7 Days To Die
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Duriel7

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Duriel7

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About this mod

This is an inspiration from Traditional Zombies from jrbarrio, but remade, fixed, and completed, as well as adding my own touch.

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Welcome Survivors !

You're here because you saw the word. Yes "headshots". And you like it, you like headshots on zombies. But... well they are not working properly, you're ok ? Yes you are. Well if you came here to increase your headshots damage, this is the place.

Well, my mod is kind of a traditional zombies mod, with classic headshot = kill (or close on higher rank zombies). It includes dismemberments and high damage headshots with all tools and weapons. As I said, it's somewhat heavily inspired from jrbarrio's mod (go check it), but I fixed some issues he left, for example spears not working when thrown, or new A19 version tools as ratchet and clank I mean impact driver. Also adapted head dismemberment values as I thought it was the best compared to IRL, but I might be wrong. Don't be mad at me it you think it would have been better this or that way.

I also chose to keep the perks and so I made the chances to dismember adapted to keep the interest of leveling these perks.

I added two tags on zombies : One for helmet zombies, one for no-helmet zombies. This way I have been able to put different dismemberment chance
for those which have helmets and those which don't, and secondly the headshot damage bonus is also different.

To sum up :
- Zombies which have my "helmet" tag (football, biker, demolition, military, and utility) will receive twice the damage for headshot added to the base
damage bonus (which is +100% head damage). This means they will take +300% more damage for headshot instead of only +100% vanilla ;
- Zombies which have my "nohelmet" tag will receive ten times more damage for headshots. This means they will take +1100% more damage instead of +100% vanilla ;
- AP ammo (AP bullets, AP turret ammo, Steel Arrows and Steel Bolts) will pierce through helmets and have the same chance of dismemberment than AP ammo and normal ammo on no-helmet zombies head. This means normal ammo will have only 10% chance of dismemberment on helmet zombies, and piercing ammo will be a more reliable way for dealing with higher rank armored zombies in late game. You can't expect to deal with 120 military green zombies with 9mm bullets, even with +300% headshot damage bonus. Work on it and craft or buy AP ammo for those battles ;
- Obviously animals don't wear helmets, so with the way I added the "nohelmet" tag (to every entity that does not contain the 5 helmet words in the first line), animals and zombie animals are concerned by the +1000% bonus for headshots. This is obviously intended. Be careful when tracking bears and zombie bears with this 9mm rank 1 pistol you found on toilets though, it may not be enough to kill it with one bullet.

Fixed things compared  to Traditional Zombies - Sum up :
- Britney Spears throwing effect ;
- Missing ammo : turrets ammo ;
- Missing tools : salvaging tools ;
- Dismemberment chance system (I thought it was too OP for my taste so yeah).

Remarks :
- Pictures are not necessary but I will upload some at some moment, be patient. Yes I'm an artist, I'm so good at Paint, I know.
- I am still testing some parts of the mod though : I have yet to see if the chances work on helmet zombies with normal and piercing ammo, and I need to test some melee weapons and some tools, but as I coded the XML, I think this should be good to go, report anything that is not working as intended.
- This mod is adapted to MY style of gameplay, so it may not correspond to yours, I won't be fixing things to everybody's taste, some other mods exist on the official forum like "Headshot 25" or "TSBX Headshot 100" for examples. You can find anything you want.
- I'm taking inspiration from jrbarrio's mod, but not stealing his work, and I give credit to him for having done all of his work and inspired me, if you want to take my work, send me a PM, if you want to work around, just do what I did, inspire yourself from my work, but do not steal it, also you can link back to this page.
- I'm not taking request to modify the present mod aside needed fixes. I can but only if I have time and will to do it.
- I may have (I surely have) make some language mistakes on this page, you can also tell me where so I can fix them. Just don't be silly about it, be cool, be kind.

Updates History :

02/23/2021 : Added a ranged only version by request of RLGOR.
02/17/2021 : Added a half OP version which needs the main file to work, as the previous, it is just a replacement for the entities file
02/09/2021 : Added a less OP version which needs the main file to work, as it is just a replacement entityclasses.xml file
02/09/2021 : 1.0.1 - Fixed one missing quotation mark on the 3 salvaging tools in the items file
02/09/2021 : 1.0 - First Release

Below are the dismemberment values I used, so you can see better what do what :

Weapons - Ranged (by bullets) :

All bullets have base 50% chance to dismember, this gives 55% as with all level 1 SPECIAL (oops wrong game) I mean attributes, you have +5% dismember chance with associated weapons. It means that each level you invest in, you have +5%, for a total of +50% at level 10 of considered attribute.
As I said, as AP ammo work well on armored zombies, they have 500% chance to dismember head IF, and only IF, the target wears a helmet. Other targets that don't wear helmets force the AP ammo to have then normal 50% chance (watch XML file to see how).

Weapons - Melee (by type and tier and then attack type) :

/!\ values are always BASE values and will be increased by your perks and attributes if available

Bladed :

Bone shiv/knife : 15% for normal attack, 25% for power attack (common it's a bone knife, you won't be decapitating often with that)
Hunting knife : 25 % for normal attack, 35% for power attack
Machete : 35% for normal attack, 50% for power attack + bonus : these values of dismemberment are for all limbs

Bats/Clubs :

Wood club : 10% for normal attack, 20% for power attack
Baseball bat : 15% for normal attack, 30% for power attack
Steel club : 30% for normal attack, 50% for power attack

Electric Batons :

Junk : 15% for normal attack, 25% for power attack
Stun : 20% for normal attack, 30% for power attack
Plasma : 30% for normal attack, 50% for power attack

Spears :

Stone : 20% for normal attack, 30% for power attack
Iron : 30% for normal attack, 40% for power attack
Steel : 40% for normal attack, 50% for power attack

Knuckles :

Leather : 5% for normal attack, 10% for power attack
Iron : 15% for normal attack, 20% for power attack
Steel : 30% for normal attack, 40% for power attack

Sledgehammers (for these I have "set" instead of "append" so it may produce errors, or not work as intended, the console gives nothing back but I have yet to test them) :

Stone : 15% for normal attack, 25% for power attack
Iron : 25% for normal attack, 35% for power attack
Steel : 35% for normal attack, 50% for power attack

Tools (by type and tier, and then attack type) :

Construction Tools :

Stone Axe : 15%
Claw Hammer : 20%
Nailgun : 35%

Axes :

Iron : 25% for normal attack, 35% for power attack
Steel : 40% for normal attack, 50% for power attack
Chainsaw : 100% for all attacks and limbs (you will be the hero of a movie bro, keep up the good work !)

Pickaxes :

Iron : 20% for normal attack, 30% for power attack
Steel : 40% for normal attack, 50% for power attack
Auger : 100% for all attacks only on heads

Shovels :

Stone : 10% for normal attack, 20% for power attack
Iron : 20% for normal attack, 35% for power attack
Steel : 35% for normal attack, 50% for power attack (well ok with this animation you won't be cutting heads off but hey, it's still a game)

Salvaging Tools :

Wrench : 15% for normal attack, 25% for power attack
Ratchet : 15% for normal attack, 25% for power attack
Driver : 15% for normal attack, 25% for power attack

Well this is it. Credits go to Fun Pimps, as they provided us with this great game. Also once more jrbarrio for having inspired me with his mod.

My other mods :


More Eggs in nests
Less Attractive Torches
More Zombies and Larger Hordes
Random Zombies HP
More common steel ingots