7 Days To Die
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Duriel7

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  1. Duriel7
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    A21 compatibility :
    This mod works in A21 as stated by sablemccloud below. It touches only variables which names aren't changed by dev' team, and aren't likely to be changed in the near forseeble future. As such, this mod will be compatible with any big alpha release that will be pushed until developpers changed variable names for entities. Though I will look at the code and give a heads up for any subsequent game versions.

    update :


    Special version with ammunition changes is going to be remade since they changed hollow points to high power ammunition.
  2. killman88
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    Hey dude, any chance for you to make a new working version of this one from jrbarrio?: https://www.nexusmods.com/7daystodie/mods/143
    1. Duriel7
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      Hey,

      Well I have something that can replace this. I can extract this from my Little Tweaks mod. It's a part where you can configure your settings to have zombies do 0% block damage. Would that suit your needs ?
      I could DL jrbarrio's mod and update it if he allows me. But if a config option in the game also suits your needs I can just extract my own code line for you. ;)
    2. killman88
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      You mean this one? https://www.nexusmods.com/7daystodie/mods/1530
      wow there's a lot of stuff in this mod, why I've never seen this before?! I'll give it a try, but if you can add a "stand alone" version just for the block damage it would be awesome!
    3. Duriel7
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      Yes, a lot indeed. It's a collection of tweaks I think make the game better for me, but also for people who like challenge and "realism" to a enjoyable extend. All deactivable features with little knowledge.
      I'll upload a standalone 0% AI damage. That will also be useful to other people out there, do try everything that appeals your eyes though in case you like other tweaks.

      EDIT : I added a standalone version of all the settings in Little Tweaks. You can thus have more XP, claim blocks, block damage for player, and less AI damage until 0%, and all that. Hope you like it, check out the other standalone versions if you like this one, and let me know if you need anything more in standalone.
    4. killman88
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      I have to install "Duriel's Little Tweaks - Total Version" + "Duriel's More Settings" together, right?
    5. Duriel7
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      Nope, just one or the other.
    6. killman88
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      Alright, I'll try it and let you know how good it is, thanks man!
    7. Duriel7
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      No prob dude, enjoy all your heart's content !
  3. MrZyz
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    I salute you. Your mod is great. But I ran into a problem: any damage I dealt (except to the head) is too small. Once again I thank you for the work done and if it works out, I ask you to help me.
    1. Duriel7
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      Hi there.

      Yes, so I deleted the version with full body damage due to noone having told me that it was useful. Do you need a version with full body damage ? Oy ould you be happy with 50% ? Just tell me, I'll upload a version for you.

      Waiting for reply and thanks for the comment.
    2. MrZyz
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      I'm embarrassed to ask you, but I would like a version with close to normal (75~85) damage to the body and lethal (or more) damage to the head on A21. Thanks again for your work!
    3. Duriel7
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      Well OK I will do a 80% body damage with like 20 times headshot damage for you that you can download in the file tab.

      EDIT : There you go friend, keep the mod but put your special file on top.
  4. Mike7AlvCha
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    in the entityclasses.xml file, on line 64 column 71 a > is missing
    1. Duriel7
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      I may have fixed that even before you reported it. Look at the last file. I tested it and saw my own miss and fixed it and game is running fine. I will look at it but I'm sure you speak about the error I already fixed.

      EDIT : Well... It's something very strange. I fixed the error, and then I uploaded a new file. But when I download my own file the error is still there, where in my folders, the error doesn't exists anymore... You have my thanks dude. I will replace the file now and you can play as soon as you wake up.

      EDIT2 : Done. So sorry for that. Enjoy the mod with all your heart.
    2. Mike7AlvCha
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      Great, thanks for the mod and the quick response
    3. Duriel7
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      No problem, thank you for telling me, so others can enjoy it too.
  5. killman88
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    Do you have any chance of making a "Classic Zombies" that doesn't destroy blocks? Many people just want to chill and build their own nice looking base without worrying about their stone walls getting eaten like crackers. Just to asking if it is possible...
  6. sablemccloud
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    Tested with A21, seems to still work.  FYI.
    1. MJS186
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      Thanks for posting this.
  7. shadenquest
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    hey! when you shoot a human(-oid) with a gun, of any size, in the HEAD... it actually comes off. yay! thank you thank you. i pride myself in reaching out and touching them muthasuckas with as little bile getting on me as possible, so i take my shots carefully. better 1 well-placed than 20 'here and there'. that is.... when i CAN. added the random HP as well, per your suggestions there. love this mod, works great for a newb at online games and adding mods. so no issues. keep up the great work!  :)
    1. Duriel7
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      Hey thanks buddy, for downloading and the feedback !
      Yes I too, love the "one bullet one dead" policy. In the Bethesda Fallout games I like it, and this game it's sometimes difficult, with zombies swinging their heads left and right and bouncing... but yeah, I usually come up with high amounts of bullets because I am quite good at scoping bullseye. Well, that said, with my Larger Random Hordes mod, sometimes I have adrenalin rushes and wasting good bullets because I am surrounded xD

      Anyways, thanks for the comment, glad the mod pleases you !
  8. RlGOR
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    Hear me out, is it possible to make a similar mod that makes zombies invincible unless you hit them in the head? sure you could still dismember them and all but they won't die unless you attack their head. Say 1 AK shot to the head (lvl 6 fully modified) but for melee weapons like a bat (lvl 6 fully modified) 2 or 3 hits to the head on the standard weakest zombies. Could you do that? It would be nice to still be able to utilize hollowpoint and armor piercing ammo. Say only a hollowpoint round will drop a zombie with no helmet with a single shot to the head. only an armor piercing round will drop a zombie with a helmet with a single headshot and the standard ammo taking 2 hits to the head and being the all around cartridge. Using hollowpoint ammo on a zombie with a helmet would be weaker than a standard round and the standard round being weaker than the armor piercing round. It should also go the opposite way for zombies with no helmet. I consider this THE missing mod.
    1. Duriel7
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      That's ALMOST exactly what jrbarrio's core mod is doing, in fact. It also removes the perk parts concerning chance to dismember.
      A rank 6 fully modded bat/mace 2-3 shots walker Z even with normal strikes, AFAIK. In fact you want a normal damage modifier for melee weaps, but you would be happy with my x4 version for ranged weapons. As using it I can tell you a feral Z take 2 - 3 shots of my 9mm gun to die.
      Also, the HP already have a modifier of -20% damage on armored Z, so AP are useful on them. It is true that those are better all-round bullets though as they have no penalty on fleshy zombies. I never took a look at these items. I may, as well as upload a file with a penalty if I find how to do it for bullets. This is playing with requirements, and I don't know all of them, as dev's did not release a file with all data, it's litterally try and learn.

      If you know how to manipulate xml lines, I can tell you how to do. I normally don't take request for this mod, and stealing jrbarrio's code for only head damage would not be cool. But you can do it for your own use if you don't upload it without permission.
      You have the mod here to take a look : https://www.nexusmods.com/7daystodie/mods/220 the CORE part disables damage on other parts than head.

      Download my x4 version only ranged version I uploaded just for you (joke, others would use it too). Download jrbarrio's CORE part I gave you the link of, and look at the entityclasses file. Just take the part where he wrote "Disable body damage" or something like that, and copy/paste it in my entityclasses file. You should be set up. Tell me if it is good for you, wait some more time till I find for bullets modifiers.
    2. RlGOR
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      WOw that's crazy! i'm going to try it, I can't believe it's just sitting there but it's not put together lol what?
    3. RlGOR
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      Thank you
    4. RlGOR
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      Is it this whole part right here?
      <!-- Remove body damage --><append xpath="/entity_classes/entity_class[contains(@name, 'zombie') or contains(@name, 'legendary')]/property[@name='Tags']/@value">,TZ</append><append xpath="/entity_classes/entity_class[@name='playerMale']"><effect_group><passive_effect name="DamageModifier" operation="base_subtract" value="999" tags="lowerbody, upperbody" ><requirement name="EntityTagCompare" target="other" tags="TZ" /></passive_effect></effect_group></append>

      And if so, does it matter where I paste this?
    5. Duriel7
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      Yes that's it. It doesn't matter  as long as it is between the <configs></configs> mark up. I just tested my file before uploading so it removes the damage bonus when melee hitting zombies. With the remove part of jrbarrio's mod it will also remove completely body damage. Tell me if it works.
    6. RlGOR
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      It works and it's pretty on point. Is there a way to still give zombies the ragdoll effects of getting hit with a weapon? like I can still knock them down and such...just doesn't do any damage? Cause right now they don't even get phased.
    7. Duriel7
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      I think it's part of the game engine. If they take no damage, they don't ragdoll. A weighted head mod may do the trick, but I even don't think so. But if you dismember arms or legs they will feel it. But ragdoll, apart from hitting the head... I may not be aware of certain mechanics though. I did not try all, and there's not much info on the core mechanics even on Gamepedia.

      The only idea I have would be a workaround in the piece from jrbarrio you've added to my mod : instead of "base_subtract" (direct subtraction from the base damage), you may try a "perc_set" (damage set to this percentage) and change the value to something like 0.01, that way they will take 1% of your damage to arms legs, and torso, which is near nothing, and I think this will allow the radgoll effect to take place. Just an idea from my little experience.
    8. Duriel7
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      Hi RLGOR, if you are still in here. I've searched in the files for what we discussed last time, about modifying the part of ammo for more or less bonuses against armored and fleshy zombies.
      I've found I think a way to do that, like AP less dmg against flesh but more against armor, and HP more damage against flesh but much less against armor.
      But apparenlty the devs found a fix for the AP ammo, I've read on Steam the news for A19.4 that they fixed this somewhat long lasting bug for AP or something like that. I have to watch the file to see what exactly they did, my trick may need some manipulation to work.

      Overall, I think with perks and all, with the base mod I've done you should be really good. Also as you did not come back about this story of AP and HP ammo, I take it you're pretty satisfied with my mod as it is. Just tell me what you think, I may anyway give it a try to challenge myself.
  9. CrypticGirl
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    This is just what we needed. :D

    Now if only we had an increased zombie spawning modlet to go with it.  I know there have been some in the past, but idk if they're compatible with the current build...
    1. Duriel7
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      Happy to help you.
      I think the modlet from jrbarrio does still work. https://www.nexusmods.com/7daystodie/mods/225
      I have it on my PC, but not installed yet, as I had not enough time on my hands to test many configuration options. But eventually I want to approach a George Romero's Zombies experience in this game so I may try it and see.
      I think there's no problem. I looked into his files and the syntax is the same, so there should be no problem using his mods. You have the choice between x2, x4, x8 and x16 more zombies.
    2. Duriel7
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      Hey girl,

      I was thinking I would tell you in case you did not see, I released a mod for increased spawns, if you want to use it.