One little compability issue I encountered with Screipt Extender Edition of WotD Aasimar mod, it allows +2 and +1 modifiers to be added twice, bumping one stat to 19 and second one to 17 not matter where I out the mods in the load order
For what it's worth, I tried baking in the extra feat into human level one. But the game is hardcoded to ignore it. So, you need some workarounds. And if you also use Feats Extra or things like that, you need additional workarounds. In the end it was more trouble than it's worth.
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Pardon my noob-ness, but I am a dirty, filthy noob. When I try loading this mod, I get the following error: "PHB Racial ASI CF Edition.pak could not be read correctly."
I'm sure it's something silly on my end, but I have the latest versions of all the prerequisites (NSE, BG3CL, and CF) and my the .pak files of my other mods are reading fine, so I'm not sure where to start looking for the problem. Any advice on how I can fix it (or even small nudges toward where I can learn more) would be much appreciated.
I do have a problem though which is probably a conflict somewhere with my other mods even though none of them should be messing with races? For some reason, Elves and only Elves get a +4 to dex instead of a +2 while every other race has their correct stats.
Edit: Nevermind, I found the conflict. It was a mod I forgot I had, "Tabletop Inspired Tweaks" which does edit racial stuff but not ASI as far as I knew.