Going Medieval

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  • MOD CREATION : Empty Mod

    This article is to give code of an Empty Mod in Visual Studio 2022.

    Step 1 : Create an empty DLL project with latest .NET Framework (4.8).

    Step 2: You need to add "references" to DLLs of the game that you use. Only few DLL are needed to get references & allow compilation to work.
    --Directories should be like " F:\Going.Medieval.v0.14.23\Going Medieval_Data\Managed\Assembly-CSharp.dll" , then you need :
     - AssemblyCSharp.dll
     - UnityEngine & UnityEngine.CoreModule
    - And DLLs from mod launcher & harmony with "F:\Going.Medieval.v0.14.23\Mods\GoingMedievalModLauncher.dll" :
     - GoingMedievalModLauncher.dll
     - 0harmony.dll (from Nuget Pack...

  • Huge Map Size

    FIRST Backup original file-----------------------
    Go to

    X:\Steam\steamapps\common\Going Medieval\Going Medieval_Data\StreamingAssets\MapV2
    Find
     MapSizes.json

    Copy it to a safe place. Just in case.


    Mod Installation-----------------------
    Download my mod and extract the  MapSizes.json inside. 

    Replace the original file in: 

    X:\Steam\steamapps\common\Going Medieval\Going Medieval_Data\StreamingAssets\MapV2
    with new MapSizes.json you just extracted.

    Start your game. Enjoy it....

  • Room recipe for 1.0

    
    ■ - Apotheca
    ■ - The shop of a family of healers who collect medicinal herbs and make them into medicine for the entire village. The cure in this room is produced at a rate of 143%.

    ■ - Must have: 2 apothecary bench, 8 shelf, 2 any candle, 2 wall pottery shelf, 1 any table.
    ■ - Can't have: other production buildings, backgammon table.

    {
          "id": "apotheca",
      "color": "#32CD32",
          "mustHave":[
    {
    "buildings": ,
    "minCount": 2
    },
    {
    "buildings": , 
    "minCount": 8
    },
    {
    "buildings": ,
    "minCount": 2
    },
    {
    ...

  • Installing

    ■ - There is nothing complicated in the installation, I'm sure you can handle this easy task of replacing 2 files.
    - Open GM_Not_enough_rooms.rar and take move 2 files on desktop.
    - Replace the file "RoomTypes.json" in Going Medieval\Going Medieval_Data\StreamingAssets\Data\RoomTypes.json
    - Replace the file "Effectors.json" in Going Medieval\Going Medieval_Data\StreamingAssets\StatsSystem\Effectors.json
    ■ - Alternative way for PRO: just copy code from the mod into the original game jsons (in case updates will also add rooms or change the effects).
    ...